@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
15L G40 PGMatt (axis) vs MakeMaps (Allies +19)
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I saved over my combat save, I’ll have to roll your first round here. I think I can then edit and continue the battle.
for 6 hits
US lose: BBt (1), CV (2), DD x2 (1), and SS x2 (2).US
Rolls: 2@1 3@2 1@3 1@4; Total Hits: 22@1: (5, 1)3@2: (4, 5, 3)1@3: (3)1@4: (6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 factory_minors, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
3 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma
2 artilleries moved from Malaya to Shan State
3 submarines moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone
4 bombers and 2 fighters moved from Korea to 32 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
2 destroyers moved from 6 Sea Zone to 23 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 46 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from French Indo China to 46 Sea Zone
1 destroyer and 1 fighter moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
2 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Burma
Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 31 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 battleship
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship
Battle in 23 Sea Zone
Japanese attack with 3 destroyers
Americans defend with 1 destroyer
Japanese win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Timguska
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 53
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport
Battle in New Guinea
Battle in 32 Sea Zone
Japanese attack with 4 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Japanese win, taking New Guinea from ANZAC with 2 bombers and 3 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 2 bombers and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
1 battleship, 2 carriers and 2 destroyers moved from 6 Sea Zone to 32 Sea Zone
1 carrier moved from 37 Sea Zone to 46 Sea Zone
1 carrier moved from 36 Sea Zone to 46 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
2 fighters moved from Burma to India
2 bombers moved from 32 Sea Zone to Caroline IslandsPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Korea
1 factory_minor placed in Malaya
2 artilleries and 5 infantry placed in Japan
Japanese undo move 4.
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
I’m leaving town for the next two weeks and expect my play time to be reduced, I’m returning home Oct 13th.
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Sure. We can continue our game then.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 3 PUs;Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 118 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 battleship moved from 109 Sea Zone to 123 Sea Zone
2 submarines moved from 109 Sea Zone to 123 Sea Zone
1 fighter moved from Greenland to Iceland
3 fighters moved from Iceland to United Kingdom
1 battleship moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 bomber moved from Gilbert Islands to Southeast Mexico
1 fighter moved from Gilbert Islands to Queensland -
ACTUALLY, on second thought. I’m going to change all that. I haven’t done any combat moves yet.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 battleship, 2 submarines and 1 transport moved from 109 Sea Zone to 118 Sea Zone
1 battleship, 3 submarines and 1 transport moved from 118 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 battleship moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Gilbert Islands to Queensland
1 bomber moved from Gilbert Islands to Western United States
1 artillery and 1 infantry moved from United Kingdom to 109 Sea ZoneCombat - Americans
Battle in MoroccoNon Combat Move - Americans
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,4
Americans collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 battleship, 2 submarines and 1 transport moved from 109 Sea Zone to 118 Sea Zone
1 battleship, 3 submarines and 1 transport moved from 118 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 battleship moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Gilbert Islands to Queensland
1 bomber moved from Gilbert Islands to Western United States
1 artillery and 1 infantry moved from United Kingdom to 109 Sea ZoneCombat - Americans
Battle in MoroccoNon Combat Move - Americans
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,4
Americans collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Chahar
2 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 2 infantry
Japanese defend with 1 artillery and 2 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 artillery moved from Shantung to JeholPlace Units - Chinese
4 infantry placed in Jehol
1 infantry placed in Shantung
1 infantry placed in Kwangtung
1 infantry placed in Yunnan
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 1x airfield, 2x factory_major, 6x harbour; Remaining resources: 24 PUs;
British buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from British Somaliland to Ethiopia
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
3 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 1x airfield, 2x factory_major, 6x harbour; Remaining resources: 24 PUs;
British buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from British Somaliland to Ethiopia
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
3 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 4 armour, 2 artilleries and 2 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 aaGun
EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 2 infantry
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Removing units owned by British from Egypt: 1 aaGun, 4 armour, 2 artilleries and 2 infantry
EDIT: Adding units owned by British to Alexandria: 1 aaGun, 4 armour, 2 artilleries and 2 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 2 infantry
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 aaGun, 4 armour, 2 artilleries and 2 infantry
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Trans-Jordan to Alexandria
1 bomber moved from Ukraine to Alexandria
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 2 tactical_bombers and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 9 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Libya to Alexandria
Italians take Tobruk from British
2 tactical_bombers moved from 98 Sea Zone to Alexandria
2 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
3 mech_infantrys moved from Belarus to Rostov
1 submarine moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 9 infantry
ANZAC defend with 1 infantry; British defend with 1 factory_minor and 1 harbour
Italians win, taking Egypt from British with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alexandria
Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 aaGun, 4 armour, 2 artilleries and 2 infantry
Italians win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 infantry
Casualties for British: 1 aaGun, 4 armour, 2 artilleries and 2 infantry
Casualties for Italians: 2 armour, 2 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - Italians
2 tactical_bombers moved from Alexandria to 98 Sea Zone
1 bomber and 2 fighters moved from Alexandria to Trans-Jordan
1 aaGun moved from Eastern Poland to Slovakia HungaryPlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 55 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
3 submarines moved from 55 Sea Zone to 54 Sea Zone
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 battleship moved from 55 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
French take 41 Sea Zone from Japanese
French take 42 Sea Zone from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 11 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 5 mech_infantrys moved from Volgograd to Tambov
1 armour, 2 infantry and 5 mech_infantrys moved from Tambov to Russia
3 mech_infantrys moved from Ukraine to Bryansk
8 armour, 15 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
2 mech_infantrys moved from Smolensk to Russia
1 armour moved from Archangel to Russia
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
4 bombers and 1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 armour and 2 mech_infantrys moved from Caucasus to Persia
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Persia -
scramble 109?
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Dang. Looks like Moscow is going to fall.
Well, yes. Scramble. :cry: -
Dang. Looks like Moscow is going to fall.
Well, yes. Scramble. :cry:yeah, I think the odds favor that result. We shall see, the dice can be fickle.
I’ll assume max defense given the odds.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 11 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 5 mech_infantrys moved from Volgograd to Tambov
1 armour, 2 infantry and 5 mech_infantrys moved from Tambov to Russia
3 mech_infantrys moved from Ukraine to Bryansk
8 armour, 15 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
2 mech_infantrys moved from Smolensk to Russia
1 armour moved from Archangel to Russia
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
4 bombers and 1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 armour and 2 mech_infantrys moved from Caucasus to Persia
1 fighter and 2 tactical_bombers moved from Trans-Jordan to PersiaCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Persia
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Neutral_Allies defend with 2 infantry
Germans win, taking Persia from Neutral_Allies with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Neutral_Allies: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in 109 Sea Zone
Germans attack with 5 bombers, 1 fighter and 3 submarines
British defend with 3 destroyers, 3 fighters and 1 transport; Americans defend with 1 artillery and 1 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 fighter and 3 submarines
Casualties for British: 3 destroyers, 3 fighters and 1 transport
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 10 armour, 15 artilleries, 1 fighter, 16 infantry, 18 mech_infantrys and 1 tactical_bomber
Russians defend with 3 aaGuns, 1 airfield, 8 armour, 3 artilleries, 1 factory_major, 3 fighters, 29 infantry and 2 mech_infantrys
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 14 artilleries, 16 infantry and 16 mech_infantrys
Casualties for Russians: 3 aaGuns, 8 armour, 3 artilleries, 3 fighters, 29 infantry and 2 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
5 bombers moved from 109 Sea Zone to Western Germany
4 infantry moved from Archangel to Novgorod
1 fighter and 2 tactical_bombers moved from Persia to Trans-JordanPlace Units - Germans
1 bomber and 8 infantry placed in Western Germany
1 submarine placed in 110 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 61 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
even with great dice, it just wasn’t enough. That is 8 VCs for the axis on the Euro board, and I dont see any way to liberate one. I think that should be game?