use last please
15L G40 Majikforce (Axis) vs Legion (Allies +20)
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intercept in persia? 4 bombers vs 3 fig. map is posting
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Rostov to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
4 bombers moved from Rostov to Persia
1 fighter moved from Rostov to Northwest Persia -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Rostov to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
4 bombers moved from Rostov to Persia
1 fighter moved from Rostov to Northwest Persia -
Yes, send all 3 up. May the skies be filled with German debris!
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The only debris falling will be propaganda pamphlets declaring the AXIS victory! As well as the ashes of your soul!! :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Rostov to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
4 bombers moved from Rostov to Persia
1 fighter moved from Rostov to Northwest PersiaCombat - Germans
Air Battle in Persia
Germans attacks with 4 units heading to Persia
British launches 3 interceptors out of Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia rolls: 5,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
24 armour moved from Caucasus to Tambov
6 mech_infantrys moved from Caucasus to Tambov
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Bryansk to Belarus
1 infantry moved from Rostov to Bryansk
3 aaGuns, 11 artilleries, 3 fighters and 18 infantry moved from Rostov to Tambov
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
1 tactical_bomber moved from Northwest Persia to Volgograd
1 fighter moved from Northwest Persia to Caucasus
2 bombers moved from Persia to India
9 armour moved from Novosibirsk to Caucasus
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Caucasus
2 bombers moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
3 infantry moved from Germany to Western Germany
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from France to Western GermanyPlace Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Caucasus
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
2 armour and 1 fighter placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,5,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,5,3,3
Germans collect 50 PUs (8 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 1 fighter; Remaining resources: 6 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
2 infantry moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Vologda
2 infantry moved from Smolensk to Archangel
4 artilleries moved from Smolensk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Vologda from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to Russia
6 infantry moved from Smolensk to Archangel
6 artilleries moved from Smolensk to Archangel
1 aaGun moved from Smolensk to Archangel
1 aaGun, 2 armour, 8 artilleries, 25 infantry and 1 mech_infantry moved from Smolensk to RussiaPlace Units - Russians
2 artilleries and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 2 fighters and 1 tactical_bomber; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from India to 80 Sea Zone
1 bomber moved from Caucasus to 80 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 bombers
British defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
3 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from 6 Sea Zone to Philippines
1 bomber moved from Shan State to Philippines
3 artilleries moved from India to West India
2 mech_infantrys moved from Shan State to India
2 armour moved from Shan State to India
2 tactical_bombers moved from Shan State to India
1 bomber moved from 80 Sea Zone to Caucasus
1 bomber moved from 80 Sea Zone to Caucasus
3 mech_infantrys moved from Kwangtung to Yunnan
2 tactical_bombers moved from Kwangtung to India
2 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Amur to Yakut S.S.R.
1 armour moved from Tsinghai to CaucasusPlace Units - Japanese
1 factory_minor placed in West India
2 armour and 1 fighter placed in India
2 destroyers, 1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
Japanese collect 60 PUs (4 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Normandy BordeauxCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Paulau Island
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 1 fighter and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Paulau Island from Japanese, taking Normandy Bordeaux from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 3 bombers, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
3 bombers owned by the Americans and 1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 34 Sea Zone
2 fighters moved from Wake Island to 34 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 34 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Wake IslandPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 43 PUs;
British buy 3 armour, 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
3 infantry moved from Persia to Northwest Persia
3 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
2 fighters moved from Russia to Northwest Persia
1 bomber moved from Russia to Northwest PersiaCombat - British
British creates battle in territory 125 Sea Zone
British creates battle in territory 97 Sea Zone
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British win, taking Northwest Persia from Germans with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Samara from Italians to Russians
EDIT: Turning off Edit Mode
1 bomber, 5 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
4 fighters moved from Holland Belgium to United Kingdom
1 transport moved from 83 Sea Zone to 91 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Persia
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Tambov to Samara
Italians take Samara from Russians
1 armour moved from Samara to VolgogradCombat - Italians
Italians creates battle in territory 97 Sea Zone
Italians creates battle in territory 98 Sea ZoneNon Combat Move - Italians
1 aaGun moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to Caucasus
3 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 armour and 1 mech_infantry moved from France to YugoslaviaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,4,2,2,3,2
Italians collect 9 PUs (8 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Tambov to Samara
Italians take Samara from Russians
1 armour moved from Samara to VolgogradCombat - Italians
Italians creates battle in territory 97 Sea Zone
Italians creates battle in territory 98 Sea ZoneNon Combat Move - Italians
1 aaGun moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to Caucasus
3 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 armour and 1 mech_infantry moved from France to YugoslaviaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,4,2,2,3,2
Italians collect 9 PUs (8 lost to blockades); end with 12 PUs total -
double posted. same map though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from Celebes to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win, taking 35 Sea Zone from Japanese with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 35 Sea Zone to 34 Sea Zone
2 bombers moved from 35 Sea Zone to Caroline Islands
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island
2 fighters moved from 34 Sea Zone to Paulau IslandPlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
You can skip France’s turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland BelgiumCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 infantry moved from Bryansk to Tambov
1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 aaGuns moved from Tambov to Bryansk
9 armour, 1 bomber, 1 fighter and 9 mech_infantrys moved from Caucasus to Tambov
3 artilleries and 1 tactical_bomber moved from Volgograd to Tambov
1 fighter moved from Germany to Rostov
2 armour moved from Germany to Baltic States
2 infantry moved from Novgorod to Belarus
3 infantry moved from Finland to Vyborg
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
6 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to Germany
2 bombers moved from Western Germany to Germany
2 fighters moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 armour placed in Volgograd
1 artillery and 2 infantry placed in France
3 bombers and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,1,4,4,1,6
Germans collect 49 PUs (9 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 20 PUs;
Russians buy 2 aaGuns, 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun, 10 artilleries and 9 infantry moved from Archangel to Novgorod
1 infantry moved from Vologda to Russia
4 fighters and 1 tactical_bomber moved from Russia to PersiaPlace Units - Russians
2 aaGuns, 1 armour and 1 artillery placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Philippines to Caroline Islands
1 armour moved from Caucasus to Northwest Persia
2 bombers moved from Caucasus to Northwest Persia
1 bomber moved from India to Northwest Persia
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
5 fighters moved from Philippines to 35 Sea ZoneCombat - Japanese
Battle in Caroline Islands
Japanese attack with 1 bomber
ANZAC defend with 1 airfield, 2 bombers and 1 harbour
ANZAC win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 bomber
Battle in Northwest Persia
Japanese attack with 1 armour and 3 bombers
British defend with 2 infantry
Japanese win, taking Northwest Persia from British with 1 armour and 2 bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for British: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Japanese
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yakut S.S.R. to Amur
1 infantry moved from Kiangsi to Anhwe
4 mech_infantrys moved from Yunnan to Hunan
1 tactical_bomber moved from 6 Sea Zone to Hunan
4 mech_infantrys moved from Hunan to Anhwe
5 fighters moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
5 armour and 11 mech_infantrys moved from West India to Turkmenistan
2 mech_infantrys moved from India to West India
4 armour moved from India to West India
2 bombers moved from Northwest Persia to Volgograd
1 destroyer moved from 6 Sea Zone to 21 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
3 infantry placed in West India
3 infantry placed in India
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
Hope you are okay with the turkmentistien edit. Thought I moved them during combat. I know I did it when I did my turn in local mode. Its late and im sleepy! And you got some bs hits with those lucky ass anzac bombers!
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Yeah no problem.