Sure we can try it
G40 Gauss_Death (Allies +13) vs oysteilo (Axis)
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Ok so it is two parts:
Part 1, when you can do it: if the enemy (you) are attacking Japanese ships and/or conduct an amphibious assault on a japanese territory.
You were conducting an amphibious assault. So this part is satisfied.Part 2, what can be targeted: surface warships but not submarines or transports.
I cannot target your transport. (Note: if you had a cruiser or battleship taking part in the amphibious assault I could have targeted them. Targeting a Destroyer not taking part in an amphibious assault is doubtful.)Part 2 was my error, I cannot target your transport even though you were conducting an amphibious assault.
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Ok so it is two parts:
Part 1, when you can do it: if the enemy (you) are attacking Japanese ships and/or conduct an amphibious assault on a japanese territory.
You were conducting an amphibious assault. So this part is satisfied.Part 2, what can be targeted: surface warships but not submarines or transports.
I cannot target your transport. (Note: if you had a cruiser or battleship taking part in the amphibious assault I could have targeted them. Targeting a Destroyer not taking part in an amphibious assault is doubtful.)Part 2 was my error, I cannot target your transport even though you were conducting an amphibious assault.
OK so if I had a cruiser there and was doing an amphibiois assult you could target both the cruiser and the transport?
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No, if you are conducting an amphibious assault with a cruiser and transport I could target the cruiser but not the transport.
The transport can never be targeted by kamikaze attacks under any circumstances. It’s a strange rule but it is the rule.
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No, if you are conducting an amphibious assault with a cruiser and transport I could target the cruiser but not the transport.
The transport can never be targeted by kamikaze attacks under any circumstances. It’s a strange rule but it is the rule.
Why is amphibious assult mentioned in the first red paragraph then.
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Because warships such as Cruisers and Battleships can be targeted.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
2 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Holland Belgium to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5
Italians collect 7 PUs (3 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Philippines: 1 infantry
EDIT: Changing ownership of Philippines from Americans to Japanese
EDIT: Changing PUs for Americans from 86 to 79
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Adding units owned by Americans to Philippines: 1 infantry
EDIT: Changing PUs for Americans from 79 to 86
EDIT: Turning off Edit Mode -
I have returned the units (transport, infantry), territory, and production units.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 infantry moved from Persia to Northwest Persia
3 fighters moved from Northwest Persia to RussiaPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Northwest Persia to RussiaTurn Complete - French
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let the battle begin……A successfull battle is less then 10 german land units remaing
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I accidentally hit space bar too fast and didnt change to keep one tank (instead kept 1 tacbomber). I am swapping the T.bomber for the tank (same attack value so the rolls didnt change).
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I accidentally hit space bar too fast and didnt change to keep one tank (instead kept 1 tacbomber). I am swapping the T.bomber for the tank (same attack value so the rolls didnt change).
ok
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It does mean ‘victory’ by your standards btw, I was left with 1 tank and 8 S.Bombers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 bombers, 5 fighters and 5 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
17 armour, 18 artilleries, 52 infantry and 21 mech_infantrys moved from Bryansk to Russia
5 mech_infantrys moved from Belarus to Russia
3 armour moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
3 armour moved from Rostov to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Russia
2 artilleries and 2 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 26 armour, 18 artilleries, 12 bombers, 5 fighters, 55 infantry, 26 mech_infantrys and 5 tactical_bombers
British defend with 10 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 tactical_bomber; ANZAC defend with 3 fighters; Russians defend with 6 aaGuns, 1 airfield, 3 armour, 23 artilleries, 1 bomber, 1 factory_major, 1 fighter and 82 infantry
Germans win with 8 bombers and 1 tactical_bomber remaining. Battle score for attacker is -69
Casualties for Germans: 26 armour, 18 artilleries, 4 bombers, 5 fighters, 55 infantry, 26 mech_infantrys and 4 tactical_bombers
Casualties for British: 10 fighters and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for Americans: 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for Russians: 6 aaGuns, 3 armour, 23 artilleries, 1 bomber, 1 fighter and 82 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 tactical_bomber
EDIT: Adding units owned by Germans to Russia: 1 armour
EDIT: Changing ownership of Russia from Russians to Germans
EDIT: Turning off Edit Mode
8 bombers moved from Russia to Volgograd
3 infantry moved from Vyborg to Novgorod
10 mech_infantrys moved from Western Germany to Poland
3 aaGuns moved from Bryansk to TambovPlace Units - Germans
3 infantry placed in Rostov
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 artilleries placed in France
3 mech_infantrys placed in Western Germany
Germans undo move 5.
3 mech_infantrys placed in Ukraine
Germans undo move 5.
3 mech_infantrys placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Southern France
3 infantry placed in Western Germany
Germans undo move 5.
3 mech_infantrys placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,4
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 20 to 0
EDIT: Changing PUs for Germans from 76 to 96
EDIT: Turning off Edit Mode -
wow
that was more than I could hope for
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Yeah, that was a lot of bad rolling for me. I should have come out of that with about 30 units, not 9.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Iraq to Persia
1 submarine moved from 92 Sea Zone to 97 Sea ZoneTurn Complete - Russians
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Yeah, that was a lot of bad rolling for me. I should have come out of that with about 30 units, not 9.
Yeah, that is what I was calculating too about 30 units. but it is so unpredictable on these battles with large number of units. If I hit slightly above average and you slightly below it is suddenly a 19-15 unit swing on round 1. Then it is a completely different battle. I really dont know what the odds are for the current outcome
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Yeah, that was a lot of bad rolling for me. I should have come out of that with about 30 units, not 9.
Yeah, that is what I was calculating too about 30 units. but it is so unpredictable on these battles with large number of units. If I hit slightly above average and you slightly below it is suddenly a 19-15 unit swing on round 1. Then it is a completely different battle. I really dont know what the odds are for the current outcome
I meant 10 -15 on the first round
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i dont know. Do you have any input on this? According to the battle calculator you are a 96% chance to win and on average you should have 33 units left. Now this is where it gets interesting, IF I win I should have 11 units left on average
In my head this means there is a 4% chance I will have from 1 - 22 units left AND there is a 96% chance you will have 1 - 66 units left. You ended up having 9 units left. Maybe this is somewhere in the range of 15%?? This is basically my question, do you have a good feel for this?( because I certainly dont)