TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 2 Germans Combat Move - GermansCombat Hit Differential Summary :
Your transport (and infantry) have been sunk. I have corrected the production (loss of 7 since you didn’t capture the Philippines), units (loss of the transport and infantry), and territory ownership.
I didn’t see a way to subtract 3 kamikaze counters. I am down to 3.
OK
Why am I not asked for kamikaze when doing the assault? It annoys me. But according to the rules you are right
From page 16 in the pacific rulebook:
The Japanese player has the ability to make
a special defensive strike against Allied
surface warships. Japan is allowed to make
6 kamikaze strikes during the game. These
strikes can be made only in sea zones that
contain the Kamikaze symbol: those surrounding Japan,
Okinawa, Iwo Jima, Formosa, Marianas, and Philippines.
If an Allied player attacks Japanese units in or declares an
amphibious assault from one of these sea zones, the Japanese
player can announce at the beginning of this phase that he or
she intends to launch one or more kamikaze strikes in that sea
zone. They are resolved before any combat begins.
The Japanese player must declare how many kamikaze
strikes will be made, in which sea zone(s) they will
be used, and which enemy ship will be struck by each
kamikaze before any dice are rolled. For each declared
strike, 1 Kamikaze token must be spent (no actual air unit
is involved) and will be removed from the game after the
strike is resolved. A kamikaze strike can target any specific
enemy surface warship (not a submarine or transport)
belonging to the attacking power. More than one kamikaze
strike can be made against the same ship. Kamikaze strikes
hit on an attack roll of 2 or less. If a hit is scored, it must
be applied to the chosen unit. Surface warships that are
destroyed by a kamikaze strike (capital ships still take 2
hits) are immediately removed and will not participate in
the subsequent battle. A kamikaze strike prevents offshore
bombardment supporting an amphibious assault in that
sea zone, whether or not the strike is successful (place the
used Kamikaze token in the sea zone until you resolve the
amphibious assault to remind you that the ships may not
bombard).
The way I read this is that in this situation you can not declare kamikaze, because there are no warships in the sz AND I am not attacking any Japanese units. If you had an inf in the Phil I think you could declare on the transports.
Dang, I missed the part about the transport. Ok.
I will reverse all that on my next turn.
Dang, I missed the part about the transport. Ok.
I will reverse all that on my next turn.
I dont know, maybe you are right after all…… I will post to the forum and see what people say
No, it is pretty clear. I cannot target your transports with kamikaze attacks. I made an error, I didn’t realize transports were not subject to kamikaze attacks.
No, it is pretty clear. I cannot target your transports with kamikaze attacks. I made an error, I didn’t realize transports were not subject to kamikaze attacks.
but in the first paragraph it says something about an amphious assult. what I am doing is not an amphibious assult?
Ok so it is two parts:
Part 1, when you can do it: if the enemy (you) are attacking Japanese ships and/or conduct an amphibious assault on a japanese territory.
You were conducting an amphibious assault. So this part is satisfied.
Part 2, what can be targeted: surface warships but not submarines or transports.
I cannot target your transport. (Note: if you had a cruiser or battleship taking part in the amphibious assault I could have targeted them. Targeting a Destroyer not taking part in an amphibious assault is doubtful.)
Part 2 was my error, I cannot target your transport even though you were conducting an amphibious assault.
Ok so it is two parts:
Part 1, when you can do it: if the enemy (you) are attacking Japanese ships and/or conduct an amphibious assault on a japanese territory.
You were conducting an amphibious assault. So this part is satisfied.Part 2, what can be targeted: surface warships but not submarines or transports.
I cannot target your transport. (Note: if you had a cruiser or battleship taking part in the amphibious assault I could have targeted them. Targeting a Destroyer not taking part in an amphibious assault is doubtful.)Part 2 was my error, I cannot target your transport even though you were conducting an amphibious assault.
OK so if I had a cruiser there and was doing an amphibiois assult you could target both the cruiser and the transport?
No, if you are conducting an amphibious assault with a cruiser and transport I could target the cruiser but not the transport.
The transport can never be targeted by kamikaze attacks under any circumstances. It’s a strange rule but it is the rule.
No, if you are conducting an amphibious assault with a cruiser and transport I could target the cruiser but not the transport.
The transport can never be targeted by kamikaze attacks under any circumstances. It’s a strange rule but it is the rule.
Why is amphibious assult mentioned in the first red paragraph then.
Because warships such as Cruisers and Battleships can be targeted.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
2 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Holland Belgium to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5
Italians collect 7 PUs (3 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Philippines: 1 infantry
EDIT: Changing ownership of Philippines from Americans to Japanese
EDIT: Changing PUs for Americans from 86 to 79
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Adding units owned by Americans to Philippines: 1 infantry
EDIT: Changing PUs for Americans from 79 to 86
EDIT: Turning off Edit Mode
I have returned the units (transport, infantry), territory, and production units.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 infantry moved from Persia to Northwest Persia
3 fighters moved from Northwest Persia to Russia
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Northwest Persia to Russia
Turn Complete - French
let the battle begin……A successfull battle is less then 10 german land units remaing
I accidentally hit space bar too fast and didnt change to keep one tank (instead kept 1 tacbomber). I am swapping the T.bomber for the tank (same attack value so the rolls didnt change).
I accidentally hit space bar too fast and didnt change to keep one tank (instead kept 1 tacbomber). I am swapping the T.bomber for the tank (same attack value so the rolls didnt change).
ok
It does mean ‘victory’ by your standards btw, I was left with 1 tank and 8 S.Bombers.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 bombers, 5 fighters and 5 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
17 armour, 18 artilleries, 52 infantry and 21 mech_infantrys moved from Bryansk to Russia
5 mech_infantrys moved from Belarus to Russia
3 armour moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
3 armour moved from Rostov to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Russia
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 26 armour, 18 artilleries, 12 bombers, 5 fighters, 55 infantry, 26 mech_infantrys and 5 tactical_bombers
British defend with 10 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 tactical_bomber; ANZAC defend with 3 fighters; Russians defend with 6 aaGuns, 1 airfield, 3 armour, 23 artilleries, 1 bomber, 1 factory_major, 1 fighter and 82 infantry
Germans win with 8 bombers and 1 tactical_bomber remaining. Battle score for attacker is -69
Casualties for Germans: 26 armour, 18 artilleries, 4 bombers, 5 fighters, 55 infantry, 26 mech_infantrys and 4 tactical_bombers
Casualties for British: 10 fighters and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for Americans: 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for Russians: 6 aaGuns, 3 armour, 23 artilleries, 1 bomber, 1 fighter and 82 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 tactical_bomber
EDIT: Adding units owned by Germans to Russia: 1 armour
EDIT: Changing ownership of Russia from Russians to Germans
EDIT: Turning off Edit Mode
8 bombers moved from Russia to Volgograd
3 infantry moved from Vyborg to Novgorod
10 mech_infantrys moved from Western Germany to Poland
3 aaGuns moved from Bryansk to Tambov
Place Units - Germans
3 infantry placed in Rostov
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 artilleries placed in France
3 mech_infantrys placed in Western Germany
Germans undo move 5.
3 mech_infantrys placed in Ukraine
Germans undo move 5.
3 mech_infantrys placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Southern France
3 infantry placed in Western Germany
Germans undo move 5.
3 mech_infantrys placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,4
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 20 to 0
EDIT: Changing PUs for Germans from 76 to 96
EDIT: Turning off Edit Mode
wow
that was more than I could hope for