Scrambles?
I put handicap to Germany (1 inf to Holland) and despite your advice against it, to Italy again (1 destroyer into Adriatic).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
2 fighters moved from Gibraltar to 95 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Sicily
Battle in Formosa
Non Combat Move - Americans
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Western United States to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Hawaiian Islands to Central America
2 fighters moved from 19 Sea Zone to Midway
1 battleship, 1 carrier and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
6 fighters and 1 tactical_bomber placed in Eastern United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Burma
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
6 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
Place Units - British
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
8 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 92 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
The 2 uk figs should be on a US carrier if ever it isn’t shown that way.
Bump.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Albania to Yugoslavia
1 aaGun and 2 infantry moved from Southern France to Northern Italy
6 artilleries and 2 infantry moved from France to Northern Italy
2 aaGuns moved from Western Germany to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,5,6,6,1,6,3,1
Italians collect 11 PUs (10 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 bombers and 1 fighter moved from Yunnan to India
Combat - ANZAC
Battle in India
ANZAC attack with 2 bombers and 1 fighter
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 tactical_bombers
ANZAC win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 tactical_bombers
Casualties for ANZAC: 1 fighter
Battle in French Indo China
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
ANZAC win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Malaya
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from India to Iraq
1 bomber moved from India to Burma
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Kwangtung
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 32 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
3 armour and 1 mech_infantry moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 bombers moved from Southern Italy to 95 Sea Zone
3 bombers moved from Southern Italy to 112 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Caucasus to 95 Sea Zone
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Iraq
Germans attack with 3 armour and 4 mech_infantrys
ANZAC defend with 1 bomber
Germans roll dice for 3 armour and 4 mech_infantrys in Iraq, round 2 : 3/7 hits
Russians roll dice for 1 bomber in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 bomber owned by the ANZAC lost in Iraq
Germans win, taking Iraq from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 bomber
Battle in 112 Sea Zone
Germans attack with 3 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 cruiser; Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 cruiser owned by the British lost in 112 Sea Zone
Germans win with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Germans attack with 3 bombers and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 3 bombers and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Germans
1 fighter moved from Caucasus to Southern Italy
3 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun moved from Northwest Persia to Iraq
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 bombers moved from United Kingdom to Western Germany
3 bombers moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
3 bombers moved from 95 Sea Zone to Western Germany
1 armour moved from Kazakhstan to Northwest Persia
Place Units - Germans
4 bombers placed in Western Germany
1 artillery placed in Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6,6,4,5,3,2,1
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Kweichow to Shensi
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
Turn Complete - Russians
Bump.
Hey Adam, I no longer have the time to play games here like I used to and am going to go ahead and concede this one. But man, this has been an incredibly fun ride! Thought for sure I was a goner when my Japan gamble failed; it’s honestly a bit ridiculous that I even still have a shot at winning here :lol:
Thank you very much for a good, clean game of A&A. You played well and absolutely deserve the win here.
Just saw your post in the game results thread and replied there. Thanks again for the fun game and sorry for the drop!
Good game to you too!