Scrambles?
I put handicap to Germany (1 inf to Holland) and despite your advice against it, to Italy again (1 destroyer into Adriatic).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
6 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
3 fighters and 2 tactical_bombers moved from India to Eastern Persia
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter and 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
Japanese attack with 3 fighters and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters and 2 tactical_bombers in Eastern Persia, round 2 : 3/5 hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 2/2 hits
2 fighters owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for British: 2 infantry
Casualties for Japanese: 2 fighters
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Eastern Persia to Volgograd
1 fighter moved from Kweichow to India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 aaGun moved from Anhwe to Kweichow
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Volgograd: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Volgograd: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Japan
1 submarine placed in 6 Sea Zone
1 armour and 2 artilleries placed in India
3 armour placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Production/PUs Summary :
Germans : 53 / 66
Russians : 25 / 0
Japanese : 42 / 43
Americans : 56 / 75
Chinese : 15 / 16
British : 31 / 41
UK_Pacific : 2 / 0
Italians : 17 / 9
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
4 fighters moved from Korea to Chahar
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Midway
Battle in Chahar
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans win, taking Midway from Japanese with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters moved from Chahar to Jehol
2 fighters moved from Korea to Guam
2 fighters moved from Korea to 25 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Southeast Mexico
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
12 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 14 infantry
Japanese defend with 1 aaGun and 5 infantry
Chinese win, taking Kweichow from Japanese with 7 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 5 infantry
Casualties for Chinese: 7 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Hunan
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
2 mech_infantrys moved from Trans-Jordan to Persia
1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Northwest Persia to Persia
2 infantry moved from Persia to Northwest Persia
3 infantry moved from West India to Eastern Persia
1 bomber moved from West India to Persia
1 armour and 11 mech_infantrys moved from West India to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
Place Units - British
6 infantry placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Egypt
3 infantry placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Test summary from TripleA, engine version: 1.8.0.5, time: 20:22:01
Oops^
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,6,5,6,5
Italians collect 9 PUs (8 lost to blockades); end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Sumatra to French Indo China
Combat - ANZAC
Battle in Philippines
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Non Combat Move - ANZAC
1 bomber moved from French Indo China to Hunan
1 fighter moved from Sumatra to Dutch New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from West India to Eastern Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Iraq to Persia
1 infantry moved from West India to Eastern Persia
Non Combat Move - French
Turn Complete - French
I am in the midst of rolling dice for Germany and realized that I forgot to add in the two tacs to the holland belgium battle. I absolutely meant to include them and hope you don’t mind me rolling their first round dice here (our inf all missed first round–see Marti)
Rolls: 2@3; Total Hits: 12@3: (4, 3)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Russia to Persia
1 armour moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 bomber moved from Germany to Finland
1 infantry moved from Karelia to Finland
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Finland
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Finland, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Finland, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Finland, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Finland
retreated to Finland
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 infantry
British defend with 1 infantry
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
2 infantry owned by the Germans retreated to Western Germany
Battle in Caucasus
Germans attack with 4 armour and 4 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 2/8 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans winBritish win with 1 infantry remaining, taking Caucasus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from British to Germans
EDIT: Adding units owned by Germans to Holland Belgium: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Rostov to Caucasus
1 mech_infantry moved from Russia to Volgograd
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Ukraine to Southern Italy
1 bomber moved from Persia to India
5 bombers moved from Germany to Western Germany
1 bomber moved from Finland to Western Germany
1 infantry moved from Novgorod to Karelia
Place Units - Germans
4 submarines placed in 113 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,6,6,2,1,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Production/PUs Summary :
Germans : 57 / 75
Russians : 21 / 0
Japanese : 38 / 43
Americans : 58 / 77
Chinese : 17 / 18
British : 31 / 39
UK_Pacific : 2 / 0
Italians : 17 / 18
ANZAC : 14 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
No problem, happens to everyone!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Manchuria to Amur
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 37 PUs;
Japanese buy 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from India to West India
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in West India
Japanese attack with 2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in West India, round 2 : 2/14 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from West India to Caucasus
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
2 aaGuns moved from India to West India
1 armour and 2 mech_infantrys moved from Burma to West India
3 armour moved from French Indo China to Burma
3 fighters moved from Japan to French Indo China
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 fighter and 2 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
Japanese collect 31 PUs (5 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Production/PUs Summary :
Germans : 57 / 75
Russians : 21 / 0
Japanese : 36 / 37
Americans : 58 / 77
Chinese : 21 / 18
British : 31 / 39
UK_Pacific : 0 / 0
Italians : 17 / 18
ANZAC : 14 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 25 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Iwo Jima to 17 Sea Zone
4 submarines moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
2 fighters moved from Guam to Wake Island
4 fighters moved from Jehol to Philippines
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Southeast Mexico to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Americans collect 57 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 4 infantry
Japanese defend with 3 armour
Chinese win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 3 armour
Non Combat Move - Chinese
7 infantry moved from Kweichow to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Yunnan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from Northwest Persia to Caucasus
1 armour, 1 bomber and 17 mech_infantrys moved from Persia to Caucasus
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 armour, 1 bomber, 2 infantry and 17 mech_infantrys
Japanese defend with 3 fighters and 1 tactical_bomber; Germans defend with 1 aaGun, 4 armour and 4 mech_infantrys
1 armour owned by the British and 1 mech_infantry owned by the British retreated to Northwest Persia
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -37
Casualties for Germans: 1 aaGun, 4 armour and 4 mech_infantrys
Casualties for British: 1 bomber, 2 infantry and 16 mech_infantrys
Non Combat Move - British
1 transport moved from 72 Sea Zone to 81 Sea Zone
2 artilleries moved from Trans-Jordan to Iraq
3 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Persia
1 destroyer placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,6,3,1,6
Italians collect 11 PUs (6 lost to blockades); end with 13 PUs total
Crazy dice all around, this game…
Lol yeah, though I thought caucasus was way higher than 70%, didn’t bother calcing (wanted to retreat after 2 rounds or so anyway).