Thanks for the update. Enjoy your travels :)
XDAP II Bar/Witt (Axis) v. Garg/Karl (Allies +16)
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And here I was expecting a fight until the death. :p
Oh - god game gentlemen. Well fought!
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We haven’t conceded, my young friend. Have only accepted the inevitable.
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IT WAS A TRICK KARL!!!
We should have known! They are trying to lull us into a false sense of security!
Full scale attack!
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IT WAS A TRICK KARL!!!
We should have known! They are trying to lull us into a false sense of security!
Full scale attack!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Southern France
2 bombers moved from France to Southern France
1 bomber moved from France to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 bomber moved from Sweden to Holland Belgium
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 bombers and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Southern France
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Eastern Poland from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter moved from Eastern Poland to Romania
1 mech_infantry moved from Romania to Albania
1 artillery moved from Romania to Bulgaria
3 aaGuns moved from Romania to Yugoslavia
1 fighter moved from Romania to Yugoslavia
3 armour and 6 artilleries moved from Romania to Yugoslavia
1 mech_infantry moved from Baltic States to Romania
1 mech_infantry moved from Baltic States to Romania
1 mech_infantry moved from Germany to Baltic States
7 mech_infantrys moved from Germany to Yugoslavia
3 infantry moved from Germany to Western Germany
2 bombers moved from Southern France to Western Germany
2 bombers moved from Holland Belgium to Western Germany
1 infantry moved from Novgorod to Karelia
1 aaGun and 3 artilleries moved from France to Western Germany
1 infantry moved from Switzerland to FrancePlace Units - Germans
3 infantry placed in Western Germany
1 infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,2,2,6,2,1
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Baltic States
6 armour, 1 artillery and 28 infantry moved from Belarus to Eastern Poland
2 infantry moved from Bessarabia to Romania
2 fighters moved from Ukraine to Romania
1 tactical_bomber moved from Bryansk to Romania
2 fighters moved from Russia to Baltic States
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
4 infantry and 1 mech_infantry moved from Buryatia to Amur
1 infantry moved from Shensi to HopeiCombat - Russians
Battle in Eastern Poland
Russians attack with 6 armour, 1 artillery and 28 infantry
Germans defend with 3 mech_infantrys
Russians win, taking Eastern Poland from Germans with 6 armour, 1 artillery and 28 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Romania
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 fighter and 2 infantry
Battle in Novgorod
Russians attack with 1 armour and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Romania to Bessarabia
1 aaGun, 1 artillery and 9 infantry moved from Ukraine to Bessarabia
1 fighter moved from Romania to Bessarabia
1 artillery and 8 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Belarus to Eastern Poland
2 fighters moved from Baltic States to Belarus
3 armour moved from Russia to BelarusPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total -
I wish you would stop killing my German ally’s units and recapturing your lands. It is most unsporting. Your filthy troops will soon be back on your pre war borders and hungering for what is not yours. Long live Germany!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
3 artilleries moved from Shantung to Anhwe
2 artilleries and 2 mech_infantrys moved from Shantung to Jehol
4 infantry moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 18 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Aleutian Islands
Battle in Alaska
Battle in Amur
Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 5 infantry and 1 mech_infantry
Japanese win, taking Aleutian Islands from Americans, taking Alaska from Americans, taking Amur from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 3 infantry
Casualties for Russians: 5 infantry and 1 mech_infantry
Battle in 18 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 2 artilleries and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Jehol from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 3 artilleries
British defend with 2 mech_infantrys
Japanese win, taking Anhwe from Chinese with 3 artilleries remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
1 aaGun moved from Shantung to Jehol
1 tactical_bomber moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 4 Sea Zone to 8 Sea ZonePlace Units - Japanese
1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,4,3,6,4,1,5,3,4,1,4,6,4,6,1,4,2,2,2,1,3,3,4,6,6,4,6,2,2,3,4,6,6,4,5,1,1,3,1,5
Japanese collect 18 PUs (6 lost to blockades); end with 19 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 aaGun, 2 artilleries and 1 mech_infantry
Manchuria : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 3 artilleries
Alaska : 1 flag, 1 infantry
Aleutian Islands : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
2 Sea Zone : 1 transport
8 Sea Zone : 1 submarine and 1 transport
6 Sea Zone : 2 battleships, 5 carriers, 2 destroyers, 5 fighters and 5 tactical_bombers
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 46 / 58
Russians : 33 / 35
Japanese : 24 / 19
Americans : 63 / 93
Chinese : 15 / 21
British : 42 / 50
UK_Pacific : 18 / 23
Italians : 8 / 3
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
America is under attack !!! I must retaliate!
USA Will go in 100% against primary Japanese fleet. I assume full scramble? Please confirm kamikaze selections.
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Morning my belligerent friend. I trust your dreams were of sinking Japanese ships.
Best of luck!
One on each Cruiser and one on four of your Carriers. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 armour, 4 artilleries and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Spain to Southern France
2 armour and 1 mech_infantry moved from Spain to Holland Belgium
1 fighter and 2 tactical_bombers moved from Spain to Southern France
3 fighters moved from United Kingdom to France
1 bomber moved from Spain to France
3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in France
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 airfield, 1 factory_minor and 1 infantry; Italians defend with 2 aaGuns
AA fire in France : 0/4 hits
Americans roll dice for 1 bomber and 3 fighters in France, round 2 : 3/4 hits
Germans roll dice for 2 aaGuns and 1 infantry in France, round 2 : 0/1 hits
2 aaGuns owned by the Italians and 1 infantry owned by the Germans lost in France
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Italians: 2 aaGuns
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 3 destroyers, 10 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 2 destroyers, 7 fighters and 6 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 3 destroyers, 10 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/20 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 2 destroyers, 7 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 8/22 hits
Units damaged: 2 battleships owned by the Americans and 1 carrier owned by the Americans
3 carriers owned by the Americans and 4 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 10 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 14/20 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers, 7 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 10/18 hits
3 submarines owned by the Americans, 1 fighter owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 6 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans, 7 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 10/14 hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 bombers, 1 carrier, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 133
Casualties for Japanese: 2 battleships, 5 carriers, 2 destroyers, 7 fighters and 6 tactical_bombers
Casualties for Americans: 4 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Battle in Holland Belgium
Americans attack with 3 armour, 7 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Americans roll dice for 3 armour, 7 artilleries, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 : 7/18 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 armour, 7 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 4/5 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from France to Normandy Bordeaux
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 bomber moved from France to Spain
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
2 tactical_bombers moved from Southern France to Spain
2 bombers moved from 6 Sea Zone to Okinawa
8 fighters moved from 6 Sea Zone to OkinawaPlace Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 36 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
3 armour placed in Spain
2 infantry and 1 mech_infantry placed in Normandy Bordeaux
1 artillery, 1 fighter and 3 infantry placed in Western United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans undo move 4.
Americans undo move 4.
1 armour and 2 infantry placed in Normandy Bordeaux
Americans undo move 3.
1 armour, 1 fighter and 1 mech_infantry placed in Spain
1 armour and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsDice Statistics:
Total
1 was rolled 23 times
2 was rolled 29 times
3 was rolled 27 times
4 was rolled 22 times
5 was rolled 21 times
6 was rolled 22 times
Average roll : 3.382
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 144Japanese Combat
1 was rolled 1 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.830
Median : 4.000
Variance : 1.543
Standard Deviation : 1.242
Total rolls : 47Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 21 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.148
Median : 3.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 88 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 artillery moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Shantung
2 artilleries and 2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery
Japanese defend with 3 artilleries
Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 3 artilleries in Anhwe, round 2 : 0/3 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits
Chinese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits
Japanese roll dice for 2 artilleries in Anhwe, round 4 : 1/2 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
Japanese win with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shantung to KiangsuPlace Units - Chinese
1 artillery and 1 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 25 times
2 was rolled 32 times
3 was rolled 30 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.361
Median : 3.000
Variance : 0.497
Standard Deviation : 0.705
Total rolls : 158Japanese Combat
1 was rolled 2 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.782
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 55Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 21 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.148
Median : 3.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 88 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 3 PUs;Combat Move - British
British converts factory_major into different units
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
4 fighters moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from ItaliansCombat - British
Battle in Anhwe
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Anhwe from Japanese with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 aaGuns, 2 armour, 6 artilleries and 5 infantry moved from Kiangsu to Shantung
4 fighters and 1 tactical_bomber moved from Anhwe to Shantung
1 mech_infantry moved from Kiangsi to Shantung
1 infantry moved from Kiangsi to Kiangsu
3 armour moved from Turkey to Greece
2 armour and 1 mech_infantry moved from Persia to Turkey
4 armour moved from Eastern Persia to Northwest Persia
3 fighters moved from Belarus to Eastern Poland
2 aaGuns, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from India to TurkeyPlace Units - British
1 factory_minor placed in Greece
3 armour placed in Persia
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters -
Hold, an edit coming
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 3 PUs;Combat Move - British
British converts factory_major into different units
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
4 fighters moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from ItaliansCombat - British
Battle in Anhwe
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Anhwe from Japanese with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 aaGuns, 2 armour, 6 artilleries and 5 infantry moved from Kiangsu to Shantung
4 fighters and 1 tactical_bomber moved from Anhwe to Shantung
1 mech_infantry moved from Kiangsi to Shantung
1 infantry moved from Kiangsi to Kiangsu
3 armour moved from Turkey to Greece
2 armour and 1 mech_infantry moved from Persia to Turkey
4 armour moved from Eastern Persia to Northwest Persia
3 fighters moved from Belarus to Eastern Poland
2 aaGuns, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from India to TurkeyPlace Units - British
1 factory_minor placed in Greece
3 armour placed in Persia
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 2 aaGuns, 1 armour, 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber
EDIT: Adding units owned by British to Holland Belgium: 2 aaGuns, 1 armour, 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode -
I will double check in a second, but if there is NO Italian company moves - I will just post franks can Italy can edit in on the Geaan move?
Saves some time :)
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You had a very lucky US turn. I would apologise if I was that lucky.
+133 is a ridiculous end. -
@wittmann:
You had a very lucky US turn. I would apologise if I was that lucky.
+133 is a ridiculous end.Sorry, I was so focused on removing Japanese pieces from the board, I forgot to apologize. :)
Was it that lucky? I will have to look at statistics. I know it was 94% to win, and I didn’t care what I won with as long as you were sunk.
Also - it would have been a better choice to target destroyers wit kamikazes, instead of carries. Less attack dice that way - whilst still the same amount of hits.
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Wittman, you can be proud that you fought until the bitter end. I plan to Take Japan next US Turn, and eliminate all remaining Japanese forces on the board as well.
An honourable finish to a fun game :)
Germany will pay it’s toll next.
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GERMANY.
I am giving you a ONE TIME offer to throw all your remaining forces at the soviets, and thier communist allies in Britain, to prevent a communist take over of Europe, and slow the Bolshevik advance.
Else you will face total annihilation at thier hands and mine, and be ruled by t for the next 60+ years.
Do you accept?