XDAP II Bar/Witt (Axis) v. Garg/Karl (Allies +16)

  • Liaison TripleA '11 '10

    Carriers would be gone. Destroyer gone, just planes.

    DiceRolls: 3@3; Total Hits: 23@3: (1, 5, 2)

    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • Liaison TripleA '11 '10

    Ah! Good.

    See ?  No point in scramble.

    ROlling land battle, accepting your planes there.  :)

  • Liaison TripleA '11 '10

    I am down to the battle of Japan now… OUCH  America has had a BAD round of dice… 50% aa hits in Western Germany!

    Here goes…

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 factory_minor, 4 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 armour and 1 infantry moved from 25 Sea Zone to Midway
                1 fighter moved from Western United States to 2 Sea Zone
                1 fighter moved from Western United States to British Columbia
                1 artillery and 2 infantry moved from Western United States to British Columbia
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Formosa to 20 Sea Zone
                1 mech_infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                6 fighters moved from Okinawa to Japan
                2 bombers and 2 fighters moved from Okinawa to Japan
                2 carriers moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                3 armour, 7 artilleries and 6 infantry moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Holland Belgium to France
                      French take France from Germans
                      French take French Indo China from Americans
                      French take Algeria from British
                      French take Tunisia from British
                1 bomber, 1 fighter and 2 tactical_bombers moved from Spain to Western Germany
                2 fighters moved from 110 Sea Zone to Western Germany
                1 armour, 5 artilleries and 6 infantry moved from Spain to 91 Sea Zone
                1 armour, 5 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 5 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
                1 armour and 1 mech_infantry moved from Spain to Southern France

    Combat - Americans
                Battle in 112 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 6 transports in 112 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 6 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Western Germany
                    Americans attack with 4 armour, 12 artilleries, 1 bomber, 3 fighters, 12 infantry and 2 tactical_bombers
                    Germans defend with 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 1 harbour and 18 infantry
                        AA fire in Western Germany :  3/6 hits
                        3 fighters owned by the Americans lost in Western Germany
                        Americans roll dice for 4 armour, 12 artilleries, 1 bomber, 12 infantry and 2 tactical_bombers in Western Germany, round 2 :  15/31 hits
                        Germans roll dice for 3 aaGuns, 6 artilleries, 3 fighters and 18 infantry in Western Germany, round 2 :  16/27 hits
                        4 artilleries owned by the Americans, 12 infantry owned by the Germans, 3 aaGuns owned by the Germans and 12 infantry owned by the Americans lost in Western Germany
                        Americans roll dice for 4 armour, 8 artilleries, 1 bomber and 2 tactical_bombers in Western Germany, round 3 :  3/15 hits
                        Germans roll dice for 6 artilleries, 3 fighters and 6 infantry in Western Germany, round 3 :  2/15 hits
                        2 artilleries owned by the Americans and 3 infantry owned by the Germans lost in Western Germany
                        Americans roll dice for 4 armour, 6 artilleries, 1 bomber and 2 tactical_bombers in Western Germany, round 4 :  8/13 hits
                        Germans roll dice for 6 artilleries, 3 fighters and 3 infantry in Western Germany, round 4 :  5/12 hits
                        5 artilleries owned by the Americans, 3 infantry owned by the Germans and 5 artilleries owned by the Germans lost in Western Germany
                        Americans roll dice for 4 armour, 1 artillery, 1 bomber and 2 tactical_bombers in Western Germany, round 5 :  5/8 hits
                        Germans roll dice for 1 artillery and 3 fighters in Western Germany, round 5 :  4/4 hits
                        1 artillery owned by the Americans, 3 armour owned by the Americans, 1 artillery owned by the Germans and 3 fighters owned by the Germans lost in Western Germany
                    Americans converts factory_major into different units
                    Americans win, taking Western Germany from Germans with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -9
                    Casualties for Germans: 3 aaGuns, 6 artilleries, 3 fighters and 18 infantry
                    Casualties for Americans: 3 armour, 12 artilleries, 3 fighters and 12 infantry
                Battle in Midway
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Midway, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Midway, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Midway
                        Americans roll dice for 1 armour in Midway, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Midway, round 3 :  0/1 hits
                        Americans roll dice for 1 armour in Midway, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Midway, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Midway
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in British Columbia
                    Americans attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 2 infantry in British Columbia, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in British Columbia, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in British Columbia
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in British Columbia, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in British Columbia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in British Columbia
                    Americans win, taking British Columbia from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Americans attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 armour in Southern France, round 3 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 2 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Japan
                    Americans attack with 2 bombers, 9 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
                        AA fire in Japan :  0/6 hits
                        Americans roll dice for 1 battleship in Japan, round 2 :  1/1 hits
                        Americans roll dice for 2 bombers, 9 fighters, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 :  6/13 hits
                        Japanese roll dice for 2 aaGuns, 2 artilleries and 8 infantry in Japan, round 2 :  6/10 hits
                        6 fighters owned by the Americans, 5 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Japan
                        Americans roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 :  5/7 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Japan, round 3 :  1/5 hits
                        1 fighter owned by the Americans, 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Japan
                    Americans captures 6PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -28
                    Casualties for Japanese: 2 aaGuns, 2 artilleries and 8 infantry
                    Casualties for Americans: 7 fighters
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                2 bombers moved from Japan to Korea
                2 fighters moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Japan to Korea
                1 carrier moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from 2 Sea Zone to 7 Sea Zone
                1 fighter moved from British Columbia to Eastern United States
                4 transports moved from 110 Sea Zone to 91 Sea Zone
                2 tactical_bombers moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to United Kingdom
                2 fighters moved from 6 Sea Zone to Korea

    Place Units - Americans
                1 factory_minor placed in Holland Belgium
                3 armour placed in Spain
                2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
                3 transports placed in 101 Sea Zone
                2 transports placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 75 PUs; end with 81 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs

    Dice Statistics:

    Total
                1 was rolled 53 times
                2 was rolled 69 times
                3 was rolled 51 times
                4 was rolled 62 times
                5 was rolled 60 times
                6 was rolled 42 times
            Average roll : 3.395
            Median : 3.000
            Variance : 1.342
            Standard Deviation : 1.159
            Total rolls : 337

    Null / Other
                1 was rolled 16 times
                2 was rolled 24 times
                3 was rolled 19 times
                4 was rolled 26 times
                5 was rolled 22 times
                6 was rolled 13 times
            Average roll : 3.442
            Median : 4.000
            Variance : 1.025
            Standard Deviation : 1.013
            Total rolls : 120

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.241
            Median : 3.000
            Variance : 0.679
            Standard Deviation : 0.824
            Total rolls : 29

    Germans Combat
                1 was rolled 14 times
                2 was rolled 14 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 3.313
            Median : 3.000
            Variance : 0.561
            Standard Deviation : 0.749
            Total rolls : 67

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 16 times
                2 was rolled 24 times
                3 was rolled 19 times
                4 was rolled 26 times
                5 was rolled 22 times
                6 was rolled 13 times
            Average roll : 3.442
            Median : 4.000
            Variance : 1.025
            Standard Deviation : 1.013
            Total rolls : 120

  • Liaison TripleA '11 '10

    Battle score for attacker is -9
    Battle score for attacker is 0
    Battle score for attacker is 0
    Battle score for attacker is -28
    Battle score for attacker is -6
    Battle score for attacker is 8  It’s all good - I had subway!

    lolololol

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 fighter moved from Kiangsu to Kwangsi

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Anhwe
                2 artilleries moved from Chahar to Anhwe
                3 artilleries moved from Shantung to Anhwe
                1 artillery moved from Kiangsu to Anhwe

    Place Units - Chinese
                1 infantry placed in Manchuria
                1 infantry placed in Suiyuyan
                1 infantry placed in Hopei
                1 infantry placed in Kiangsi
                1 infantry placed in Kwangsi
                1 infantry placed in Hunan
                1 infantry placed in Kweichow
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Dice Statistics:

    Total
                1 was rolled 53 times
                2 was rolled 69 times
                3 was rolled 51 times
                4 was rolled 62 times
                5 was rolled 60 times
                6 was rolled 42 times
            Average roll : 3.395
            Median : 3.000
            Variance : 1.342
            Standard Deviation : 1.159
            Total rolls : 337

    Null / Other
                1 was rolled 16 times
                2 was rolled 24 times
                3 was rolled 19 times
                4 was rolled 26 times
                5 was rolled 22 times
                6 was rolled 13 times
            Average roll : 3.442
            Median : 4.000
            Variance : 1.025
            Standard Deviation : 1.013
            Total rolls : 120

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.241
            Median : 3.000
            Variance : 0.679
            Standard Deviation : 0.824
            Total rolls : 29

    Germans Combat
                1 was rolled 14 times
                2 was rolled 14 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 3.313
            Median : 3.000
            Variance : 0.561
            Standard Deviation : 0.749
            Total rolls : 67

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 16 times
                2 was rolled 24 times
                3 was rolled 19 times
                4 was rolled 26 times
                5 was rolled 22 times
                6 was rolled 13 times
            Average roll : 3.442
            Median : 4.000
            Variance : 1.025
            Standard Deviation : 1.013
            Total rolls : 120

  • Liaison TripleA '11 '10

    Bar91… if you want to go back and scramble.  By all means… we can roll Western Germany again :D


  • Congratulations Garg. Good turn.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters and 1 tactical_bomber moved from Shantung to Kansu
                2 artilleries moved from Greece to Albania
                2 armour and 1 mech_infantry moved from Turkey to Albania
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from Eastern Poland to Poland
                2 fighters moved from Turkey to Poland

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 2 artilleries, 4 fighters and 4 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 4 mech_infantrys
                    British win, taking Normandy Bordeaux from Germans with 2 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in Albania
                    British attack with 2 armour, 2 artilleries and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Albania from Italians with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                7 armour and 6 mech_infantrys moved from Greece to Yugoslavia
                4 armour moved from Northwest Persia to Greece
                3 armour moved from Persia to Turkey
                2 fighters moved from India to Turkey
                4 fighters moved from Normandy Bordeaux to France
                2 aaGuns, 1 armour, 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber moved from Holland Belgium to France
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Greece
                3 fighters placed in 110 Sea Zone
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                1 armour and 2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour and 2 fighters

  • Liaison TripleA '11 '10

    And the French offensive begins!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Germany, you going to fight to the bitter end?  Even now that your ally is Kaput?

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery and 2 infantry
                    French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour
                    French win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,3,6,3,6,3
                Italians collect 0 PUs (7 lost to blockades); end with 0 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 factory_minor
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry

    Production/PUs Summary :

    Germans : 19 / 43
        Russians : 43 / 53
        Japanese : 4 / 0
        Americans : 75 / 106
        Chinese : 23 / 29
        British : 41 / 46
        UK_Pacific : 18 / 23
        Italians : 7 / 0
        ANZAC : 21 / 32
        French : 22 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

  • '13

    @Karl7:

    Germany, you going to fight to the bitter end?  Even now that your ally is Kaput?

    I think I can resign after losing yet another 95% battle in Southern France.  Only fitting that the game begin and end on the same note.

    Congrats guys, you did an outstanding job!  You taught me a lot of lessons this game, hopefully I learned a little something in the process.

    Thanks for the game  :lol:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Bar91:

    @Karl7:

    Germany, you going to fight to the bitter end?  Even now that your ally is Kaput?

    I think I can resign after losing yet another 95% battle in Southern France.  Only fitting that the game begin and end on the same note.

    Congrats guys, you did an outstanding job!  You taught me a lot of lessons this game, hopefully I learned a little something in the process.

    Thanks for the game  :lol:

    GG

    :-)

  • Liaison TripleA '11 '10

    What the hell!  You held your ground all this time just to give up now!?!?!?

    I will post frantic anyways :)

    Do one last Germany!

  • '13

    Oh all right  :roll:

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 1 factory_minor; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 cruiser and 1 submarine moved from 5 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from 6 Sea Zone to Suiyuyan
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Shan State to India
                1 tactical_bomber moved from India to Eastern Persia
                3 fighters moved from Suiyuyan to Turkmenistan
                1 bomber moved from Chahar to Eastern Persia
                1 bomber moved from Queensland to West India
                1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Greece to Albania

    Combat - ANZAC
                Battle in Soviet Far East
                Battle in 25 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport; Americans loiter and taunt
                    Japanese defend with 1 transport
                    ANZAC win, taking Soviet Far East from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Midway

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 airfield and 1 factory_minor placed in Korea

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 infantry moved from Romania to Yugoslavia
                1 infantry moved from Greece to Albania
                1 infantry moved from France to Switzerland
                1 infantry moved from Holland Belgium to France

    Combat - French
                Battle in Switzerland
                    French attack with 1 infantry
                    Germans defend with 1 infantry
                        French roll dice for 1 infantry in Switzerland, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Switzerland, round 2 :  1/1 hits
                        1 infantry owned by the French lost in Switzerland
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French
                French collect 22 PUs; end with 22 PUs total

  • Liaison TripleA '11 '10

    Alright Hitler, this is your last chance.

    Do you go down in a blaze of glory?  Or hold up in your bunker for the final assault?

    Battle of Berlin baby!

  • '13

    @Gargantua:

    Alright Hitler, this is your last chance.

    Do you go down in a blaze of glory?  Or hold up in your bunker for the final assault?

    Battle of Berlin baby!

    You will have to pry me out of my bunker!  I tried to concede and was goaded back to war, so war you shall have!

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