Scrambles?
I put handicap to Germany (1 inf to Holland) and despite your advice against it, to Italy again (1 destroyer into Adriatic).
Hey, sorry i couldnt answer before.
Its ok for me just roll here art vs art, dont know how yet
No worries. I’ve never rolled here either. I’ll try to figure it out when I have time if you haven’t already.
Hey, im back again and almost forgot about this one.
I know how to roll dice:
Hi Lebowsky,
Had good dices dice in this turn with Italy, but luck sometimes comes and another go away.
By the way if you want to kwow how to throw dices in the forum, see the attached file.
Cheers
Jose
We can roll your first round with Inf+Art keeping my impact and keep rolling if needed, ok?
well attached files dont quote :roll: xDD
Hey, still there?
Terribly sorry: yes, I am!
TEST:
Input ErrorThere was an error in your dice throw: "/>dice 4d6
Rolls: 3@1; Total Hits: 13@1: (2, 1, 4)
More testing…
Rolls: 3@1 3@4; Total Hits: 33@1: (4, 5, 1)3@4: (6, 4, 3)
Rolling 4d6:
(1, 1, 1, 2)
Alright, here we go!
My artillery:
Rolls: 1@2; Total Hits: 11@2: (1)
Your artillery:
Rolls: 1@2; Total Hits: 01@2: (3)
Alright, so after all that, the map stands as is!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Morocco to Algeria
Germans take Algeria from French
2 bombers moved from Western Ukraine to Ukraine
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Ukraine to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 2 infantry moved from Novgorod to Baltic States
6 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Yugoslavia to Northern Italy
3 aaGuns and 1 artillery moved from Yugoslavia to Romania
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
2 fighters moved from 91 Sea Zone to Southern Italy
2 tactical_bombers moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
Place Units - Germans
1 infantry placed in Southern France
1 artillery and 2 infantry placed in Novgorod
2 bombers placed in Western Germany
Germans undo move 3.
2 mech_infantrys placed in Western Germany
2 bombers placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
9 infantry moved from Russia to Bryansk
6 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Urals
2 aaGuns and 9 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Production/PUs Summary :
Germans : 50 / 63
Russians : 28 / 34
Japanese : 51 / 75
Americans : 54 / 79
Chinese : 11 / 13
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Hunan
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from India to Burma
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Siam to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Hopei to Chahar
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to Burma
1 fighter moved from French Indo China to Hunan
1 bomber moved from Siam to Hunan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
5 fighters and 2 tactical_bombers moved from 36 Sea Zone to Hunan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Burma from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 6 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
6 fighters and 2 tactical_bombers moved from Hunan to 36 Sea Zone
2 fighters moved from Burma to 36 Sea Zone
1 bomber moved from Hunan to French Indo China
1 bomber moved from Java to Siam
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in India
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Japanese collect 61 PUs (3 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 9 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from United Kingdom to Vologda
2 fighters moved from French West Africa to Egypt
1 carrier, 1 destroyer, 1 fighter and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
3 destroyers and 3 submarines moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 9 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Central America to Central United States
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 destroyer, 8 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 artilleries and 13 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 13 infantry in Shensi, round 2 : 3/15 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Production/PUs Summary :
Germans : 50 / 63
Russians : 28 / 34
Japanese : 61 / 72
Americans : 54 / 79
Chinese : 7 / 8
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Bryansk to Archangel
2 fighters moved from Russia to Archangel
Combat - British
Battle in Archangel
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Archangel to Russia
3 mech_infantrys moved from Caucasus to Bryansk
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 destroyer and 1 submarine moved from 75 Sea Zone to 76 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 aaGun, 1 artillery and 4 infantry moved from Egypt to Alexandria
Place Units - British
2 artilleries and 1 infantry placed in Union of South Africa
British undo move 1.
3 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 49 / 63
Russians : 29 / 34
Japanese : 61 / 72
Americans : 54 / 79
Chinese : 7 / 8
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
So I forgot that I don’t actually have a MIC in Egypt and bought units for it like a doofus. Dice in Russia don’t affect my purchase choice, so I hope it is OK that I edited out three ground for a fighter in UK. You have the right to edit it out for 2 inf / 1 mech if you choose.
its ok, but you cant move the mech from eastern persia after you turn it into UK… the game lets you but you cant do it, when you turn a friendly neutral to your nation you have to stay there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Bulgaria to Romania
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Turkmenistan: 1 mech_infantry
EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Philippines to French Indo China
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC retreated to 56 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in French Indo China
ANZAC attack with 1 fighter
Japanese defend with 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 fighter in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in French Indo China, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in French Indo China, round 3 : 1/1 hits
Japanese roll dice for 1 bomber in French Indo China, round 3 : 0/1 hits
1 bomber owned by the Japanese lost in French Indo China
ANZAC win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
1 fighter moved from French Indo China to 35 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 49 / 63
Russians : 29 / 34
Japanese : 61 / 72
Americans : 54 / 79
Chinese : 7 / 8
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0