Scrambles?
I put handicap to Germany (1 inf to Holland) and despite your advice against it, to Italy again (1 destroyer into Adriatic).
I meant I already edited!!!
Will take it back to archangel, tell me if you want to change something with russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Turning off Edit Mode
Japanese buy 3 carriers, 1 factory_minor and 3 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 fighter moved from French Indo China to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Hunan
3 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Anhwe to Hopei
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 7 fighters and 2 tactical_bombers
Americans defend with 1 transport
Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 artillery, 6 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Java to Siam
1 fighter moved from 42 Sea Zone to 36 Sea Zone
7 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Hunan to 36 Sea Zone
2 fighters moved from Hunan to French Indo China
1 fighter moved from Japan to French Indo China
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 39 Sea Zone to 36 Sea Zone
2 carriers and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 carriers placed in 36 Sea Zone
1 factory_minor placed in Malaya
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 59 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Assumed no scramble on philippines, right? :-)
I meant I already edited!!!
Will take it back to archangel, tell me if you want to change something with russia
Ah, sorry about that! No change in Russia move. US/China/UK sometime this evening. Interesting game!
Forgot to move AAA to hopei, please edit :roll:
Longest game in a long time for me, you play much better than my friends, and russia scares me right now!!
Forgot to move AAA to hopei, please edit :roll:
Longest game in a long time for me, you play much better than my friends, and russia scares me right now!!
No worries!
And thank you for the kind compliment! Though to be fair, I’ve probably gotten the better luck overall this game. If you’re used to closing out games by turn 4, then I’m just happy to still be hanging around–that’s pretty darn quick in my book.
Really cool play grabbing Panama, btw. I completely whiffed on the US counter, which should have been 6ss and 3bomb. Ah well :-P
And yes, Stalin has decided that Moscow will be held at all costs–come hell or high water!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Western Germany
Americans attack with 1 bomber
Germans defend with 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Americans roll dice for 1 bomber in Western Germany, round 2 : 1/1 hits
Germans roll dice for 2 bombers in Western Germany, round 2 : 0/2 hits
1 bomber owned by the Germans lost in Western Germany
Americans roll dice for 1 bomber in Western Germany, round 3 : 1/1 hits
Germans roll dice for 1 bomber in Western Germany, round 3 : 0/1 hits
1 bomber owned by the Germans lost in Western Germany
Americans win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombers
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 destroyers and 3 submarines moved from 101 Sea Zone to 11 Sea Zone
1 armour moved from Central America to Central United States
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to 10 Sea Zone
2 fighters moved from Eastern United States to French West Africa
Place Units - Americans
1 carrier, 1 destroyer and 7 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Production/PUs Summary :
Germans : 49 / 61
Russians : 28 / 33
Japanese : 59 / 75
Americans : 54 / 79
Chinese : 7 / 11
British : 33 / 28
UK_Pacific : 2 / 0
Italians : 15 / 27
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Hopei: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 artillery and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 13 infantry moved from Yunnan to Szechwan
1 fighter moved from Kweichow to Szechwan
1 artillery moved from Shensi to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Production/PUs Summary :
Germans : 49 / 61
Russians : 28 / 33
Japanese : 55 / 75
Americans : 54 / 79
Chinese : 11 / 13
British : 33 / 28
UK_Pacific : 2 / 0
Italians : 15 / 27
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 71 Sea Zone to 75 Sea Zone
Combat - British
Battle in 75 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 75 Sea Zone
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Algeria to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Caucasus to Bryansk
3 mech_infantrys moved from Persia to Caucasus
Place Units - British
1 fighter and 2 infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 49 / 61
Russians : 28 / 33
Japanese : 55 / 75
Americans : 54 / 79
Chinese : 11 / 13
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 15 / 27
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
I cannot believe I forgot about these guys for two rounds :lol:
No worries!
And thank you for the kind compliment! Though to be fair, I’ve probably gotten the better luck overall this game. If you’re used to closing out games by turn 4, then I’m just happy to still be hanging around–that’s pretty darn quick in my book.
Really cool play grabbing Panama, btw. I completely whiffed on the US counter, which should have been 6ss and 3bomb. Ah well :-P
And yes, Stalin has decided that Moscow will be held at all costs–come hell or high water!
Not closing games so soon, but this looks like it will be a long game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
2 armour moved from Western Ukraine to Eastern Poland
Place Units - Italians
1 artillery placed in Northern Italy
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 49 / 61
Russians : 28 / 33
Japanese : 51 / 75
Americans : 54 / 79
Chinese : 11 / 13
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 49 / 61
Russians : 28 / 33
Japanese : 51 / 75
Americans : 54 / 79
Chinese : 11 / 13
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Ok, so slight mixup: I somehow only offloaded the infantry into Java. Realized this as I was rolling it the first time, immediately noped out and redid the turn with the correct offloading. Your infantry did hit in that initial incorrect run, so I edited out an infantry on my end to reflect that die roll. I hope this is all ok by you; this would have been much easier remedied face-to-face.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
But thats not the same, I did hit you on first round and on the redid you didnt hit anything, so next turns would be only 1 arty vs 1 arty, but you continued with Inf + arty vs my lone arty
I dont know how its resolved here, I think you can roll dice on forum or something like that…
But thats not the same, I did hit you on first round and on the redid you didnt hit anything, so next turns would be only 1 arty vs 1 arty, but you continued with Inf + arty vs my lone arty
I dont know how its resolved here, I think you can roll dice on forum or something like that…
Hm, you’re absolutely right. I promise I’m not trying to pull a fast one on you here; I need to be more careful with my turns.
Since I’m the “offending player” as it were, it’s entirely up to you what you think is fair. Rolling here art vs inf makes sense to me, but it’s also within your rights to have me keep the art on the transport as that was my original move. Again, I apologize for the mix-up here.
Forgot that your defending unit was an artillery, not an infantry.