@knp7765:
Normandy = 1 tank, 2 mechs
S. France = 1 tank, 2 mechs
How do you move all that mech onto S. France and Normandy without armor accompanying it?
TripleA allows mech to move independently of tanks, but my understanding of the rules was that they need to be paired 1:1 (player enforced in tripleA).
As for my own G1 approach, I play only regular dice rules, so that factors into my strategies. :-D
If conservative I might try something similar to what Knp and YG do, but I would also observe the following…
Hitting the British cruiser in sz 91 is a fairly high risk play, but the payoff is also substantial. Its basically a 1 in 3 chance to sink the cruiser in the first round of combat at a trade of 6 TUV for 12 TUV, but the real payoff is that it stunts UKs options against Italy in the med. So this is a gamble, but one I consider a solid gamble. I think there is an interesting choice to be made between sz 106 and sz 109. In 106 the german sub doesn’t face any scramble threat, and its basically a 50/50 shot to sink 15 TUV (killing a transport in the process.) Sz 109 is also interesting because that transport and dd could potentially threaten annoying UK1 amphibious launches. If going to 109 I may send the single fighter from Holland, in the event you can draw a UK scramble to that sz over the others, or to take the hit on the fighter and try to keep the sub alive to sink the transport.
sz 110 can only get 1 sub onto it if you go for those prior two attacks, and sz 111 can get dicey as well. I would also send the battleship into the fight in one of these, plus at least 1 sub each. I usually throw the strat bombers into whichever fight I didn’t send the battleship to. The exact break up of TacBs and Fighters is a little flexible. If bringing the Holland fighter to sz 109 then you have to do an uneven split, if forgoing sz 109, I like to go 2 of each fighters paired with TacBs in both sea zones 110 and 111.
If gambling for the whole of Europe:
1 inf, 1 art, 1 tank to Normandy (89% odds). 1 tank 1 mech to S. France (minor gamble at 52% odds, if it fails left for Italy.)
On France 6 inf, 3 mech, 2 art, 4 tanks and the tac Bomber from Poland (93% odds on Paris.)
If Not gambling for the whole of Europe:
Only Normandy, with the units from the S. France attack just going to France 5 tanks (for 99% odds on Paris)
or vice versa, only S. France (no Normandy attack sending them to French Capital instead for 99.8% odds on Paris), depending on the whether you want to press Baltic or Med. In either case, bringing the tactical bomber from Poland is a given, just to ice it! haha :-D
Finally, I go with the Romania Bounce move!
A staple, I see it in practically every one of my games. The play is like this…
all ground units remaining in Greater Southern Germany, along with the fighter from Slovakia Hungary, and a single Infantry unit from Romania will attack into Yugoslavia. Strafe for 1 round, to soften up the territory for Italy, then retreat all attacking units to Romania. If you get a clean sweep, then that’s fine, but the ideal is to strafe for the movement exploit.The fighter involved in this attack may land in Southern Italy to cover Taranto (esp. if the sz 91 sub attack against the cruiser failed) or it can fly to anywhere else you might want to put it.
On Non Com, I take Finland for Germany light with 1 inf (if sz 109 failed) or heavy with everything (if sz 109 succeded.)
Depending on what happened with Yugoslavia I may also take Bulgaria at this point for Germany, or leave it for the Italians if the attacks went well. For fleet movements I prefer to leave the cruiser in sz 114 to trap the Russians (prevents their cruiser from blocking in 114 on R1), but might move the transport forward depending on how the air attacks went against UK (whether they scrambled, if so how many units remain, or if not then staying in sz 114 for sure haha.) Depending on how many of my fighters survive in the attacks against the royal navy, I like to try and land at least 3 air in W. Germany for the AB scramble option, but may leave air in Holland with aaaguns, if my fighter from there or tac B from Germany to sz110 somehow survives.
As for Purchase, I think you have some flexibility there too. I like the carrier and 2 transports buy. Or the carrier + destroyer + sub buy. Or 1 strategic bomber and 1 sub with 12 ipcs left over.
12 ipcs left over is a decent spread. You can spend on infantry, tanks, a bomber etc. even a minor factory. This last only if Romania is part of the plan. I find it better to buy the minor and then upgrade for 20, an additional 2 ipcs cost, rather than drop 30 ipcs on the major all at once. Its easier to stage over two rounds, gets you three units production in the interim, and I find the additional cost is pretty negligible. Its 12+20 over two rounds, vs 30 all at once, and for me at least, the former is bit easier to work with despite the minor increase in total cost. A Romania factory isn’t necessary though, and can spread Germany overmuch, if the other battles didn’t go off well, so I’m not sure how much faith I’d put in it on G1. Still its an option with the 12 ipcs remaining.
I also think the G1 airbase buy can be kind of fun, though that’s putting a lot of eggs into one basket. The main thing is to strike a balance between conservatism and taking some chances where the trades would really benefit Axis if they prevail. G1 is probably the diciest round in the game, and you might get diced no matter what you do, so I think it does make sense sometimes to try for a few reaching attacks. That’s why I kind of like the 1 sub against each sz model. Though if you really want to play it as safe as possible you can just try for sz 110/111 and then send the lone wolf to sz 106 for the target of opportunity kill, and to try and draw the UK destroyer back to Canada instead of forward towards Norway or Holland or Gibraltar etc.
G1 you really need to focus on maintaing overall Air superiority against the sea zones bordering London that could potentially drop ships. Two approaches to that, either threaten invasion with transports and force them to buy ground instead of ships for defense, or have enough air at the ready to deter any attempt to get in the water by UK. Basically mass luftwaffe with subs serving as the fodder.
Oh also, for the non com phase, if transports weren’t part of your first round purchase, I think it makes sense to drive everything south, with the 3 remaining tanks to Romania, and everything else on the eastern front stacked in Slovakia. From here they can support the Romania bounce/stafe if it succeeded, but can also redirect with the entire force onto E. Poland on G2 if desired. I think the question of whether to take Bulgaria with G, or leave the units for Italy can be very interesting. I haven’t decided which I prefer.