L14 G40 PGMatt (axis) vs Helmut (allies +12) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
                2 artilleries, 2 cruisers, 3 destroyers, 2 infantry, 3 submarines and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from New Brunswick Nova Scotia to Eastern United States
                3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Western United States

    Combat - Americans
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 harbour and 4 infantry
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 :  0/2 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        Germans roll dice for 4 infantry in Gibraltar, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                        Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 :  2/3 hits
                        Germans roll dice for 3 infantry in Gibraltar, round 3 :  2/3 hits
                        1 artillery owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                        Americans roll dice for 1 artillery in Gibraltar, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Gibraltar, round 4 :  1/1 hits
                        1 artillery owned by the Americans lost in Gibraltar
                    Germans win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry

    Non Combat Move - Americans
                1 fighter moved from New Brunswick Nova Scotia to 101 Sea Zone

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                1 fighter, 1 submarine and 1 transport placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

    Production/PUs Summary :

    Germans : 55 / 69
        Russians : 17 / 19
        Japanese : 54 / 58
        Americans : 53 / 68
        Chinese : 6 / 22
        British : 18 / 0
        UK_Pacific : 15 / 18
        Italians : 26 / 42
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                2 artilleries and 5 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 2 artilleries and 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 :  2/7 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 artilleries and 2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,6,5,3,6,2
                Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Production/PUs Summary :

    Germans : 55 / 69
        Russians : 17 / 19
        Japanese : 52 / 58
        Americans : 53 / 68
        Chinese : 8 / 13
        British : 18 / 0
        UK_Pacific : 15 / 18
        Italians : 26 / 42
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Combat Move - British
                2 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
                1 bomber and 1 fighter moved from Egypt to Belgian Congo
                3 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
                1 mech_infantry moved from Egypt to Belgian Congo


  • I need your OOL in Kwangtung please!

  • '16

    @Helmutpower:

    I need your OOL in Kwangtung please!

    I"ll play max D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
                1 bomber and 1 fighter moved from Egypt to Belgian Congo
                3 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
                1 mech_infantry moved from Egypt to Belgian Congo

    Combat - British
                Battle in Kwangtung
                    British attack with 3 armour and 2 mech_infantrys
                    Japanese defend with 2 bombers, 2 fighters, 1 harbour and 2 tactical_bombers
                        British roll dice for 3 armour and 2 mech_infantrys in Kwangtung, round 2 :  0/5 hits
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Kwangtung, round 2 :  1/6 hits
                        1 mech_infantry owned by the British lost in Kwangtung
                        British roll dice for 3 armour and 1 mech_infantry in Kwangtung, round 3 :  2/4 hits
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Kwangtung, round 3 :  2/6 hits
                        1 armour owned by the British , 2 bombers owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                        British roll dice for 2 armour in Kwangtung, round 4 :  0/2 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangtung, round 4 :  1/4 hits
                        1 armour owned by the British lost in Kwangtung
                    1 armour owned by the British retreated to Kwangsi
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 bombers
                    Casualties for British: 2 armour and 2 mech_infantrys
                Battle in Belgian Congo
                    British attack with 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys
                    Italians defend with 1 artillery and 3 mech_infantrys
                        British roll dice for 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Belgian Congo, round 2 :  1/8 hits
                        Italians roll dice for 1 artillery and 3 mech_infantrys in Belgian Congo, round 2 :  1/4 hits
                        1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Belgian Congo
                        British roll dice for 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Belgian Congo, round 3 :  3/7 hits
                        Italians roll dice for 1 artillery and 2 mech_infantrys in Belgian Congo, round 3 :  2/3 hits
                        2 mech_infantrys owned by the Italians , 1 artillery owned by the Italians and 2 mech_infantrys owned by the British lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 3 mech_infantrys
                    Casualties for Italians: 1 artillery and 3 mech_infantrys

    Non Combat Move - British
                1 bomber and 1 fighter moved from Belgian Congo to Egypt
                2 armour and 3 mech_infantrys moved from Iraq to Egypt
                3 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Russia
                3 artilleries and 3 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                2 cruisers and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 armour and 3 mech_infantrys moved from India to Burma

    Place Units - UK_Pacific
                2 armour placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 armour
                    Some Units in 39 Sea Zone change ownership: 1 submarine

    Production/PUs Summary :

    Germans : 55 / 69
        Russians : 17 / 19
        Japanese : 52 / 58
        Americans : 53 / 68
        Chinese : 8 / 13
        British : 19 / 0
        UK_Pacific : 15 / 15
        Italians : 25 / 42
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 submarines moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 83 Sea Zone to 91 Sea Zone
                2 fighters moved from 96 Sea Zone to 91 Sea Zone
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                2 infantry and 1 tactical_bomber moved from Tobruk to Alexandria
                2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco

  • '16

    3 hits to you in 91.  Need OOL please.

    Helmut_14_g2.tsvg


  • max defense please!


  • Dont forget that game too! :)

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