scramble?
833c5aeb-7b60-4328-aa0f-de651d07c75b-triplea_41360_4-anz-amp-fre scramble.tsvg
L14 G40 PGMatt (axis) vs Helmut (allies +12) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 cruisers, 3 destroyers, 2 infantry, 3 submarines and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from New Brunswick Nova Scotia to Eastern United States
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United StatesCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 harbour and 4 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
Germans roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 2/3 hits
Germans roll dice for 3 infantry in Gibraltar, round 3 : 2/3 hits
1 artillery owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits
1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Americans
1 fighter moved from New Brunswick Nova Scotia to 101 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 55 / 69
Russians : 17 / 19
Japanese : 54 / 58
Americans : 53 / 68
Chinese : 6 / 22
British : 18 / 0
UK_Pacific : 15 / 18
Italians : 26 / 42
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
2 artilleries and 5 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 artilleries and 2 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,6,5,3,6,2
Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 55 / 69
Russians : 17 / 19
Japanese : 52 / 58
Americans : 53 / 68
Chinese : 8 / 13
British : 18 / 0
UK_Pacific : 15 / 18
Italians : 26 / 42
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - British
2 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
1 bomber and 1 fighter moved from Egypt to Belgian Congo
3 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
1 mech_infantry moved from Egypt to Belgian Congo -
I need your OOL in Kwangtung please!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
1 bomber and 1 fighter moved from Egypt to Belgian Congo
3 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
1 mech_infantry moved from Egypt to Belgian CongoCombat - British
Battle in Kwangtung
British attack with 3 armour and 2 mech_infantrys
Japanese defend with 2 bombers, 2 fighters, 1 harbour and 2 tactical_bombers
British roll dice for 3 armour and 2 mech_infantrys in Kwangtung, round 2 : 0/5 hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits
1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 3 armour and 1 mech_infantry in Kwangtung, round 3 : 2/4 hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Kwangtung, round 3 : 2/6 hits
1 armour owned by the British , 2 bombers owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 2 armour in Kwangtung, round 4 : 0/2 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangtung, round 4 : 1/4 hits
1 armour owned by the British lost in Kwangtung
1 armour owned by the British retreated to Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 bombers
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Belgian Congo
British attack with 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys
Italians defend with 1 artillery and 3 mech_infantrys
British roll dice for 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Belgian Congo, round 2 : 1/8 hits
Italians roll dice for 1 artillery and 3 mech_infantrys in Belgian Congo, round 2 : 1/4 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Belgian Congo
British roll dice for 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Belgian Congo, round 3 : 3/7 hits
Italians roll dice for 1 artillery and 2 mech_infantrys in Belgian Congo, round 3 : 2/3 hits
2 mech_infantrys owned by the Italians , 1 artillery owned by the Italians and 2 mech_infantrys owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 artillery and 3 mech_infantrysNon Combat Move - British
1 bomber and 1 fighter moved from Belgian Congo to Egypt
2 armour and 3 mech_infantrys moved from Iraq to Egypt
3 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Russia
3 artilleries and 3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 cruisers and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 armour and 3 mech_infantrys moved from India to BurmaPlace Units - UK_Pacific
2 armour placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in 39 Sea Zone change ownership: 1 submarineProduction/PUs Summary :
Germans : 55 / 69
Russians : 17 / 19
Japanese : 52 / 58
Americans : 53 / 68
Chinese : 8 / 13
British : 19 / 0
UK_Pacific : 15 / 15
Italians : 25 / 42
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
4 submarines moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 83 Sea Zone to 91 Sea Zone
2 fighters moved from 96 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
2 infantry and 1 tactical_bomber moved from Tobruk to Alexandria
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco -
3 hits to you in 91. Need OOL please.
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max defense please!
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Dont forget that game too! :)