@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 5 infantry moved from Anhwe to Shantung
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 5 infantry in Shantung, round 2 : 0/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 2 artilleries and 4 infantry in Shantung, round 3 : 4/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
6 infantry moved from Shensi to Sikang
2 artilleries and 1 infantry moved from Kiangsi to Anhwe
Place Units - Chinese
3 infantry placed in Manchuria
2 infantry placed in Shensi
2 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 2 artilleries and 3 infantry
Kiangsu : 1 infantry
Manchuria : 5 infantry
Shensi : 2 artilleries, 1 fighter and 2 infantry
Kansu : 3 infantry
Tsinghai : 3 infantry
Sikang : 9 infantry
Anhwe : 4 artilleries and 2 infantry
Kwangtung : 6 infantry
Production/PUs Summary :
Germans : 71 / 96
Russians : 2 / 0
Japanese : 25 / 28
Americans : 60 / 80
Chinese : 23 / 29
British : 31 / 37
UK_Pacific : 24 / 29
Italians : 10 / 20
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Trans-Jordan to Kazakhstan
2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
1 tactical_bomber moved from India to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
British take Novosibirsk from Germans
2 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 infantry and 6 mech_infantrys
British roll dice for 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 5/12 hits
Germans roll dice for 2 infantry and 6 mech_infantrys in Kazakhstan, round 2 : 4/8 hits
2 infantry owned by the British , 2 infantry owned by the Germans , 2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Kazakhstan
British roll dice for 2 artilleries, 4 fighters and 2 tactical_bombers in Kazakhstan, round 3 : 3/8 hits
Germans roll dice for 3 mech_infantrys in Kazakhstan, round 3 : 0/3 hits
3 mech_infantrys owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry and 6 mech_infantrys
Casualties for British: 2 infantry and 2 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
1 fighter moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
1 armour moved from Eastern Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
Place Units - British
3 armour placed in Persia
1 fighter and 2 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 armour, 2 infantry and 1 mech_infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour, 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 mech_infantry
Sikang : 2 fighters and 1 tactical_bomber
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
Yenisey : 1 flag
Kazakhstan : 1 flag, 2 artilleries
French Indo China : 1 flag, 2 infantry
Celebes : 1 flag, 2 infantry
Dzavhan : 1 flag
39 Sea Zone : 1 transport
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield and 2 infantry
Gibraltar : 1 airfield, 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Algeria : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novosibirsk : 1 flag, 1 infantry
119 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 armour, 5 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 1 armour
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 8 infantry
Persia : 1 flag, 1 aaGun, 8 armour, 7 artilleries, 1 factory_minor, 3 fighters, 16 infantry, 6 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 battleship and 1 destroyer
Production/PUs Summary :
Germans : 69 / 96
Russians : 2 / 0
Japanese : 25 / 28
Americans : 60 / 80
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 24 / 29
Italians : 10 / 20
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 airfield placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Territory Summary for Italians :
Northern Italy : 2 aaGuns, 1 airfield and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 12 infantry
95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Greece : 1 flag
Production/PUs Summary :
Germans : 69 / 96
Russians : 2 / 0
Japanese : 25 / 28
Americans : 60 / 80
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from 33 Sea Zone to Philippines
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 3 infantry in Philippines, round 2 : 4/8 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 3/4 hits
3 infantry owned by the ANZAC , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for ANZAC: 3 infantry
Non Combat Move - ANZAC
4 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 43 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 fighter
India : 3 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 artillery
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 destroyers and 1 submarine
35 Sea Zone : 2 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 transports
22 Sea Zone : 1 flag
54 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 69 / 96
Russians : 2 / 0
Japanese : 23 / 28
Americans : 62 / 80
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 69 / 96
Russians : 2 / 0
Japanese : 23 / 28
Americans : 62 / 80
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The allies are ready for the German assault! I hope we’re dug in well enough to cause some damage!
@captain:
The allies are ready for the German assault! I hope we’re dug in well enough to cause some damage!
Been trying to play this turn all day! Not going to get to it now until this evening.
Your Germans are reluctant to move because they know they are going to DIE!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Purchase Units - Germans
Germans buy 10 artilleries, 7 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries, 15 infantry and 5 mech_infantrys moved from Southern France to Spain
17 mech_infantrys moved from Northern Italy to Spain
3 armour moved from France to Spain
12 infantry moved from Norway to Sweden
6 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Sweden
6 armour, 7 artilleries and 14 mech_infantrys moved from Caucasus to Turkey
3 armour moved from Russia to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Bryansk to Samara
Combat - Germans
Battle in Spain
Germans attack with 3 armour, 5 artilleries, 15 infantry and 22 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 3 armour, 5 artilleries, 15 infantry and 22 mech_infantrys in Spain, round 2 : 11/45 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 3 armour, 5 artilleries, 12 infantry and 22 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 6 armour, 7 artilleries and 14 mech_infantrys
Neutral_True defend with 8 infantry
Germans roll dice for 6 armour, 7 artilleries and 14 mech_infantrys in Turkey, round 2 : 6/27 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
4 mech_infantrys owned by the Germans and 6 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 6 armour, 7 artilleries and 10 mech_infantrys in Turkey, round 3 : 5/23 hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 6 armour, 7 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 4 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Kazakhstan
Germans attack with 3 armour and 3 infantry
British defend with 2 artilleries
Germans roll dice for 3 armour and 3 infantry in Kazakhstan, round 2 : 3/6 hits
British roll dice for 2 artilleries in Kazakhstan, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 artilleries owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 3 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries
Battle in Sweden
Germans attack with 6 bombers, 1 fighter, 12 infantry and 2 tactical_bombers
Neutral_True defend with 6 infantry
Germans roll dice for 6 bombers, 1 fighter, 12 infantry and 2 tactical_bombers in Sweden, round 2 : 9/21 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits
2 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 6 bombers, 1 fighter, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Germans
6 bombers, 1 fighter and 2 tactical_bombers moved from Sweden to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Caucasus to Turkey
3 mech_infantrys moved from Ukraine to Volgograd
3 infantry moved from Rostov to Volgograd
3 fighters moved from Caucasus to Northern Italy
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
10 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
10 artilleries placed in Western Germany
4 transports placed in 113 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Russia
Turn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 3 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 10 artilleries, 6 bombers, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 tactical_bombers
Romania : 1 infantry
Germany : 1 factory_major
Holland Belgium : 10 infantry
Northern Italy : 3 fighters and 8 infantry
Southern Italy : 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 mech_infantrys
Rostov : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag, 3 mech_infantrys
113 Sea Zone : 1 battleship, 1 destroyer and 6 transports
Turkey : 1 flag, 1 aaGun, 6 armour, 7 artilleries and 10 mech_infantrys
Bulgaria : 1 flag, 1 infantry
Sweden : 1 flag, 10 infantry
Yugoslavia : 1 flag
Spain : 1 flag, 3 armour, 5 artilleries, 12 infantry and 22 mech_infantrys
Finland : 1 flag
Production/PUs Summary :
Germans : 77 / 102
Russians : 2 / 0
Japanese : 23 / 28
Americans : 62 / 80
Chinese : 23 / 29
British : 32 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
Non Combat Move - Russians
1 fighter moved from Northwest Persia to Egypt
Turn Complete - Russians
Territory Summary for Russians :
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Egypt : 3 fighters
Iraq : 1 flag
Production/PUs Summary :
Germans : 77 / 102
Russians : 2 / 0
Japanese : 23 / 28
Americans : 62 / 80
Chinese : 23 / 29
British : 32 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
Now that move made this game REALLY interesting! It’s going to take me some time to figure out how to counter that.
@captain:
Now that move made this game REALLY interesting! It’s going to take me some time to figure out how to counter that.
That’s cool. I felt I was at the point of if I do nothing I’ll be in for a long slow death. If nothing else, this will bring the game to a conclusion.
I considered attacking the neutrals…but the US would have lost too many ground units.
I’ve got a plan for the allies, so we’re probably going to see some big battles. I hope the dice are with me!
I’ll start my attacks after you do Japan…they’re still a huge thorn in the allies side. I haven’t quite figured out what to do with them since their navy is still strong as hell.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 bombers moved from Timguska to Novosibirsk
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 2 bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers in Novosibirsk, round 2 : 2/2 hits
British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the British lost in Novosibirsk
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Novosibirsk to Amur
4 infantry moved from Korea to Amur
2 fighters moved from Japan to Korea
Place Units - Japanese
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Japanese collect 22 PUs (1 lost to blockades); end with 24 PUs total
Territory Summary for Japanese :
Korea : 1 airfield, 3 fighters and 4 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 2 bombers and 4 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
Olgiy : 1 flag
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Nenetsia : 1 flag
Vologda : 1 flag
Production/PUs Summary :
Germans : 77 / 102
Russians : 2 / 0
Japanese : 23 / 24
Americans : 62 / 80
Chinese : 23 / 29
British : 32 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 2 destroyers, 1 fighter, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
8 infantry moved from Northwest Persia to Turkey
1 armour and 1 mech_infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Iraq to Turkey
1 artillery and 3 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Turkey
3 bombers and 1 fighter moved from Trans-Jordan to Turkey
2 fighters moved from 98 Sea Zone to Turkey
1 armour moved from Trans-Jordan to Turkey
2 fighters moved from Trans-Jordan to Turkey
Combat - Americans
Battle in Turkey
Americans attack with 2 armour, 1 artillery, 3 bombers, 5 fighters, 11 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 6 armour, 7 artilleries and 10 mech_infantrys
AA fire in Turkey : 0/3 hits
Americans roll dice for 2 armour, 1 artillery, 3 bombers, 5 fighters, 11 infantry and 1 mech_infantry in Turkey, round 2 : 8/23 hits
Germans roll dice for 1 aaGun, 6 armour, 7 artilleries and 10 mech_infantrys in Turkey, round 2 : 6/23 hits
1 aaGun owned by the Germans , 6 infantry owned by the Americans and 7 mech_infantrys owned by the Germans lost in Turkey
Americans roll dice for 2 armour, 1 artillery, 3 bombers, 5 fighters, 5 infantry and 1 mech_infantry in Turkey, round 3 : 7/17 hits
Germans roll dice for 6 armour, 7 artilleries and 3 mech_infantrys in Turkey, round 3 : 7/16 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 5 infantry owned by the Americans , 4 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Turkey
Americans roll dice for 2 armour, 3 bombers and 5 fighters in Turkey, round 4 : 6/10 hits
Germans roll dice for 6 armour and 3 artilleries in Turkey, round 4 : 4/9 hits
2 fighters owned by the Americans , 3 armour owned by the Germans , 2 armour owned by the Americans and 3 artilleries owned by the Germans lost in Turkey
Germans win with 3 armour remaining. Battle score for attacker is 18
Casualties for Germans: 1 aaGun, 3 armour, 7 artilleries and 10 mech_infantrys
Casualties for Americans: 2 armour, 1 artillery, 2 fighters, 11 infantry and 1 mech_infantry
3 fighters owned by the Americans and 3 bombers owned by the Americans retreated
Non Combat Move - Americans
3 fighters moved from Turkey to Trans-Jordan
3 bombers moved from Turkey to Morocco
3 fighters moved from Gibraltar to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 carrier, 4 destroyers and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
4 infantry moved from Eastern United States to Quebec
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Argentina
Americans take Argentina from Neutral_True
1 infantry moved from Trans-Jordan to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
2 artilleries and 2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Central United States to Central America
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 airfield placed in Algeria
1 harbour placed in Morocco
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
Borneo : 1 artillery and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield and 2 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 destroyer and 1 submarine
16 Sea Zone : 1 destroyer
1 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Central America : 1 mech_infantry
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Quebec : 4 infantry
Trans-Jordan : 1 aaGun and 3 fighters
Scotland : 1 infantry
United Kingdom : 2 artilleries, 7 infantry and 2 mech_infantrys
Morocco : 1 flag, 1 airfield, 1 armour, 2 artilleries, 3 bombers, 3 fighters, 1 harbour and 4 infantry
Algeria : 1 flag, 1 airfield, 2 artilleries, 3 fighters and 5 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
112 Sea Zone : 1 destroyer
Saudi Arabia : 1 flag, 3 infantry
106 Sea Zone : 2 transports
93 Sea Zone : 1 flag, 1 submarine
85 Sea Zone : 1 transport
Argentina : 1 flag, 5 infantry
99 Sea Zone : 1 destroyer and 2 transports
97 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 2 transports
101 Sea Zone : 2 destroyers and 2 transports
Brazil : 1 flag
Northwest Persia : 1 aaGun
Persia : 1 artillery
98 Sea Zone : 1 flag
91 Sea Zone : 2 carriers, 6 destroyers, 3 fighters and 3 transports
Production/PUs Summary :
Germans : 77 / 102
Russians : 2 / 0
Japanese : 23 / 24
Americans : 66 / 91
Chinese : 23 / 29
British : 32 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
Place Units - Chinese
1 artillery and 3 infantry placed in Shensi
2 infantry placed in Kiangsi
1 artillery and 2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 2 artilleries and 3 infantry
Kiangsu : 1 infantry
Kiangsi : 2 infantry
Jehol : 4 artilleries and 2 infantry
Manchuria : 1 artillery and 7 infantry
Shensi : 3 artilleries, 1 fighter and 3 infantry
Kansu : 4 infantry
Tsinghai : 4 infantry
Sikang : 9 infantry
Kwangtung : 6 infantry
Production/PUs Summary :
Germans : 77 / 102
Russians : 2 / 0
Japanese : 23 / 24
Americans : 66 / 91
Chinese : 23 / 29
British : 32 / 38
UK_Pacific : 24 / 29
Italians : 10 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Purchase Units - British
British buy 3 armour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour, 5 infantry and 1 mech_infantry moved from Iraq to Turkey
4 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 armour and 1 mech_infantry moved from Persia to Turkey
1 armour moved from Eastern Persia to Kazakhstan
3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
2 armour moved from Persia to Turkey
Combat - British
Battle in Kazakhstan
British attack with 1 armour, 5 fighters and 2 tactical_bombers
Germans defend with 3 armour and 1 infantry
British roll dice for 1 armour, 5 fighters and 2 tactical_bombers in Kazakhstan, round 2 : 1/8 hits
Germans roll dice for 3 armour and 1 infantry in Kazakhstan, round 2 : 2/4 hits
1 armour owned by the British , 1 infantry owned by the Germans and 1 fighter owned by the British lost in Kazakhstan
British roll dice for 4 fighters and 2 tactical_bombers in Kazakhstan, round 3 : 4/6 hits
Germans roll dice for 3 armour in Kazakhstan, round 3 : 2/3 hits
3 armour owned by the Germans and 2 fighters owned by the British lost in Kazakhstan
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Germans: 3 armour and 1 infantry
Casualties for British: 1 armour and 3 fighters
Battle in Turkey
British attack with 4 armour, 5 infantry and 2 mech_infantrys
Germans defend with 3 armour
British roll dice for 4 armour, 5 infantry and 2 mech_infantrys in Turkey, round 2 : 5/11 hits
Germans roll dice for 3 armour in Turkey, round 2 : 0/3 hits
3 armour owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 4 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in Greece
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Kazakhstan to Persia
1 infantry moved from West India to Afghanistan
British take Afghanistan from Neutral_True
2 artilleries moved from Persia to Northwest Persia
2 artilleries moved from Persia to Eastern Persia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 armour moved from India to Yunnan
1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from Persia to Eastern Persia
6 infantry moved from Persia to Northwest Persia
2 artilleries moved from Persia to Northwest Persia
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 battleship moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Changing ownership of Mozambique from Neutral_True to British
EDIT: Removing units owned by Neutral_True from Mozambique: 2 infantry
EDIT: Adding units owned by British to Mozambique: 3 infantry
EDIT: Turning off Edit Mode
1 transport placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
3 armour placed in Egypt
3 infantry placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 armour, 2 infantry and 1 mech_infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour, 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 armour
Sikang : 1 mech_infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
Yenisey : 1 flag
French Indo China : 1 flag, 2 infantry
Celebes : 1 flag, 2 infantry
Dzavhan : 1 flag
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield and 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Algeria : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novosibirsk : 1 flag
Caucasus : 1 flag, 4 infantry
119 Sea Zone : 1 flag
Afghanistan : 1 flag, 5 infantry
80 Sea Zone : 1 transport
Turkey : 1 flag, 4 armour, 5 infantry and 2 mech_infantrys
76 Sea Zone : 1 battleship
Mozambique : 1 flag, 3 infantry
Eire : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 2 infantry
99 Sea Zone : 1 transport
92 Sea Zone : 1 artillery
Eastern Persia : 1 flag, 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 4 artilleries and 10 infantry
Persia : 1 flag, 1 aaGun, 5 armour, 1 factory_minor, 2 fighters, 7 infantry, 5 mech_infantrys and 2 tactical_bombers
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 73 / 102
Russians : 2 / 0
Japanese : 23 / 24
Americans : 66 / 91
Chinese : 23 / 29
British : 39 / 44
UK_Pacific : 24 / 29
Italians : 8 / 12
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Hey Matt,
I forgot to move one more US transport from 91 to 92…can you move that for me?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport
Americans defend with 1 submarine
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 99 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 transport; Americans defend with 1 destroyer and 2 transports
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 3 transports in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 99 Sea Zone
Italians roll dice for 2 fighters in 99 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer and 3 transports in 99 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 99 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 23
Casualties for British: 1 transport
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 2/4 hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Greece to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to 97 Sea Zone
EDIT: 1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - Italians
4 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Territory Summary for Italians :
Northern Italy : 2 aaGuns, 1 airfield, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
Greece : 1 flag, 1 artillery and 1 infantry
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 73 / 102
Russians : 2 / 0
Japanese : 23 / 24
Americans : 66 / 91
Chinese : 23 / 29
British : 37 / 44
UK_Pacific : 24 / 29
Italians : 10 / 10
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
@captain:
Hey Matt,
I forgot to move one more US transport from 91 to 92…can you move that for me?
OK, did it. I missed the unified counter attack on Turkey. I don’t think that boads well!