L13 G40 toan6ca (axis) vs MrRoboto (Allies +9)

  • '19 '18

    Crazy! Especially after my AAA didn’t hit at all.

    Didn’t we agree on a LL reroll? Anyway, if you want, we can reroll it with LL and continue the game then. I feel I don’t deserve this win yet, with this dice luck.


  • I don’t think we agreed on a low luck reroll, and in any case I wouldn’t feel good about taking the battle away from you just because you (massively) lucked out, as painful as it was for me.

    What I may take you up on, is continuing the game from the point at which I should have retreated my forces but just started being stupid since I had given up, ie. after you rolled 8/13 I should have retreated 5 planes since the odds were way in your favour at that point.

    If you’re OK with that, I may be up for continuing.  I say “may” because I would need to analyze the board one more time before going ahead, as this would be a massive uphill battle for me and the Russians are about to run rampant while I would need to use up most of my forces to take UK next turn.

  • '19 '18

    In all honesty, if we only agree to continue from the point where you should have retreated, you might as well give up. I don’t see how you would be able to build a new force AND hold against Russia.
    Remember, you can only retreat the planes…

    But really - you don’t need to feel bad about accepting the reroll offer. I’m 100% fine with it, absolutely. If it helps you accept it, we could grant me a future LL reroll option as well.

    You know what? In fact, I’m just going ahead and Reroll the first round!

    Battle for London

    First Round

    Attacking force:

    17 Infantry
    8 Artillery
    9 Tanks
    4 Fighter
    4 Tactical Bombers

    Defending force:

    5 AAA
    1 Strategical Bomber
    21 Infantry
    3 Mechanized Infantry
    6 Fighter

    AAA: 1 hit + power 2
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '19 '18

    One casualty: Fighter

    Remaining Attacking power: 93 = 15 hits + 3

    DiceRolls: 1@3; Total Hits: 01@3: (5)

    Defending Power: 73 = 12 hits + 1

    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • '19 '18

    Remaining forces:

    Attacker:

    5 Infantry (12 Casualties)
    8 Artillery
    9 Tanks
    3 Fighter
    4 Tactical Bomber
    Power = 78

    Defending forces:

    11 Infantry
    3 Mechanized Infantry
    6 Fighter
    Power = 52

    Second round

    Attacker:
    Power 78 = 13 hits

    Defender:
    Power = 52 hits = 8 hits + 4
    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • '19 '18

    Remaining forces:

    Attacker:
    4 Artillery
    9 Tanks
    3 Fighter
    4 Tactical Bomber
    Power: 60

    Defender:
    1 Mechanized Infantry
    6 Fighter
    Power: 26

    Third round

    Attacker:
    Power = 60 = 10 hits

    Defender:
    Power = 26 = 4 hits + 2
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '19 '18

    Attacker wins!

    Remaining forces:
    8 Tanks
    3 Fighter
    4 Tactical Bomber

    Go ahead with your NCM.

  • '19 '18

    BTW: TUV swing 69


  • Well that is extremely generous of you - particularly in light of the fact that I’m being honest that I would stick with the original dice results if I was in your shoes.  I’ll of course give you a LL reroll option on any one battle of your choice during the rest of the game in return for this.  So I accept!

    I could have taken UK next turn (assuming lightning didn’t strike twice!) by placing my units in W. Germany/Normandy but it would have been extremely thin on the ground in Europe for the next few turns.

    I’ll do my revised NCM / placement tonight.  Thanks again for the unsolicited offer.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry
                EDIT: Removing units owned by British from United Kingdom: 5 aaGuns, 1 bomber, 5 fighters, 19 infantry and 3 mech_infantrys
                EDIT: Removing units owned by British from 110 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Germans from Norway: 7 infantry
                EDIT: Removing units owned by Germans from Western Germany: 8 infantry
                EDIT: Removing units owned by Germans from Germany: 2 infantry
                EDIT: Removing units owned by Germans from Western Germany: 7 artilleries
                EDIT: Removing units owned by Germans from Western Germany: 1 armour
                EDIT: Removing units owned by Germans from Germany: 1 artillery
                EDIT: Turning off Edit Mode
                Germans buy 8 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Turning off Edit Mode
                8 armour moved from Western Germany to 112 Sea Zone
                8 armour and 17 transports moved from 112 Sea Zone to 110 Sea Zone
                8 armour moved from 110 Sea Zone to United Kingdom
                1 battleship and 1 carrier moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans captures 22PUs while taking British capital
                    Germans converts factory_major into different units
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 infantry moved from Greece to 97 Sea Zone
                2 infantry moved from Bulgaria to Yugoslavia
                4 aaGuns moved from Slovakia Hungary to Germany
                1 bomber moved from 110 Sea Zone to Germany
                1 fighter moved from 110 Sea Zone to Germany
                1 tactical_bomber moved from 110 Sea Zone to Germany
                1 artillery and 12 infantry moved from Slovakia Hungary to Yugoslavia
                3 fighters and 4 tactical_bombers moved from United Kingdom to Holland Belgium

    Place Units - Germans
                8 artilleries and 2 infantry placed in Germany
                1 infantry placed in Western Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone
                Germans undo move 3.
                1 submarine placed in 112 Sea Zone
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 51 PUs; end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 8 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Germany : 6 aaGuns, 8 artilleries, 1 bomber, 1 factory_major, 1 fighter, 2 infantry and 1 tactical_bomber
        Holland Belgium : 3 fighters and 4 tactical_bombers
        112 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 infantry
        Yugoslavia : 1 flag, 1 artillery and 14 infantry
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 17 transports

    Production/PUs Summary :

    Germans : 51 / 83
        Russians : 37 / 38
        Japanese : 52 / 61
        Americans : 53 / 73
        Chinese : 8 / 10
        British : 15 / 0
        UK_Pacific : 7 / 7
        Italians : 22 / 32
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Sorry please use this file, one small NCM change.


  • One more…

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                1 armour moved from Eastern Poland to Bulgaria
                      Russians take Romania from Germans
                      Russians take Bulgaria from Germans
                1 armour and 1 mech_infantry moved from Eastern Poland to Greater Southern Germany
                      Russians take Slovakia Hungary from Germans
                1 armour moved from Eastern Poland to Greater Southern Germany

    Combat - Russians
                Battle in Greater Southern Germany
                    Russians attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 infantry; Italians defend with 1 aaGun
                    Russians win, taking Greater Southern Germany from Germans with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 aaGun

    Non Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                1 bomber moved from Russia to Eastern Poland
                6 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                1 armour and 2 mech_infantrys moved from Russia to Belarus
                2 aaGuns and 18 infantry moved from Amur to Korea
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                4 aaGuns, 2 armour, 4 artilleries, 28 infantry and 3 mech_infantrys moved from Eastern Poland to Romania

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 50 PUs; end with 50 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
                2 infantry moved from 61 Sea Zone to South Australia
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
                2 infantry moved from 61 Sea Zone to South Australia
                1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Shan State
                      Japanese take Shan State from UK_Pacific
                4 artilleries and 6 infantry moved from Yunnan to Shan State
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
                2 artilleries and 2 infantry moved from 55 Sea Zone to Northern Territory
                4 infantry moved from Philippines to 35 Sea Zone
                4 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
                4 infantry moved from 55 Sea Zone to Northern Territory
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
                1 infantry moved from 55 Sea Zone to Northern Territory
                1 artillery moved from 55 Sea Zone to Northern Territory
                1 battleship moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 55 Sea Zone
                1 bomber moved from Kwangsi to 44 Sea Zone
                1 bomber moved from Kwangsi to 45 Sea Zone
                2 fighters moved from 42 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 44 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 45 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 5 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 5 transports in 55 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 battleship, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Northern Territory
                Battle in South Australia

    Non Combat Move - Japanese
                3 fighters moved from Manchuria to Japan
                1 aaGun and 8 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Kweichow to Shantung
                1 infantry moved from Kwangtung to Kwangsi
                1 battleship moved from 41 Sea Zone to 36 Sea Zone
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 submarine moved from 38 Sea Zone to 36 Sea Zone
                1 cruiser moved from 42 Sea Zone to 55 Sea Zone
                1 destroyer moved from 42 Sea Zone to 61 Sea Zone
                1 carrier moved from 42 Sea Zone to 61 Sea Zone
                2 fighters moved from 55 Sea Zone to 61 Sea Zone
                1 bomber moved from 45 Sea Zone to Philippines
                1 bomber moved from 44 Sea Zone to Philippines
                1 carrier moved from 41 Sea Zone to 36 Sea Zone
                2 fighters moved from 41 Sea Zone to Philippines
                1 carrier and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 8 tactical_bombers moved from Kwangsi to Shantung
                2 fighters moved from 44 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                3 tactical_bombers placed in Japan
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,5,2,6,2,6,6,1,6,1,6,1,4,5,6,1,6,1,2
                Japanese collect 48 PUs (8 lost to blockades); end with 52 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag, 1 factory_minor, 1 fighter, 4 mech_infantrys and 8 tactical_bombers
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
        Jehol : 1 flag, 1 aaGun and 8 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 armour, 4 artilleries and 6 infantry
        Burma : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Northern Territory : 1 flag, 3 artilleries and 7 infantry
        South Australia : 1 flag, 4 infantry
        Philippines : 1 flag, 1 airfield, 2 bombers, 2 fighters and 1 harbour
        French Indo China : 1 flag, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        55 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports
        61 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 38 / 83
        Russians : 50 / 70
        Japanese : 56 / 57
        Americans : 53 / 73
        Chinese : 8 / 10
        British : 15 / 0
        UK_Pacific : 5 / 7
        Italians : 22 / 32
        ANZAC : 8 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone

    Non Combat Move - Americans
                1 artillery and 2 infantry moved from Korea to Manchuria
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                3 fighters moved from 6 Sea Zone to Korea
                3 fighters moved from Western United States to 6 Sea Zone
                1 tactical_bomber moved from Western United States to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Korea
                1 bomber moved from Midway to Korea
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 submarines moved from 10 Sea Zone to 7 Sea Zone

    Place Units - Americans
                1 airfield, 1 factory_minor and 1 harbour placed in Korea
                1 transport placed in 101 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Manchuria
                3 infantry moved from Chahar to Hopei
                13 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                3 infantry placed in Yunnan
                Chinese undo move 1.
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 15 PUs total

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                2 armour, 3 artilleries, 18 infantry and 3 mech_infantrys moved from India to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Persia to India
                1 infantry moved from West India to India
                1 battleship, 1 cruiser and 1 transport moved from 77 Sea Zone to 79 Sea Zone
                1 battleship, 1 cruiser and 1 transport moved from 79 Sea Zone to 39 Sea Zone

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Rhodesia to Union of South Africa
                      Italians take Union of South Africa from British
                1 artillery moved from Rhodesia to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 armour moved from Algeria to Morocco
                1 bomber moved from Southern Italy to Morocco
                1 mech_infantry moved from Egypt to French Equatorial Africa
                1 fighter moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 infantry moved from Yugoslavia to Bulgaria
                2 fighters moved from Southern Italy to Bulgaria

    Combat - Italians
                Battle in French Equatorial Africa
                    Italians attack with 1 fighter and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in French Equatorial Africa, round 2 :  1/2 hits
                        French roll dice for 1 infantry in French Equatorial Africa, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in French Equatorial Africa
                    Italians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    French defend with 3 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 :  0/4 hits
                        French roll dice for 3 infantry in Morocco, round 2 :  1/3 hits
                        1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 armour, 1 artillery and 1 bomber in Morocco, round 3 :  1/3 hits
                        French roll dice for 3 infantry in Morocco, round 3 :  0/3 hits
                        1 infantry owned by the French lost in Morocco
                        Italians roll dice for 1 armour, 1 artillery and 1 bomber in Morocco, round 4 :  1/3 hits
                        French roll dice for 2 infantry in Morocco, round 4 :  1/2 hits
                        1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
                        Italians roll dice for 1 armour and 1 bomber in Morocco, round 5 :  1/2 hits
                        French roll dice for 1 infantry in Morocco, round 5 :  1/1 hits
                        1 infantry owned by the French and 1 bomber owned by the Italians lost in Morocco
                    Italians win, taking Morocco from French with 1 armour remaining. Battle score for attacker is -10
                    Casualties for French: 3 infantry
                    Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
                Battle in Bulgaria
                    Italians attack with 2 fighters and 1 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 2 fighters and 1 infantry in Bulgaria, round 2 :  0/3 hits
                        Russians roll dice for 1 armour in Bulgaria, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Bulgaria
                    retreated to Bulgaria
                    Russians win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Yugoslavia to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Egypt
                2 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
                2 fighters moved from Bulgaria to Yugoslavia
                1 fighter moved from French Equatorial Africa to Egypt
                1 battleship, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Place Units - Italians
                5 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag, 1 artillery
        Morocco : 1 flag, 1 armour
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Germany : 1 aaGun
        Northern Italy : 5 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        92 Sea Zone : 1 transport
        Yugoslavia : 2 aaGuns, 7 artilleries, 2 fighters and 13 infantry
        98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 38 / 83
        Russians : 50 / 70
        Japanese : 49 / 57
        Americans : 53 / 77
        Chinese : 14 / 15
        British : 12 / 0
        UK_Pacific : 6 / 7
        Italians : 27 / 42
        ANZAC : 8 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • My horrible rolling in this game continues…


  • Please use this file - one NCM change.

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