I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Hunan to Kweichow
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Burma to Tsinghai
Place Units - Chinese
2 artilleries and 7 infantry placed in Shensi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,4,3
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Territory Summary for Chinese :
Kwangsi : 1 airfield
Manchuria : 2 artilleries and 6 infantry
Shensi : 2 artilleries and 11 infantry
Kweichow : 3 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 58 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 20
Italians : 24 / 16
ANZAC : 15 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You are doing a great job, I have made more mistakes in the pacific and you are slowing me down in Europe very well. Thank you for playing this game and letting me test this out. I am excited to see how this game ends.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - British
British repair 3 damage on 3 airfields; Remaining resources: 44 PUs;
British buy 1 carrier, 3 destroyers and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
5 fighters moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 7 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 7 fighters and 1 infantry in Holland Belgium, round 2 : 7/9 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Non Combat Move - British
1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from India to Northwest Persia
7 mech_infantrys moved from India to Eastern Persia
2 aaGuns, 2 artilleries and 8 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Shan State to India
2 mech_infantrys moved from Yunnan to Shensi
1 bomber moved from Holland Belgium to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
6 fighters moved from Holland Belgium to 110 Sea Zone
Place Units - British
1 carrier and 3 destroyers placed in 110 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 5 mech_infantrys
Territory Summary for British, UK_Pacific :
Shensi : 2 mech_infantrys
India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Celebes : 1 flag
Sumatra : 1 flag
West India : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Trans-Jordan : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 2 aaGuns, 2 artilleries, 8 infantry and 7 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag, 1 armour, 2 artilleries, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
Persia : 1 flag
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 transport
Suriname : 1 flag, 1 artillery and 3 infantry
110 Sea Zone : 3 carriers, 12 destroyers, 6 fighters and 3 transports
Production/PUs Summary :
Germans : 55 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 41 / 47
UK_Pacific : 24 / 29
Italians : 22 / 16
ANZAC : 15 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You are doing a great job, I have made more mistakes in the pacific and you are slowing me down in Europe very well. Thank you for playing this game and letting me test this out. I am excited to see how this game ends.
yea i am having fun too. it is a great strategy. i still do not know if it is any better than any another europe strategy thou.
i am interested in playing a rematch if you are.
Sure, I’ll play a better Japan with the German one so you can see how scary it gets in a normal game. :evil:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Evenkiyskiy to Nenetsia
Italians take Nenetsia from Russians
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Evenkiyskiy to Nenetsia
Italians take Nenetsia from Russians
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 4 fighters
Americans defend with 1 destroyer
Italians win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 fighters moved from 112 Sea Zone to Southern Italy
2 fighters moved from 112 Sea Zone to Western Germany
1 aaGun moved from Yugoslavia to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Romania
3 mech_infantrys moved from Southern Italy to Western Germany
3 artilleries moved from Novgorod to Belarus
1 armour moved from Samara to Caucasus
1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,3,3,3
Italians collect 14 PUs (10 lost to blockades); end with 14 PUs total
Yes, I will scramble 2 fighters vs the french dd in sz97 if you attack my destroyer. Next turn I hope to get my Med NO. I got lucky not losing a fighter to the USA dd. Had to risk it as I want France to block the German Surface navy. It’s getting tight in the Atlantic.
need ool for sz36
i am mad that i just noticed now that i forgot to move my anzac destroyers around cape horn.
Destroyer, Cruiser, Tactical, Fighter
need another ool
Wow I only hit 4 times and the fighter that lived hit…oh well, take off the battleship and a fighter surely I can get 3 hits now. If not, and you hit one more time, take off a carrier I guess.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 bombers moved from Philippines to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
3 destroyers moved from 66 Sea Zone to 86 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Hainan to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 2 bombers, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports
ANZAC roll dice for 2 bombers, 1 cruiser, 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports in 36 Sea Zone, round 2 : 4/11 hits
1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 bombers and 1 fighter in 36 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 fighter and 5 transports in 36 Sea Zone, round 3 : 2/7 hits
1 bomber owned by the ANZAC , 1 fighter owned by the Japanese , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 bomber in 36 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship, 4 carriers and 5 transports in 36 Sea Zone, round 4 : 3/5 hits
1 bomber owned by the ANZAC and 1 battleship owned by the Japanese lost in 36 Sea Zone
Japanese win with 4 carriers and 5 transports remaining. Battle score for attacker is 17
Casualties for Japanese: 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 2 bombers, 1 cruiser, 1 destroyer and 3 fighters
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
2 infantry moved from Formosa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 aaGun and 2 infantry moved from Burma to India
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Formosa : 1 flag
Manchuria : 3 infantry
Yunnan : 1 artillery and 1 infantry
India : 1 aaGun and 2 infantry
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
19 Sea Zone : 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 2 destroyers and 1 submarine
86 Sea Zone : 3 destroyers
Northwest Persia : 2 infantry
Production/PUs Summary :
Germans : 58 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Northwest Persia : 2 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 58 / 80
Russians : 3 / 0
Japanese : 18 / 15
Americans : 56 / 77
Chinese : 23 / 28
British : 36 / 47
UK_Pacific : 24 / 29
Italians : 24 / 14
ANZAC : 15 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Anzac got two more units than I figured they would, oh well :) Tight game.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Ukraine to 98 Sea Zone
4 bombers moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
6 bombers moved from Southern Italy to 98 Sea Zone
when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.
so are you going to attack the atlantic fleet?
Wow, 2 battleships and 2 bombers ;)
when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.
so are you going to attack the atlantic fleet?
You might want to look at the USA fleets odds again, I think we both rolled near average, and I even took off air units first. Doesn’t matter in the Pacific, I need to win this with Germany anyway.
I don’t plan on attacking your fleet if I don’t have too, it will have to leave soon anyway if I am right.
when i started this attack i planned on wiping out the entire fleet. after the botched usa attack, i got very lucky to get all the hits i did with the anzac.
so are you going to attack the atlantic fleet?
You might want to look at the USA fleets odds again, I think we both rolled near average, and I even took off air units first. Doesn’t matter in the Pacific, I need to win this with Germany anyway.
I don’t plan on attacking your fleet if I don’t have too, it will have to leave soon anyway if I am right.
Although now I have 2 fewer bombers :) Can’t complain, aaguns have been kind this game.