thanks :)
Axis and Allies 1914 FAQ/Question and Answer Thread
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You’ve confirmed it is possible to call off an amphibiuos assault if you lose ships to mines, but is it possible to call off a 2nd sea movement if you lose some ships to mines from the first?
Say you have a cruiser escorting a transport and they move 2 spaces, the first containing enemy mines. You roll for mines and the cruiser is sunk, effectively making the transport’s 2nd move (into a hostile SZ) suicide. Can it choose to remain in the first SZ moved into?
This rather supports the suggestion that mines should be rolled for after each SZ moved into, rather than after both moves.
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This rather supports the suggestion that mines should be rolled for after each SZ moved into, rather than after both moves.
I think the reasoning for the current rule is to avoid interruption of the phase as well as not allowing players to see the outcome of mines while moving.
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You could place the ships over the border they intend to move across for a 2nd move, but allow them to postpone this pending the results of mines in the first. Of couse all ships intending to move must either move or stay put, you can’t decide to split the remainder.
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You’ve confirmed it is possible to call off an amphibiuos assault if you lose ships to mines, but is it possible to call off a 2nd sea movement if you lose some ships to mines from the first?
No.
I think the reasoning for the current rule is to avoid interruption of the phase as well as not allowing players to see the outcome of mines while moving.
Correct. It also has the effect of increasing the effectiveness of minefields as a deterrent.
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if a shore bombard hits, does that unit still fire back?
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Yes.
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Wanted some clarification on the mine rules…
If Germany already has ships (including transports) in SZ9 at the beginning of their turn and London is controlled by UK, in which of these two scenarios, if any, will mines be rolled?
1. German transports stay in SZ9, load units from Belgium and land them in London.
2. German transports move to SZ10 to load units and return to SZ9 to land units.
From what I get from the rule book, scenario 1 has no mine rolls and scenario 2 has rolls just for the transports that moved. Correct?
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When AH attacks an original Italian territory–Venice for example–and at the end of the round it is contested because AH and Italy both occupy it, does Italy lose the income at their collect income phase?
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@VZSTAL:
From what I get from the rule book, scenario 1 has no mine rolls and scenario 2 has rolls just for the transports that moved. Correct?
Yes.
When AH attacks an original Italian territory–Venice for example–and at the end of the round it is contested because AH and Italy both occupy it, does Italy lose the income at their collect income phase?
No, Italy loses the income as soon as Austria-Hungary moves into Venice.
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Can you move a Fighter into a contested zone where there is already an enemy fighter and you do not want to fight a land battle?
Must the Fighter have combat with the enemy Fighter that is already present?
Thanks. -
@wittmann:
Can you move a Fighter into a contested zone where there is already an enemy fighter and you do not want to fight a land battle?
Yes, as long as you are also moving an infantry in or already have one there.
@wittmann:
Must the Fighter have combat with the enemy Fighter that is already present?
No. Combat is only mandatory when you move into a hostile territory, and fighters only participate in combat during land battles.
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Thank you very much Krieghund.
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When AH attacks an original Italian territory–Venice for example–and at the end of the round it is contested because AH and Italy both occupy it, does Italy lose the income at their collect income phase?
No, Italy loses the income as soon as Austria-Hungary moves into Venice.
Hold on, this means that since italy starts with 14, and if AH contests venice turn 1, italy only has 12 ipcs to use on its first turn? Basically, no country starts the game with a predetermined number of ipcs?
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No, that’s not what it means. When your territory becomes contested, you lose income (your marker on the National Production Chart moves down), not IPCs. You still have the same number of IPCs to spend on your next turn, but you’ll collect less at the end of that turn (unless you recapture the territory).
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It seems a lot easier to keep your marker where it is until the territory is actually taken, and you just subtract it during the collect income phase. Like convoy disruption except there is no dice rolling, you just don’t collect.
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Kraftwrk
Constantinople is one territory that stretches across the Bosporus. There is not Asian side/Europe side.Just imagine it like Egypt. The territory includes the water between it and the other side.
Or like Canada, which also includes the various islands in SZ 2Thanks for the explanation, that helps a lot. Cheers.
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1)Â Does the U.S. collect income, purchase units, and mobilize them even while its still neutral?
Yes.
Thanks for the response. And thanks for all your work on the game (and everyone else’s). It’s an outstanding game - I absolutely love it. :-D
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It seems a lot easier to keep your marker where it is until the territory is actually taken, and you just subtract it during the collect income phase. Like convoy disruption except there is no dice rolling, you just don’t collect.
Not sure how that would be easier. Say AH takes Venice then Italy contests again. You will soon forget whose income you need to subtract from. Much simpler to adjust when it becomes contested and increase income when a territory is captured. Especially since some territories will remain contested for several turns.
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It never seemed like a problem, we just rely on the time-honored method of a small dry-erase board and then just counting at the end of your turn.
“Checks board You saved X last turn. You’re up Y from these countries. You’re down Z from these. Maths. Done.”
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We don’t use to board counters when we play either, we just do the math at the end of each turn on a piece of paper. I know we would miss moving the counter at some point (have to do it for most battles), and would be adding things up at the end of each turn anyway. In this game there is only territories, and IPCs saved (haven’t seen sub warfare in 3 games BTW) so we just tally it up at the end of each players turn. If we did use a counter I think we would go with the G40 counter because it would only take 1 marker for each power meaning less hassle (things getting moved around).