G3 DOW Opener
G1 purchase:
Combat move:
SZ 111:
- 2 submarines (118 & 124)
- 1 fighter (norway)
- 1 tactical (western germany)
- 2 bomber (germany)
SZ 110:
- 2 submarines (103 & 108)
- 3 fighter (holland & western germany)
- 3 tactical (western germany & germany)
- 1 battleship (113)
SZ 106:
France:
- 7 infantry (holland & western germany)
- 3 artillery (holland & western germany)
- 1 mech (western germany)
- 1 tactical (poland)
- 5 tank (holland & greater southern germany)
Normandy:
- 3 mech (western germany)
- 1 tank (holland)
Yugoslavia:
- 9 infantry (greater southern germany & slovakia & romania)
- 2 artillery (greater southern germany)
- 3 tank (poland & slovakia & romania)
- 1 fighter (slovakia) –----------------------------> land in tobruk
Noncombat move:
Finland:
3 infantry (norway)
Bulgaria:
1 infantry (romania)
SZ 113:
1 cruiser (114)
1 transport (114)
Poland:
All units in Germany to Poland
Germany:
2 infantry (denmark) —> by transport
Planes to holland and western germany
Placements: all in Germany
Collect 70 IPCs
This opener:
Expands German income (taking Yugoslavia instead of strafing it)
Clears British Home fleet
Provides German opportunity to attack Greece
Provides additional defense in tobruk on UK1
Leaves Sea Lion open with a transport buy G2
Provides Italy with opportunities to grow their income with Southern France and does not divert Tank in Albania from heading East.
Italians can potentially take Alexandria on I1, reinforced by German air on G2, and capture Egypt I3 after a G3 airstrike.
The plan is a slow concentrated push using the infantry and artillery available early to stack Eastern Poland G3 and move to Bryansk on G5 for a G6 Moscow. Mech and Armor arriving from France and purchased on G2 and G3 can keep up with the stack.
A G2 purchase of 70 IPCs could look like:
- 5 tank (germany)
- 5 mech (germany)
- 1 fighter (western germany)
- 1 sub (112 or 113)
- 1 artillery (france)
The fighter buy replaces the fighter you send to Africa on G1 and I think it is important to buy aircraft and submarines with Germany to delay allied landings. The sub also disrupts the Russian NO for R3. The artillery in France can start a stack to counterattack any coastal landings.
I’ve had 3 wins against different players the past few weeks following this general plan. It becomes very dangerous for Russia to counterattack because you have a larger stack than them, more aircraft, Italian can-openers, and any Russian units that stay too far west can be cut off from having a chance to reinforce Moscow. The overwhelming ground force that you have will force the Russian player to retreat and reduces the number of small infantry casualties you would otherwise suffer. Your air force also has the flexibility to hit Egypt or assist in Russia as long as you buy 1 plane a turn to keep up with your expansion. You are still hitting Moscow G6.