13L G40 Boldfresh vs. Jeff28 (Allies +11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
                3 fighters and 3 tactical_bombers moved from Russia to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Volgograd to Caucasus
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Germans defend with 1 infantry
                        Russians roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Western Ukraine, round 1 :  2/8 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 1 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 1 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 :  4/4 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Russians
                3 aaGuns, 2 armour, 9 artilleries, 43 infantry and 5 mech_infantrys moved from Bryansk to Russia
                3 fighters and 3 tactical_bombers moved from Western Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Archangel : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 3 armour, 9 artilleries, 1 factory_major, 3 fighters, 63 infantry, 6 mech_infantrys and 3 tactical_bombers
        Ukraine : 1 factory_minor
        Western Ukraine : 1 infantry
        Volgograd : 2 aaGuns, 8 artilleries, 1 factory_minor, 1 fighter, 23 infantry and 1 tactical_bomber
        Caucasus : 2 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 69 / 94
        Russians : 31 / 31
        Japanese : 14 / 8
        Americans : 63 / 88
        Chinese : 23 / 59
        British : 18 / 0
        UK_Pacific : 17 / 23
        Italians : 19 / 33
        ANZAC : 27 / 37
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • I am swamped again at work, will try to send back a turn this weekend. Have another bid Tuesday, then should have more free time.

  • '12

    @Jeff28:

    The aircraft are on the fewest american carriers possible.

    I am having a hard time figuring out how to get Anzac to the front? Any pointers?

    –Jeff

    it’s far too late for anzac to make any contributions.

  • '12

    @Jeff28:

    The aircraft are on the fewest american carriers possible.

    I am having a hard time figuring out how to get Anzac to the front? Any pointers?

    –Jeff

    ok so you have 8 aircraft on 4 acc.  that is STILL not fully explicit.  you could have a single anzac ftr on each of 3 carriers or you could have 2 anzac fts on 1 acc and the other on a second acc.  and then there is the issue that you have 3 ftr, 2 tac with UK.  you could have both tacs on the same acc or on separate acc’s.  you have to state EXACTLY what is on EACH of the 4 acc’s.  you can do so before you move with america - not a big deal since this game is such a runaway, but it’s good to get in the habit of always stating clearly until the day the Veqryn fixes the problem.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 8 PUs;

    Combat Move - Japanese
                1 infantry moved from Syria to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Ukraine

    Combat - Japanese
                Battle in Ukraine

    Non Combat Move - Japanese
                3 armour and 2 fighters moved from Iraq to Persia
                3 fighters moved from Egypt to Iraq
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                5 artilleries and 4 infantry moved from Syria to Trans-Jordan
                2 destroyers and 8 transports moved from 98 Sea Zone to 97 Sea Zone
                3 bombers moved from Egypt to Iraq
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 fighter and 3 tactical_bombers moved from Yugoslavia to Iraq
                1 fighter and 1 tactical_bomber moved from Iraq to Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,1,5,6,4,1,1,3,1,6,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
                Japanese collect 7 PUs (9 lost to blockades); end with 15 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
        Wake Island : 1 flag, 1 airfield
        Trans-Jordan : 5 artilleries and 8 infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Morocco : 1 flag
        French Madagascar : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        100 Sea Zone : 1 transport
        97 Sea Zone : 2 destroyers and 9 transports
        Iraq : 3 bombers, 3 fighters and 2 tactical_bombers
        Persia : 3 armour, 3 fighters and 1 tactical_bomber
        Spain : 2 armour and 2 mech_infantrys
        98 Sea Zone : 1 transport
        110 Sea Zone : 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 69 / 94
        Russians : 29 / 31
        Japanese : 16 / 15
        Americans : 63 / 88
        Chinese : 23 / 59
        British : 18 / 0
        UK_Pacific : 17 / 23
        Italians : 19 / 33
        ANZAC : 27 / 37
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '12

    bump #2

  • '12

    hey jeff, i could take the win with bump 3 here plus you haven’t posted for quite a while so you’re probably super busy, and I am as well.  i’m going to wait to hear back from you for at least 2 more weeks.


  • Actually, you have to have bump #3 plus another 72 hours (so effectively 4 bumps total)

    Or the 9 day rule

  • '12

    ok, then bump #3 is in effect per this post

  • '12

    guess this one is over.

Suggested Topics

  • 9
  • 16
  • 11
  • 32
  • 388
  • 80
  • 85
  • 168
Axis & Allies Boardgaming Custom Painted Miniatures

185

Online

17.3k

Users

39.8k

Topics

1.7m

Posts