13L G40 Boldfresh vs. Jeff28 (Allies +11)


  • That’s pretty much my argument in a nutshell.

    I imagine I can’t win as ethics and sportsmanship aren’t required.

  • Moderator

    This game got out of hand.

    Just so you guys know I’ve never played a whole game of G40 and have only played a grand total of one Germany turn maybe a year ago.  Although this looks more like a dispute over process rather than a rules breach (if I read the last few pages correctly).  I could probably rule on that.  But first
    Jen usually takes care of all G40 league issues.  So I’m going to ask her to check in on it just in case she already has standing order in these types of disputes.

    Locked for now.

  • '18 '17 '16 '11 Moderator

    In regards to the abysmal showing and the agreement on page 17 of this thread:

    1. If the battle had been played legally, and this is just for future reference, those units that could make it to battle legally would be the only units used, and they would be required to engage in at least one round of combat.
    2. As per league rules, you two made a deal to account for the discrepency, from what I read you were both content with it, so the matter is considered a legal move in that specific instance. 
      Therefore, I am not going to use this instance to influence my decision.

    In regards to the axis/ally naval engagement that is the latest hiccup:

    1. Can-opening is a legal tactic in AAG40.  Further, I would consider can-opening to not only be legal, but to be integral to how the game is played!
    2. No one is alleging that the pieces engaged in the battle:
      2a) Cannot make it to the battle    OR
      2b) Were inaccurately displayed on the map.
      Therefore, I assume this is a legal engagement where one player made a disasterous mistake and it was caught by the other player.
    3. This is a league game.  League games and Tournament games I call “for profit” games as you may achieve some gain by engaging in them.  Specifically, fame here.

    That said, had this been a game for fun, where two players were just playing to play, I would tell you both to get the heck over it, shake hands, give Boldfresh a gentleman’s win, but reset the game back to America’s non-combat movement turn and continue play.  Unfortunately, this is a game for profit, so I have to say either hope the dice are REALLY good to the Americans, or forfeit.  Sorry to be a royal b!tch about it, and I hope there are no hard feelings, but a decision has to be made.

    Please let me know within 72 hours what your decision is (play on as the board is, or forfeit the game/he forfeited the game.)

  • '12

    i wish to continue the game if presented with these choices.  i truly feel like this game is still very much in the balance.

    jeff, what do you say?

    cheers

  • '12

    well Jeff I guess I will go ahead and post the German turn?

  • '12

    well I guess I will wait to 72 hours from Jen’s comments

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter, 1 submarine and 8 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 armour, 3 fighters, 6 mech_infantrys and 1 tactical_bomber moved from Southern France to Gibraltar
                3 armour, 14 infantry and 6 mech_infantrys moved from Spain to Gibraltar
                3 tactical_bombers moved from Western Germany to Gibraltar
                2 tactical_bombers moved from Yugoslavia to Gibraltar
                3 bombers moved from Egypt to Gibraltar
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Kazakhstan to Volgograd
                1 artillery moved from Caucasus to Volgograd
                13 artilleries moved from Caucasus to Northwest Persia
                12 armour and 19 mech_infantrys moved from Turkey to Northwest Persia
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 artillery in Volgograd, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Volgograd, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Volgograd, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Volgograd, round 7 :  1/1 hits
                        Russians roll dice for 1 infantry in Volgograd, round 7 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
                    Russians win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Germans attack with 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 1 :  0/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                    2 mech_infantrys owned by the Germans retreated to Egypt
                Battle in Northwest Persia
                    Germans attack with 12 armour, 13 artilleries and 19 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 12 armour, 13 artilleries and 19 mech_infantrys in Northwest Persia, round 1 :  17/44 hits
                        British roll dice for 2 infantry in Northwest Persia, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Northwest Persia
                    Germans winBritish win with 1 infantry remaining, taking Northwest Persia from British with 12 armour, 13 artilleries and 19 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Gibraltar
                    Germans attack with 5 armour, 3 bombers, 3 fighters, 14 infantry, 12 mech_infantrys and 6 tactical_bombers
                    British defend with 2 aaGuns, 1 airfield, 1 harbour, 7 infantry and 1 mech_infantry; Americans defend with 1 armour, 8 artilleries and 15 infantry
                        AA guns fire in Gibraltar :  0/6 hits
                        Germans roll dice for 5 armour, 3 bombers, 3 fighters, 14 infantry, 12 mech_infantrys and 6 tactical_bombers in Gibraltar, round 1 :  16/43 hits
                        British roll dice for 2 aaGuns, 1 armour, 8 artilleries, 22 infantry and 1 mech_infantry in Gibraltar, round 1 :  10/32 hits
                        10 infantry owned by the Germans , 14 infantry owned by the Americans and 2 aaGuns owned by the British lost in Gibraltar
                        Germans roll dice for 5 armour, 3 bombers, 3 fighters, 4 infantry, 12 mech_infantrys and 6 tactical_bombers in Gibraltar, round 2 :  17/33 hits
                        British roll dice for 1 armour, 8 artilleries, 8 infantry and 1 mech_infantry in Gibraltar, round 2 :  7/18 hits
                        7 infantry owned by the British , 8 artilleries owned by the Americans , 4 infantry owned by the Germans , 1 mech_infantry owned by the British , 1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Gibraltar
                        Germans roll dice for 5 armour, 3 bombers, 3 fighters, 9 mech_infantrys and 6 tactical_bombers in Gibraltar, round 3 :  13/26 hits
                        British roll dice for 1 armour in Gibraltar, round 3 :  1/1 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 5 armour, 3 bombers, 3 fighters, 8 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 60
                    Casualties for Germans: 14 infantry and 4 mech_infantrys
                    Casualties for British: 2 aaGuns, 7 infantry and 1 mech_infantry
                    Casualties for Americans: 1 armour, 8 artilleries and 15 infantry

    Non Combat Move - Germans
                3 fighters moved from Gibraltar to Spain
                6 tactical_bombers moved from Gibraltar to Spain
                3 bombers moved from Gibraltar to Spain
                3 aaGuns moved from France to Southern France
                3 infantry moved from France to Western Germany
                2 infantry moved from Germany to Western Germany
                7 mech_infantrys moved from Poland to Novgorod
                1 armour moved from Baltic States to Novgorod
                1 fighter moved from Vyborg to Western Germany
                1 artillery, 6 infantry and 3 mech_infantrys moved from Vyborg to Novgorod
                4 armour, 2 infantry and 12 mech_infantrys moved from Bessarabia to Eastern Poland
                2 aaGuns moved from Caucasus to Northwest Persia
                1 armour moved from Tobruk to Egypt

    Place Units - Germans
                1 destroyer, 1 submarine and 8 transports placed in 113 Sea Zone
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Germans collect 55 PUs (1 lost to blockades); end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Gibraltar : 1 flag, 1 airfield, 5 armour, 1 harbour and 8 mech_infantrys
        Egypt : 4 armour and 5 mech_infantrys
        Southern France : 3 aaGuns
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
        Germany : 1 factory_major and 8 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 4 armour, 28 infantry and 12 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 10 mech_infantrys
        Portugal : 1 flag
        113 Sea Zone : 1 destroyer, 1 submarine and 8 transports
        Turkey : 1 flag
        Bulgaria : 1 flag
        92 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 2 aaGuns, 12 armour, 13 artilleries and 19 mech_infantrys
        Sweden : 1 flag
        Yugoslavia : 1 flag, 1 airfield
        Spain : 3 bombers, 3 fighters and 6 tactical_bombers
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 21 / 29
        Japanese : 23 / 35
        Americans : 66 / 112
        Chinese : 23 / 86
        British : 36 / 36
        UK_Pacific : 2 / 0
        Italians : 21 / 27
        ANZAC : 33 / 43
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 39 times
                2 was rolled 39 times
                3 was rolled 42 times
                4 was rolled 43 times
                5 was rolled 44 times
                6 was rolled 29 times
            Average roll : 3.428
            Median : 3.000
            Variance : 0.638
            Standard Deviation : 0.799
            Total rolls : 236

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Germans Combat
                1 was rolled 26 times
                2 was rolled 27 times
                3 was rolled 33 times
                4 was rolled 30 times
                5 was rolled 27 times
                6 was rolled 15 times
            Average roll : 3.316
            Median : 3.000
            Variance : 1.197
            Standard Deviation : 1.094
            Total rolls : 158

    British Combat
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 13 times
                6 was rolled 12 times
            Average roll : 3.683
            Median : 4.000
            Variance : 0.407
            Standard Deviation : 0.638
            Total rolls : 60

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

  • '12

    just lost a game to karl because i carelessly overlooked gibraltar.  attacked it with the
    italians but he hit and i didn’t take the territory.  then on the german turn, i moved
    too fast and totally forgot about needing to WALK in to gibraltar with a single german
    infantry.

    so then karl basically walked into rome with the USA.

    them are the breaks!  gibraltar and the proper handling of that area is a huge part of
    this game, bottom line.


  • Slammed with 2 big projects at work. Will probably be afk until this weekend.

    Thanks,
    –Jeff

  • '12

    @Jeff28:

    Slammed with 2 big projects at work. Will probably be afk until this weekend.

    Thanks,
    –Jeff

    take your time i am in no rush.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Italians
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Archangel to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 submarine moved from 113 Sea Zone to 115 Sea Zone

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 1 :  2/6 hits
                        Germans roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  3/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 aaGun, 2 artilleries and 2 infantry moved from Archangel to Smolensk
                2 aaGuns, 5 artilleries and 20 infantry moved from Tambov to Volgograd
                4 infantry moved from Russia to Smolensk
                6 infantry moved from Russia to Bryansk
                10 infantry moved from Bryansk to Rostov
                3 artilleries moved from Bryansk to Rostov
                2 artilleries moved from Bryansk to Rostov

    Place Units - Russians
                2 artilleries and 1 infantry placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 infantry
        Bryansk : 2 aaGuns, 3 armour, 2 artilleries, 27 infantry and 6 mech_infantrys
        Rostov : 5 artilleries and 10 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 1 factory_major, 4 fighters, 6 infantry and 4 tactical_bombers
        Ukraine : 1 factory_minor and 2 infantry
        Western Ukraine : 2 infantry
        Volgograd : 2 aaGuns, 7 artilleries, 1 factory_minor and 21 infantry
        Caucasus : 1 infantry
        Smolensk : 1 aaGun, 2 artilleries and 6 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 78
        Russians : 28 / 28
        Japanese : 23 / 35
        Americans : 66 / 112
        Chinese : 23 / 86
        British : 36 / 36
        UK_Pacific : 2 / 0
        Italians : 19 / 27
        ANZAC : 33 / 43
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    ok let’s see how the big battle rolls out…

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 fighters moved from Egypt to 91 Sea Zone
                2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                3 bombers, 2 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone
                5 artilleries and 7 infantry moved from Algeria to Morocco

    Combat - Japanese
                Battle in Morocco
                    Japanese attack with 5 artilleries and 7 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 5 artilleries and 7 infantry in Morocco, round 1 :  2/12 hits
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Morocco
                    Japanese win, taking Morocco from Americans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 91 Sea Zone
                    Japanese attack with 2 battleships, 3 bombers, 8 carriers, 1 cruiser, 2 destroyers, 14 fighters and 4 tactical_bombers; Italians loiter and taunt with
                    British defend with 1 destroyer, 2 submarines and 5 transports; Americans defend with 8 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 3 tactical_bombers and 13 transports
                        Americans roll dice for 8 submarines in 91 Sea Zone, round 1 :  3/8 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 bombers, 8 carriers, 1 cruiser, 2 destroyers, 14 fighters and 4 tactical_bombers in 91 Sea Zone, round 1 :  12/26 hits
                    Units damaged: 8 carriers owned by the Americans
                        Americans roll dice for 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 tactical_bombers and 18 transports in 91 Sea Zone, round 1 :  8/20 hits
                    Units damaged: 7 carriers owned by the Japanese
                        4 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 91 Sea Zone
                        Americans roll dice for 4 submarines in 91 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 2 battleships, 3 bombers, 7 carriers, 1 cruiser, 2 destroyers, 14 fighters and 4 tactical_bombers in 91 Sea Zone, round 2 :  12/26 hits
                        Americans roll dice for 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 tactical_bombers and 18 transports in 91 Sea Zone, round 2 :  13/20 hits
                        2 submarines owned by the Americans , 2 destroyers owned by the Americans , 5 carriers owned by the Americans , 7 carriers owned by the Japanese , 2 destroyers owned by the Japanese , 2 submarines owned by the British , 4 fighters owned by the Japanese and 1 destroyer owned by the British lost in 91 Sea Zone
                        Japanese roll dice for 2 battleships, 3 bombers, 1 cruiser, 10 fighters and 4 tactical_bombers in 91 Sea Zone, round 3 :  13/20 hits
                        Americans roll dice for 3 carriers, 2 cruisers, 4 fighters, 3 tactical_bombers and 18 transports in 91 Sea Zone, round 3 :  8/12 hits
                        4 fighters owned by the Americans , 1 transport owned by the British , 3 carriers owned by the Americans , 1 cruiser owned by the Japanese , 2 cruisers owned by the Americans , 3 tactical_bombers owned by the Americans , 5 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 91 Sea Zone
                        4 transports owned by the British and 13 transports owned by the Americans lost in 91 Sea Zone
                    Japanese win with 3 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 137
                    Casualties for Japanese: 2 battleships, 8 carriers, 1 cruiser, 2 destroyers and 9 fighters
                    Casualties for British: 1 destroyer, 2 submarines and 5 transports
                    Casualties for Americans: 8 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 3 tactical_bombers and 13 transports

    Non Combat Move - Japanese
                3 bombers, 5 fighters and 4 tactical_bombers moved from 91 Sea Zone to Spain
                1 armour moved from Algeria to 92 Sea Zone
                1 armour and 11 transports moved from 92 Sea Zone to 97 Sea Zone
                1 armour moved from 97 Sea Zone to Yugoslavia
                1 aaGun, 3 armour, 7 artilleries, 14 infantry and 1 mech_infantry moved from Burma to India

    Place Units - Japanese
                2 fighters and 1 infantry placed in Egypt
                3 artilleries placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,5,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,4,5,2,1,3,1,6
                Japanese collect 13 PUs (11 lost to blockades); end with 13 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 14 infantry
        Hainan : 1 harbour
        Ceylon : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 aaGun, 1 airfield, 3 armour, 10 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 1 mech_infantry
        Wake Island : 1 flag, 1 airfield
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Morocco : 1 flag, 5 artilleries and 7 infantry
        French Madagascar : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        97 Sea Zone : 11 transports
        Yugoslavia : 1 armour
        Spain : 1 armour, 3 bombers, 5 fighters, 2 mech_infantrys and 4 tactical_bombers

    Production/PUs Summary :

    Germans : 51 / 78
        Russians : 28 / 28
        Japanese : 24 / 18
        Americans : 65 / 112
        Chinese : 23 / 86
        British : 36 / 36
        UK_Pacific : 2 / 0
        Italians : 19 / 27
        ANZAC : 33 / 43
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 47 times
                2 was rolled 39 times
                3 was rolled 43 times
                4 was rolled 44 times
                5 was rolled 38 times
                6 was rolled 39 times
            Average roll : 3.416
            Median : 3.000
            Variance : 0.265
            Standard Deviation : 0.515
            Total rolls : 250

    Null / Other
                1 was rolled 18 times
                2 was rolled 15 times
                3 was rolled 13 times
                4 was rolled 14 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.241
            Median : 3.000
            Variance : 0.427
            Standard Deviation : 0.653
            Total rolls : 83

    Japanese Combat
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 17 times
                4 was rolled 16 times
                5 was rolled 14 times
                6 was rolled 17 times
            Average roll : 3.762
            Median : 4.000
            Variance : 0.675
            Standard Deviation : 0.821
            Total rolls : 84

    Americans Combat
                1 was rolled 18 times
                2 was rolled 15 times
                3 was rolled 13 times
                4 was rolled 14 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.241
            Median : 3.000
            Variance : 0.427
            Standard Deviation : 0.653
            Total rolls : 83

  • '12

    and that, my dear boy, is why you should never quit before a big battle is rolled.   actually both gibraltar AND z91 went terribly for the axis so you should easily win it from here.  curse of the clever strikes me again…  :lol:

  • '12

    if that battle hadn’t skewed so badly for the allies, i would have had an
    impenetrable fleet in z91.

    hold on need to edit the landing spot of the japanese, 3 ftrs are to land in gib.

  • '12

    that’s why the dice have to be rolled.  8-)

  • '12

    oh and i made a mistake anyway, i thought you had 1 ftr and 2 tacs in french west africa - i missed the little white 7 by the american ftr.  :lol:

    you will have this one in the end jeff, don’t worry.

  • '12

    if the calculator is right, i was supposed to come out of that
    battle with about 24 units and i came out with 12.  soooo typical
    for me… :lol:

  • '12

    @Boldfresh:

    that’s why the dice have to be rolled.   8-)

    ps the edited noncom is here.

  • '12

    hold on, gotta edit that.  again!  geez

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