13L G40 Boldfresh vs. Jeff28 (Allies +11)

  • '12

    let’s see if i can’t knock this one out this morning.


  • If you surrender now I’ll let Hitler and Hirohito live out their days on St. Helena…

  • '12

    hehe, no i’m so confident in this game i’m already counting it in the win column.  :wink:

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese repair 11 damage on 11 factory_majors; Remaining resources: 22 PUs; 6 SuicideAttackTokens;
                Japanese buy 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour, 7 artilleries, 5 infantry and 1 mech_infantry moved from India to Burma
                1 armour and 10 infantry moved from Shan State to Burma
                1 bomber moved from Japan to 4 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from Americans
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 armour moved from Libya to Algeria
                      Japanese take Tunisia from Americans
                      Japanese take Algeria from British

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 3 armour, 7 artilleries, 15 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 3 armour, 7 artilleries, 15 infantry and 1 mech_infantry in Burma, round 1 :  8/26 hits
                        UK_Pacific roll dice for 1 mech_infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 3 armour, 7 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Morocco
                Battle in 4 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 4 Sea Zone
                    Japanese win, taking Morocco from Americans with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 4 Sea Zone to Japan
                1 aaGun moved from Shan State to Burma
                1 infantry moved from Alexandria to Egypt
                1 armour moved from Tobruk to 96 Sea Zone
                2 mech_infantrys moved from Libya to 96 Sea Zone
                1 armour, 2 mech_infantrys and 3 transports moved from 96 Sea Zone to 92 Sea Zone
                1 armour and 2 mech_infantrys moved from 92 Sea Zone to Spain
                3 bombers, 2 fighters and 3 tactical_bombers moved from Egypt to Spain
                3 fighters moved from Turkey to Egypt
                9 fighters and 1 tactical_bomber moved from Turkey to 92 Sea Zone
                5 artilleries and 7 infantry moved from Libya to 96 Sea Zone
                5 artilleries, 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 7 infantry and 7 transports moved from 96 Sea Zone to 92 Sea Zone
                5 artilleries and 7 infantry moved from 92 Sea Zone to Algeria

    Place Units - Japanese
                7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,5,5,1,3,6,2,4
                Japanese collect 29 PUs (8 lost to blockades); end with 30 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 14 infantry
        Hainan : 1 harbour
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 aaGun, 3 armour, 7 artilleries, 14 infantry and 1 mech_infantry
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Wake Island : 1 flag, 1 airfield
        Sakha : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        West India : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Anglo Egyptian Sudan : 1 flag
        Morocco : 1 flag, 1 infantry
        French Equatorial Africa : 1 flag
        French Madagascar : 1 flag
        Algeria : 1 flag, 1 armour, 5 artilleries and 7 infantry
        Tunisia : 1 flag
        92 Sea Zone : 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 9 fighters, 1 tactical_bomber and 11 transports
        Eastern Persia : 1 flag, 1 infantry
        Spain : 1 armour, 3 bombers, 2 fighters, 2 mech_infantrys and 3 tactical_bombers

    Production/PUs Summary :

    Germans : 52 / 81
        Russians : 25 / 29
        Japanese : 37 / 35
        Americans : 63 / 97
        Chinese : 23 / 63
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 21 / 26
        ANZAC : 28 / 33
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 3.649
            Median : 4.000
            Variance : 0.972
            Standard Deviation : 0.986
            Total rolls : 37

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 9 times
            Average roll : 3.731
            Median : 4.000
            Variance : 1.680
            Standard Deviation : 1.296
            Total rolls : 26

    UK_Pacific Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 1 battleship, 2 cruisers, 1 destroyer and 4 submarines; Remaining resources: 21 PUs;

    Combat Move - Americans
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 armour moved from Soviet Far East to Sakha
                      Russians take Sakha from Japanese
                6 fighters moved from 80 Sea Zone to Eastern Persia
                3 fighters moved from 80 Sea Zone to Eastern Persia
                7 fighters and 2 tactical_bombers moved from Union of South Africa to French West Africa
                1 infantry moved from Kwangsi to French Indo China
                      Americans take French Indo China from Japanese
                1 bomber moved from Korea to Japan
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 carriers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                7 infantry moved from Brazil to Venezuela
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                4 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Eastern Persia
                    Americans attack with 9 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 9 fighters in Eastern Persia, round 1 :  3/9 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Eastern Persia
                    Americans win with 9 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Japan causes 5 damage total.
                Battle in Morocco
                    Americans attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 cruisers in Morocco, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Morocco
                    Americans win, taking Morocco from Japanese with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Venezuela: 7 infantry
                EDIT: Adding units owned by Americans to British Guiana: 7 infantry
                EDIT: Turning off Edit Mode
                4 fighters and 3 tactical_bombers moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                9 fighters moved from Eastern Persia to Persia
                1 bomber moved from Japan to Korea
                2 submarines moved from 80 Sea Zone to 39 Sea Zone

    Place Units - Americans
                1 battleship, 2 cruisers, 1 destroyer and 4 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 66 PUs; end with 87 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 bomber
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 mech_infantry
        Midway : 1 airfield
        Sakha : 1 armour
        Siberia : 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 1 infantry
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag
        39 Sea Zone : 2 submarines
        26 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 destroyer and 4 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 armour, 8 artilleries and 15 infantry
        British Guiana : 7 infantry
        Morocco : 1 flag, 1 artillery and 1 infantry
        French West Africa : 7 fighters and 2 tactical_bombers
        Chile : 1 flag
        Afghanistan : 1 flag
        80 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 7 submarines and 4 transports
        93 Sea Zone : 1 flag
        Argentina : 1 flag
        101 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 4 submarines
        Brazil : 1 flag
        Venezuela : 1 flag
        Persia : 9 fighters
        91 Sea Zone : 8 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 3 tactical_bombers and 13 transports
        105 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 52 / 81
        Russians : 27 / 29
        Japanese : 32 / 35
        Americans : 66 / 112
        Chinese : 23 / 63
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 21 / 26
        ANZAC : 28 / 33
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 63 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 86 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 8 infantry
        Kiangsu : 1 flag, 9 infantry
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 5 infantry
        Yunnan : 13 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Kwangtung : 1 fighter and 14 infantry

    Production/PUs Summary :

    Germans : 52 / 81
        Russians : 27 / 29
        Japanese : 32 / 35
        Americans : 66 / 112
        Chinese : 23 / 86
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 21 / 26
        ANZAC : 28 / 33
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British repair 6 damage on 3 factory_majors and 3 harbours; Remaining resources: 27 PUs;
                British buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Japanese
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Japanese
                1 infantry moved from Saudi Arabia to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 infantry moved from Iraq to Syria
                      British take Syria from Germans
                2 infantry moved from Persia to Northwest Persia
                3 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                3 fighters moved from Union of South Africa to Persia
                1 infantry moved from Tanganyika Territory to Kenya
                1 armour and 1 mech_infantry moved from Persia to West India
                      British take Eastern Persia from Japanese
                      UK_Pacific take West India from Japanese

    Combat - British
                Battle in Northwest Persia
                    British attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 infantry
                        British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 1 :  4/7 hits
                        Germans roll dice for 1 infantry in Northwest Persia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                6 armour and 2 mech_infantrys moved from Persia to West India
                4 artilleries and 4 infantry moved from Persia to 80 Sea Zone
                3 fighters moved from Northwest Persia to Persia
                2 tactical_bombers moved from Northwest Persia to Persia
                1 bomber moved from Gibraltar to United Kingdom

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Persia
                British undo move 1.
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 7 armour and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 2 aaGuns, 1 airfield, 1 harbour, 7 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 airfield, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
        Anglo Egyptian Sudan : 1 infantry
        Rhodesia : 3 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Syria : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        80 Sea Zone : 4 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport
        Mozambique : 1 flag
        Saudi Arabia : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Angola : 1 flag
        Iraq : 1 flag, 1 airfield and 1 factory_minor
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 2 infantry
        Persia : 1 flag, 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 6 fighters, 13 infantry and 2 tactical_bombers
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer, 2 submarines and 5 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 81
        Russians : 27 / 29
        Japanese : 28 / 35
        Americans : 66 / 112
        Chinese : 23 / 86
        British : 36 / 36
        UK_Pacific : 2 / 0
        Italians : 21 / 26
        ANZAC : 28 / 33
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 bombers moved from Spain to United Kingdom

    Combat - Italians
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 7,3 and causes: 10 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 10 damage total.

    Non Combat Move - Italians
                2 bombers moved from United Kingdom to Spain
                3 infantry moved from Northern Italy to Yugoslavia
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 91 Sea Zone
                4 armour and 4 mech_infantrys moved from Caucasus to Greece

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 carrier and 1 transport placed in 91 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,3,4,5,4,4,4
                Italians collect 17 PUs (4 lost to blockades); end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Greece : 1 flag, 4 armour and 4 mech_infantrys
        Yugoslavia : 3 infantry and 2 mech_infantrys
        Spain : 1 flag, 4 aaGuns, 2 artilleries, 2 bombers, 1 factory_minor and 2 infantry
        91 Sea Zone : 1 carrier, 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 50 / 81
        Russians : 27 / 29
        Japanese : 28 / 35
        Americans : 66 / 112
        Chinese : 23 / 86
        British : 36 / 36
        UK_Pacific : 2 / 0
        Italians : 21 / 27
        ANZAC : 28 / 33
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    Jeff, I promise you are not going to soon forget this game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 bomber moved from Korea to Japan

    Combat - ANZAC
                Battle in Malaya
                Battle in Formosa
                Battle in Shan State
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Japan causes 0 damage total.

    Non Combat Move - ANZAC
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone
                2 fighters moved from Philippines to Korea
                3 fighters moved from Philippines to French Indo China
                2 fighters moved from 80 Sea Zone to Persia

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 transport placed in 6 Sea Zone
                2 infantry placed in Korea
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 33 PUs; end with 33 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 aaGun
        Formosa : 1 flag, 1 infantry
        Korea : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 2 infantry
        Shan State : 1 flag, 2 infantry
        Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 artillery and 1 infantry
        French Indo China : 3 fighters
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 destroyer and 2 transports
        20 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        6 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 transport
        80 Sea Zone : 1 carrier and 1 cruiser
        Persia : 3 fighters

    Production/PUs Summary :

    Germans : 50 / 81
        Russians : 27 / 29
        Japanese : 23 / 35
        Americans : 66 / 112
        Chinese : 23 / 86
        British : 36 / 36
        UK_Pacific : 2 / 0
        Italians : 21 / 27
        ANZAC : 33 / 43
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 81
        Russians : 27 / 29
        Japanese : 23 / 35
        Americans : 66 / 112
        Chinese : 23 / 86
        British : 36 / 36
        UK_Pacific : 2 / 0
        Italians : 21 / 27
        ANZAC : 33 / 43
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • I’d like to re-do USA, I miscounted from S. africa to 91. Thought my air could get there and it’s screwed up my whole strategy.

    I’ll put the trannes off C. Mexico and the ACs back in the Eastern USA.

    –Jeff

  • '12

    Uh, what are you saying you want to do?

  • '12

    just so you know, my entire strategy was based on what you were doing.  I will try to listen to reason, but i think this ship has sailed…?

  • '12

    @Boldfresh:

    just so you know, my entire strategy was based on what you were doing.  I will try to listen to reason, but i think this ship has sailed…?

    what you were doing was the reason i had this one in the win column already.  i find it hard to believe i could possibly lose this game from where the board currently sits.

    however, before i proceed, i am certainly willing to listen to anything you may wish to say.

    cheers


  • I couldn’t lose the game from you earlier either but allowed you an edit.

    I made a mistake on my USA move thinking the air in S. Africa could reach. I need to re-do my fleet move.

    –Jeff


  • You can then re-do Italy. I’ll keep the combat the same.

    –Jeff

  • '12

    hold on now Jeff.  this is a very different situation.  VERY different.  me losing the italian air is not ever remotely comparable to this.  it was an illegal move that neither one of us knew about and i think you were very reasonable and we handled it immediately.  either way, it would not have resulted in me losing the game.

    this on the other hand, is a crippling move (which i would need to have to stay in this game).  in addition, you would have realized that your air could not get to z91 ON YOUR USA MOVE so you should have made the adjustment then.

    now, i submit to you that you did not realized i could make the move i am about to make, and thus it would not be fair to ask to redo the american move at this point.

    please tell me if i am missing something?


  • Yes, you are missing that I am asking to re-do one american turn just like I gave you the chance to re-do your Italian turn earlier.

    I didn’t probably adjust to my miscounting.

  • '12

    I still don’t even know for sure how you would want to change the board, but i highly doubt it is going to be possible at this point.  not only did you realize your air could not reach on the USA move, but Italy made a move which exposed what the Axis plans are.  In addition, i made a post which caused you to look closely at the board, and most likely you have realized what my long term plans have been leading up to.

    i am almost certain that due to these factors i am probably going to have to say no to a USA move re-do.  there was nothing illegal about your move, and the most important factor is that you realized the air could not reach the carriers on your turn already.

    however, as i said, i am always willing to listen and will wait to move until we have a firm resolution.  i would certainly be open to an independent third party review on these events.  but the facts above will almost certainly result in most if not all players on this forum saying a USA re-do is not a request that should be honored.

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