@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
13L G40 Boldfresh vs. Jeff28 (Allies +11)
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just realized there should be a ftr/tac on the fleet off south africa. musta forgot to land them at the end of the move so tripleA deleted em.
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guess i better get my game face on. if the dice continue like they have this round, this could turn into a fight.
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Yeah I aready fixed it for you
–Jeff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 bombers and 1 fighter moved from Southern Italy to Ukraine
1 infantry moved from Yugoslavia to Northern Italy
3 armour and 3 mech_infantrys moved from Southern Italy to Yugoslavia
4 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,4,1,5
Italians collect 9 PUs (5 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 4 aaGuns, 2 artilleries, 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Archangel : 1 flag, 1 armour
Ukraine : 2 bombers and 1 fighter
Greece : 1 flag
Yugoslavia : 3 armour and 4 mech_infantrysProduction/PUs Summary :
Germans : 55 / 76
Russians : 17 / 23
Japanese : 43 / 60
Americans : 59 / 84
Chinese : 24 / 24
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 17 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.833
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.833
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
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Really thought you would invade egypt J7 and try to get at my planes.
50/50 on the scramble.
–Jeff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 29 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 55 / 76
Russians : 17 / 23
Japanese : 39 / 60
Americans : 59 / 84
Chinese : 24 / 24
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 21 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 76
Russians : 17 / 23
Japanese : 39 / 60
Americans : 59 / 84
Chinese : 24 / 24
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 21 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 6 mech_infantrys; Remaining resources: 52 PUs;Combat Move - Germans
2 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Ukraine to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
3 artilleries moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
8 armour and 6 mech_infantrys moved from Caucasus to Bryansk
1 armour and 8 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
11 artilleries and 9 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Ukraine to Volgograd
2 tactical_bombers moved from Ukraine to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
1 bomber moved from Western Germany to Vologda
6 mech_infantrys moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to BryanskCombat - Germans
Battle in Volgograd
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 14 artilleries, 12 infantry and 27 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 14 artilleries, 12 infantry and 27 mech_infantrys in Bryansk, round 1 : 16/63 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 14 artilleries, 12 infantry and 27 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
2 tactical_bombers moved from Smolensk to Ukraine
5 mech_infantrys moved from Eastern Poland to Archangel
3 mech_infantrys moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 bomber moved from Vologda to Archangel
6 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Archangel
10 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Volgograd to Ukraine
2 bombers moved from Kazakhstan to UkrainePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,1,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 57 PUs (4 lost to blockades); end with 109 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 129 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 factory_major
Southern Italy : 1 aaGun
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 10 armour, 14 artilleries, 12 infantry and 33 mech_infantrys
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 armour, 1 artillery, 1 bomber, 3 infantry and 13 mech_infantrys
Eastern Poland : 1 flag, 10 armour
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 2 aaGuns, 2 bombers, 1 factory_minor, 3 mech_infantrys and 3 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 61 / 129
Russians : 11 / 23
Japanese : 39 / 60
Americans : 59 / 84
Chinese : 24 / 24
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 21 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 9 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 17 times
Average roll : 3.721
Median : 4.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 86Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.724
Median : 4.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 76Russians Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.250
Median : 5.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 armour and 1 mech_infantry moved from Tambov to Russia
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Samara to Volgograd
2 infantry moved from Buyant-Uhaa to ManchuriaCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 1 : 1/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 1 : 2/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns, 6 artilleries and 13 infantry moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Tobruk to EgyptPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUsTerritory Summary for Russians :
Manchuria : 2 infantry
Yakut S.S.R. : 2 infantry
Timguska : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 armour
Tobruk : 1 flag
Russia : 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 3 fighters, 68 infantry, 3 mech_infantrys and 3 tactical_bombers
Vologda : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 57 / 129
Russians : 15 / 18
Japanese : 39 / 60
Americans : 59 / 84
Chinese : 24 / 24
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 21 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 4 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Amur to Manchuria
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
5 fighters moved from 6 Sea Zone to Manchuria
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from French Indo China to Philippines
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 battleship and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in Philippines
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 2 infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 2 bombers and 1 infantry in Philippines, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 5 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 1 : 1/7 hits
Chinese roll dice for 3 infantry in Manchuria, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 1 submarineNon Combat Move - Japanese
4 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
5 fighters moved from Manchuria to 19 Sea Zone
5 fighters moved from 19 Sea Zone to 20 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from Philippines to French Indo China
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to 75 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 7 transports moved from 71 Sea Zone to 75 Sea Zone
3 armour moved from Malaya to French Indo China
3 armour moved from India to Shan State
1 aaGun moved from Yunnan to French Indo China
1 mech_infantry moved from Buryatia to AmurPlace Units - Japanese
3 infantry placed in French Indo China
4 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 armour
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 tactical_bomber
Manchuria : 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag
Szechwan : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 3 armour
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour, 1 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 3 armour, 2 bombers, 1 factory_minor and 3 infantry
37 Sea Zone : 1 flag
35 Sea Zone : 1 transport
20 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 transport
West India : 1 flag, 12 artilleries and 12 infantry
French Madagascar : 1 flag
75 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 3 tactical_bombers and 7 transportsProduction/PUs Summary :
Germans : 57 / 129
Russians : 15 / 18
Japanese : 49 / 54
Americans : 57 / 84
Chinese : 16 / 24
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 21 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.889
Median : 4.000
Variance : 1.705
Standard Deviation : 1.306
Total rolls : 45Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 4.161
Median : 4.000
Variance : 1.767
Standard Deviation : 1.329
Total rolls : 31Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 airfield, 4 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 9 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 2/2 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 1 : 1/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 fighters moved from Queensland to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 92 Sea Zone to 91 Sea Zone
2 carriers moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Persia to Russia
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest PersiaPlace Units - Americans
1 fighter and 2 tactical_bombers placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 airfield and 3 fighters placed in IraqTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Queensland : 1 bomber
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 mech_infantry
Midway : 1 airfield
43 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 14 submarines, 2 tactical_bombers and 3 transports
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Gibraltar : 2 fighters
Morocco : 1 flag, 3 artilleries and 3 infantry
Tunisia : 1 flag
Libya : 1 flag
Russia : 3 fighters and 1 tactical_bomber
Caucasus : 1 infantry
80 Sea Zone : 2 destroyers and 2 transports
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 3 submarines
Iraq : 1 flag, 1 airfield, 1 factory_minor and 3 fighters
101 Sea Zone : 1 submarine
Brazil : 1 flag
Northwest Persia : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
91 Sea Zone : 2 carriers, 1 cruiser, 1 fighter and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 129
Russians : 17 / 18
Japanese : 49 / 54
Americans : 57 / 78
Chinese : 16 / 24
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 21 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Shensi
5 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Manchuria, round 1 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 1 : 0/1 hits
Chinese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Kwangsi, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kwangsi to KweichowPlace Units - Chinese
1 infantry placed in Hunan
7 infantry placed in Kiangsi
Chinese undo move 2.
7 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,1,6,5,6,5,2,3,6,2,6,5,4,1,3,5
Chinese collect 21 PUs (1 lost to blockades); end with 21 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 5 infantry
Shensi : 4 infantry
Yunnan : 1 infantry
Kweichow : 1 fighter and 13 infantry
Hunan : 1 infantry
Szechwan : 1 infantry
Anhwe : 3 infantryProduction/PUs Summary :
Germans : 55 / 129
Russians : 17 / 18
Japanese : 43 / 54
Americans : 57 / 78
Chinese : 22 / 21
British : 32 / 35
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 21 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from Persia to Russia
3 armour, 1 artillery, 13 infantry and 5 mech_infantrys moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from British Somaliland to Ethiopia
1 armour moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 fighter and 2 tactical_bombers moved from Rhodesia to Egypt
1 bomber moved from Egypt to Gibraltar
4 submarines moved from 80 Sea Zone to 81 Sea Zone
3 aaGuns moved from Persia to Northwest PersiaPlace Units - British
3 infantry placed in Persia
4 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 bomber, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Algeria : 1 flag
Ethiopia : 1 flag, 1 infantry
Russia : 1 fighter
80 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 4 submarines
Northwest Persia : 3 aaGuns, 3 armour, 1 artillery, 13 infantry and 5 mech_infantrys
Persia : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 3 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 55 / 129
Russians : 17 / 18
Japanese : 43 / 54
Americans : 57 / 78
Chinese : 22 / 21
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 21 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;Combat Move - Italians
1 armour moved from Archangel to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to BryanskCombat - Italians
Non Combat Move - Italians
2 bombers and 1 fighter moved from Ukraine to Southern Italy
4 aaGuns moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Yugoslavia to Southern Italy
2 mech_infantrys moved from Yugoslavia to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
3 armour moved from Yugoslavia to Western Germany
2 artilleries and 4 infantry moved from Northern Italy to FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,6,2
Italians collect 6 PUs (9 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 artilleries and 4 infantry
Western Germany : 3 armour
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 4 mech_infantrys
Bryansk : 1 armour
Archangel : 1 flag
Smolensk : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 55 / 129
Russians : 16 / 18
Japanese : 43 / 54
Americans : 57 / 78
Chinese : 22 / 21
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 15 / 15
ANZAC : 21 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
37 Sea Zone : 1 transport
54 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 55 / 129
Russians : 16 / 18
Japanese : 40 / 54
Americans : 57 / 78
Chinese : 22 / 21
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 15 / 15
ANZAC : 24 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 129
Russians : 16 / 18
Japanese : 40 / 54
Americans : 57 / 78
Chinese : 22 / 21
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 15 / 15
ANZAC : 24 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Bold’s Bank of Europe
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Caucasus
1 bomber, 1 mech_infantry and 3 tactical_bombers moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 bomber and 1 infantry moved from Archangel to VologdaCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 1 : 5/6 hits
Russians roll dice for 2 infantry in Volgograd, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Novgorod
1 bomber moved from Volgograd to Novgorod
3 tactical_bombers moved from Volgograd to Bryansk
1 aaGun moved from Ukraine to Bryansk
5 armour moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Bryansk to Ukraine
5 armour moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Archangel to Karelia
3 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Archangel to Novgorod
1 bomber moved from Vologda to Novgorod
1 armour moved from Archangel to Bryansk
5 mech_infantrys moved from Archangel to Novgorod
5 mech_infantrys moved from Archangel to Bryansk
6 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in France
4 armour and 6 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
3 fighters placed in Novgorod
3 fighters placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,2,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 54 PUs (7 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 9 infantry
Western Germany : 1 aaGun, 1 airfield, 4 armour, 1 factory_major, 1 harbour and 6 mech_infantrys
Germany : 1 factory_major and 3 mech_infantrys
Southern Italy : 1 aaGun
Belarus : 1 flag
Karelia : 1 flag, 6 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 16 armour, 14 artilleries, 11 infantry, 32 mech_infantrys and 3 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 aaGun, 5 armour, 1 factory_minor, 3 fighters and 5 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 5 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 infantry
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 61 / 74
Russians : 10 / 18
Japanese : 40 / 54
Americans : 57 / 78
Chinese : 22 / 21
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 15 / 15
ANZAC : 24 / 40
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.211
Median : 2.000
Variance : 2.833
Standard Deviation : 1.683
Total rolls : 19Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 6 times
2 was rolled 3 times
5 was rolled 2 times
Average roll : 2.000
Median : 1.000
Variance : 3.300
Standard Deviation : 1.817
Total rolls : 11Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6