@wizmark Make sure the captain of the French DD gets a medal.
13L G40 Boldfresh vs. Jeff28 (Allies +11)
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waiting for bid placement.
game is no tech.
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New Guinea inf
sub to 98
2 ipcs to London
Good luck and have fun.
–Jeff
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ok i’m plotting and scheming… G1 shortly.
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ok i’m plotting and scheming… G1 shortly.
our game will start shortly. i have had a couple of crazy
days and i have a couple games that are really heavy at
the moment. -
hey Jeff, i’m losing a dogfight against karl want to finish that up before starting here… shouldn’t be long.
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Test summary from TripleA, engine version: 1.6.1.4, time: 11:04:52
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for British from 28 to 30
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Romania to Bessarabia
1 bomber moved from Germany to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 armour moved from Poland to Eastern Poland
3 armour moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
3 infantry moved from Poland to Baltic States
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France -
scramble orders?
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scramble 4 figs into 109
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dang i screwed up the scramble. it has your fighter to z111.
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i will go ahead and roll the z109 and z111 battles on the aa.org dicey and edit the results to the tripleA game. i will run z91 in tripleA since it is right. so disregard the dice for the z111 and z109 battles from MARTI.
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ok here we go. rolling for z109 and z111.
z111 - sub, ftr, tac, bat, bom vs. des, cru, bat
attack
Rolls: 1@2 1@3 3@4; Total Hits: 41@2: (5)1@3: (3)3@4: (4, 1, 3)defend
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (5)1@4: (2) -
z111 cleared, battleship damaged.
z109 - sub, 2 ftr, 2 tac vs. des, 4 ftr
attack
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (2, 6)2@4: (4, 5) -
3 hits round 1 what will you lose?
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obviously you have to lose the destroyer, but then i assume french ftr?
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i cleared z109 without a single loss in the marti rolls, would be nice if that would happen when it counts!! :-o
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save the brit figs
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ok here is the defense roll
defense - des, 4 ftr
Rolls: 1@2 4@4; Total Hits: 21@2: (3)4@4: (5, 2, 1, 5) -
I have not gotten any marti rolls in my inbox.
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really? let me see what mine say. i just finished the game with karl let me see i bet they are going to him! :x