@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
awwwww. well, still a good story.
Edit me down to 3 subs in 97 then. Darn.
hey now, you still did great. remember, i should have had 4 more aircraft to scramble instead of fiddling around and crashing in spain. :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Turkey
2 artilleries and 3 infantry moved from Normandy Bordeaux to Spain
2 bombers and 1 fighter moved from Southern Italy to Spain
Combat - Italians
Battle in Spain
Italians attack with 2 artilleries, 2 bombers, 1 fighter and 3 infantry
Neutral_True defend with 3 infantry
Italians roll dice for 2 artilleries, 2 bombers, 1 fighter and 3 infantry in Spain, round 1 : 4/8 hits
Neutral_True roll dice for 3 infantry in Spain, round 1 : 1/3 hits
3 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Neutral_True with 2 artilleries, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 bombers and 1 fighter moved from Spain to Southern France
4 aaGuns and 2 infantry moved from Northern Italy to Southern France
3 armour and 4 mech_infantrys moved from Greece to Turkey
Place Units - Italians
1 airfield placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,4,6,2,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 5 PUs (13 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 4 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Turkey : 4 armour and 4 mech_infantrys
Greece : 1 flag
Northwest Persia : 1 flag
Spain : 1 flag, 2 artilleries and 2 infantry
Production/PUs Summary :
Germans : 52 / 78
Russians : 20 / 23
Japanese : 29 / 28
Americans : 76 / 101
Chinese : 23 / 47
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.462
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Neutral_True Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
just realized i forgot to edit the ftr to a tac and take one of your subs away.
i suggest that the most fair way to handle the convoy roll is to randomly select 2 of the 8 dice that were rolled for z97 to be tossed out? let me know what you think, we can roll an 8 sided die and take the first two unique numbers that come up as the dice to eliminate?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
3 fighters moved from Philippines to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 5 fighters in 41 Sea Zone, round 1 : 5/6 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to 80 Sea Zone
1 carrier and 1 cruiser moved from 37 Sea Zone to 79 Sea Zone
3 fighters moved from 41 Sea Zone to Sumatra
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 artillery moved from New South Wales to Queensland
1 fighter moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from 80 Sea Zone to Iraq
Place Units - ANZAC
1 bomber and 2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 aaGun, 1 fighter and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery, 3 fighters and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 1 destroyer and 1 transport
80 Sea Zone : 2 fighters
Iraq : 1 fighter
79 Sea Zone : 1 carrier and 1 cruiser
Production/PUs Summary :
Germans : 52 / 78
Russians : 20 / 23
Japanese : 29 / 28
Americans : 76 / 101
Chinese : 23 / 47
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 25 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 52 / 78
Russians : 20 / 23
Japanese : 29 / 28
Americans : 76 / 101
Chinese : 23 / 47
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 25 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
Whatever you want to do.
Could just add 2 ipcs back or something.
–Jeff
Or go ahead with the 8 sided dice. Doesn’t matter.
actually, since the exact average per dice is 1, we can just say 2 bucks and it’s done. quick and easy, i’m all for it.
Cool. Do your worst Rommell.
i sure hope this norway attack goes decently, i could use some serious help catching back up to odds.
lost 3 more planes… :roll: geez this stinks.
i think i may lose tac instead of ftr. i will make the edit after the convoy roll since it won’t let me now (says territory is start or end of move) convoy roll will not be of any effect, we know i’m losing 2 for yugo. :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 16 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Karelia to Norway
1 mech_infantry moved from Sweden to Norway
1 tactical_bomber moved from Novgorod to Norway
1 bomber moved from Western Germany to Norway
2 bombers and 5 fighters moved from Southern France to 112 Sea Zone
2 bombers and 5 fighters moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Turkey to Trans-Jordan
Germans take Syria from French
Germans take Trans-Jordan from British
1 submarine moved from 113 Sea Zone to 105 Sea Zone
Combat - Germans
Battle in Norway
Germans attack with 3 bombers, 5 fighters, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 2 fighters and 3 infantry; Americans defend with 2 artilleries and 1 infantry
AA guns fire in Norway : 1/3 hits
1 fighter owned by the Germans lost in Norway
Germans roll dice for 3 bombers, 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Norway, round 1 : 7/12 hits
Americans roll dice for 1 aaGun, 2 artilleries, 2 fighters and 4 infantry in Norway, round 1 : 3/8 hits
3 infantry owned by the British , 2 artilleries owned by the Americans , 1 infantry owned by the Americans , 3 mech_infantrys owned by the Germans and 1 aaGun owned by the British lost in Norway
Germans roll dice for 3 bombers, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 3/9 hits
Americans roll dice for 2 fighters in Norway, round 2 : 2/2 hits
2 fighters owned by the British and 2 fighters owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 3 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 fighters and 3 mech_infantrys
Casualties for British: 1 aaGun, 2 fighters and 3 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 12 to 14
EDIT: Turning off Edit Mode
2 bombers could not land in Norway and were removed
2 fighters moved from Norway to Finland
2 mech_infantrys moved from Novgorod to Finland
1 tactical_bomber moved from Norway to Finland
9 infantry moved from Normandy Bordeaux to Spain
6 infantry moved from France to Normandy Bordeaux
7 infantry moved from Germany to Slovakia Hungary
14 infantry moved from Western Germany to Greater Southern Germany
2 aaGuns, 1 armour, 14 artilleries, 6 infantry, 15 mech_infantrys and 2 tactical_bombers moved from Caucasus to Turkey
3 mech_infantrys moved from Turkey to Trans-Jordan
16 mech_infantrys moved from Turkey to Trans-Jordan
5 armour moved from Turkey to Trans-Jordan
2 armour moved from Turkey to Trans-Jordan
1 bomber moved from Norway to Western Germany
1 bomber moved from Western Germany to Southern Italy
2 aaGuns moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Southern France to Yugoslavia
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
2 armour moved from France to Spain
1 armour moved from France to Yugoslavia
2 tactical_bombers moved from Turkey to Southern Italy
4 armour moved from Turkey to Trans-Jordan
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
10 infantry placed in Germany
1 armour, 3 infantry and 6 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 tactical_bomber
EDIT: Adding units owned by Germans to Finland: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 artillery and 6 infantry
EDIT: Adding units owned by Germans to Karelia: 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 tactical_bombers
EDIT: Adding units owned by Germans to Turkey: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,6,2,4,3,6,6,4,6,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,4,6,4
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag, 12 armour and 20 mech_infantrys
Normandy Bordeaux : 6 infantry and 3 mech_infantrys
Southern France : 1 mech_infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 14 infantry
Slovakia Hungary : 7 infantry and 3 mech_infantrys
Western Germany : 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour, 3 infantry and 6 mech_infantrys
Germany : 2 aaGuns, 1 factory_major and 10 infantry
Norway : 1 mech_infantry
Northern Italy : 1 aaGun
Southern Italy : 1 bomber
Karelia : 1 flag, 1 artillery and 6 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
Turkey : 1 flag, 2 aaGuns, 9 armour, 14 artilleries, 6 infantry, 15 mech_infantrys and 2 tactical_bombers
Bulgaria : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag, 1 airfield, 2 armour and 2 mech_infantrys
Spain : 2 armour and 9 infantry
Finland : 1 flag, 3 fighters and 2 mech_infantrys
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 57 / 67
Russians : 20 / 23
Japanese : 29 / 28
Americans : 73 / 101
Chinese : 23 / 47
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 18 / 14
ANZAC : 25 / 38
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.816
Median : 4.000
Variance : 0.396
Standard Deviation : 0.629
Total rolls : 49
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.905
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.700
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
hang on for a quick edit
here ya go. EVERYTHING should be up to date now.
lovely the s france ab was hidden behing the n italy factory on my screen
maybe, but it was placed on I11 so there was nothing the allies could do about it even if they had seen it. that would have been a nice spot to lose no aircraft (i believe the odds said i should lose about 2). :|
games that have a lot of middle east action are always the most fun… :lol: