13L G40 Boldfresh vs. Jeff28 (Allies +11)

  • '12

    i cant believe that after taking down three german aircraft and a japanese aircraft with incredible unlikelihood, you have now also taken down an italian aircraft and only lost a destroyer.  it is flabberghasting.  but that’s how this game so often goes for me, so i’m used to it now…  :lol:

  • '12

    i may want to lose the ftr instead of the tac, let me have a look a the map.


  • Your choice. Although if you lose the fig I might lose a sub and try your luck again. Lol.

  • '12

    ok, depending on what i decide i will resolve the battle before i do italy obviously.  so you can tell me if i keep the tac, whether you will press with the destroyer…


  • Yes, sure why not.

  • '12

    ok let’s do it - will make a better story if you hit again.

    continuation of z97

    attack - des
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    defend - tac
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • '12

    awwwww.  well, still a good story.


  • Edit me down to 3 subs in 97 then. Darn.

  • '12

    hey now, you still did great.  remember, i should have had 4 more aircraft to scramble instead of fiddling around and crashing in spain.  :lol:

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 airfield; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 armour moved from Northwest Persia to Turkey
                2 artilleries and 3 infantry moved from Normandy Bordeaux to Spain
                2 bombers and 1 fighter moved from Southern Italy to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 2 artilleries, 2 bombers, 1 fighter and 3 infantry
                    Neutral_True defend with 3 infantry
                        Italians roll dice for 2 artilleries, 2 bombers, 1 fighter and 3 infantry in Spain, round 1 :  4/8 hits
                        Neutral_True roll dice for 3 infantry in Spain, round 1 :  1/3 hits
                        3 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
                    Italians win, taking Spain from Neutral_True with 2 artilleries, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 3 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 bombers and 1 fighter moved from Spain to Southern France
                4 aaGuns and 2 infantry moved from Northern Italy to Southern France
                3 armour and 4 mech_infantrys moved from Greece to Turkey

    Place Units - Italians
                1 airfield placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,4,6,2,4,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
                Italians collect 5 PUs (13 lost to blockades); end with 5 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 4 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Turkey : 4 armour and 4 mech_infantrys
        Greece : 1 flag
        Northwest Persia : 1 flag
        Spain : 1 flag, 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 52 / 78
        Russians : 20 / 23
        Japanese : 29 / 28
        Americans : 76 / 101
        Chinese : 23 / 47
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 25 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.462
            Median : 3.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Neutral_True Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

  • '12

    just realized i forgot to edit the ftr to a tac and take one of your subs away.

    i suggest that the most fair way to handle the convoy roll is to randomly select 2 of the 8 dice that were rolled for z97 to be tossed out?  let me know what you think, we can roll an 8 sided die and take the first two unique numbers that come up as the dice to eliminate?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                2 fighters moved from 37 Sea Zone to 41 Sea Zone
                3 fighters moved from Philippines to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 5 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 5 fighters in 41 Sea Zone, round 1 :  5/6 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 41 Sea Zone to 80 Sea Zone
                1 carrier and 1 cruiser moved from 37 Sea Zone to 79 Sea Zone
                3 fighters moved from 41 Sea Zone to Sumatra
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to Caroline Islands
                1 artillery moved from New South Wales to Queensland
                1 fighter moved from 79 Sea Zone to 80 Sea Zone
                1 fighter moved from 80 Sea Zone to Iraq

    Place Units - ANZAC
                1 bomber and 2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 28 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 aaGun, 1 fighter and 1 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery, 3 fighters and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 destroyer
        33 Sea Zone : 1 destroyer and 1 transport
        80 Sea Zone : 2 fighters
        Iraq : 1 fighter
        79 Sea Zone : 1 carrier and 1 cruiser

    Production/PUs Summary :

    Germans : 52 / 78
        Russians : 20 / 23
        Japanese : 29 / 28
        Americans : 76 / 101
        Chinese : 23 / 47
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 25 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 78
        Russians : 20 / 23
        Japanese : 29 / 28
        Americans : 76 / 101
        Chinese : 23 / 47
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 25 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0


  • Whatever you want to do.

    Could just add 2 ipcs back or something.

    –Jeff


  • Or go ahead with the 8 sided dice. Doesn’t matter.

  • '12

    actually, since the exact average per dice is 1, we can just say 2 bucks and it’s done.  quick and easy, i’m all for it.


  • Cool. Do your worst Rommell.

  • '12

    i sure hope this norway attack goes decently, i could use some serious help catching back up to odds.

  • '12

    lost 3 more planes…  :roll: geez this stinks.

  • '12

    i think i may lose tac instead of ftr.  i will make the edit after the convoy roll since it won’t let me now (says territory is start or end of move) convoy roll will not be of any effect, we know i’m losing 2 for yugo.  :roll:

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