use last please
13L G40 Boldfresh vs. Jeff28 (Allies +11)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Syria to Iraq
1 bomber moved from Egypt to Iraq
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Western Germany to Trans-Jordan
1 armour moved from Eastern Poland to Archangel
Italians take Archangel from RussiansCombat - Italians
Battle in Iraq
Italians attack with 1 artillery and 1 bomber
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Iraq, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 artillery owned by the Italians lost in Iraq
retreated to Iraq
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 1 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
2 transports moved from 98 Sea Zone to 99 Sea Zone
4 infantry moved from Greece to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Greece to Bulgaria
2 aaGuns and 2 artilleries moved from Northern Italy to Southern Italy
1 bomber moved from Iraq to EgyptPlace Units - Italians
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 6 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Archangel : 1 flag, 1 armour
93 Sea Zone : 1 flag
Bulgaria : 1 infantry
Greece : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 47 / 65
Russians : 32 / 44
Japanese : 56 / 64
Americans : 54 / 76
Chinese : 8 / 9
British : 30 / 34
UK_Pacific : 6 / 5
Italians : 18 / 23
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 47 / 65
Russians : 32 / 44
Japanese : 56 / 64
Americans : 54 / 76
Chinese : 8 / 9
British : 30 / 34
UK_Pacific : 6 / 5
Italians : 18 / 23
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Iraq to Syria
French take Syria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Syria : 1 infantry
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 65
Russians : 32 / 44
Japanese : 56 / 64
Americans : 54 / 76
Chinese : 8 / 9
British : 30 / 34
UK_Pacific : 6 / 5
Italians : 17 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
G5
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 7 PUs;Combat Move - Russians
6 infantry moved from Novosibirsk to Vologda
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 armour moved from British Somaliland to Ethiopia
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Vologda
Russians attack with 6 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 6 infantry in Vologda, round 1 : 2/6 hits
Germans roll dice for 1 mech_infantry in Vologda, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 1 : 3/3 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 aaGun and 1 artillery moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
1 fighter and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery
EDIT: Adding units owned by Russians to Vologda: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 25 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUsTerritory Summary for Russians :
Italian Somaliland : 1 flag
Ethiopia : 1 armour
Russia : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 3 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers
Tambov : 1 infantry
Novosibirsk : 2 aaGuns and 12 infantry
Vologda : 1 aaGun, 2 artilleries and 6 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 68
Russians : 25 / 38
Japanese : 56 / 64
Americans : 54 / 76
Chinese : 8 / 9
British : 29 / 34
UK_Pacific : 6 / 5
Italians : 17 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well jeff we have a problem. i put a destroyer in z94 to block your american fleet but i don’t see that i posted the map here in the thread. i may have accidentally posted it in another thread, i need to investigate this. obviously i have stacked egypt with the understanding that the american fleet is blocked.
-
yes, i knew i had posted it. thought i was going crazy there for a second.
i accidentally posted it into my game with Axisplaya see this thread (last 2 posts were meant for our game). you can see i did it right after completing that I4 turn.
http://www.axisandallies.org/forums/index.php?topic=29168.0
i don’t see how that destroyer block may have affected either the anzac or french turn that would in turn affect the german turn but if you can think of something let me know.
-
Ok its fine move the DD.
–Jeff
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Kweichow
1 mech_infantry moved from Burma to Kweichow
2 fighters moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 armour, 6 artilleries and 11 infantry moved from Burma to India
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 artillery and 5 infantry moved from Kwangsi to 36 Sea Zone
4 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
5 artilleries, 9 infantry and 7 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
6 artilleries and 10 infantry moved from 39 Sea Zone to India
3 tactical_bombers moved from Yunnan to KweichowCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Kweichow
Japanese attack with 2 bombers, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 1 : 2/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Kweichow from Chinese with 2 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Ceylon
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Ceylon from UK_Pacific, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Aleutian Islands
Battle in India
Japanese attack with 1 armour, 12 artilleries and 21 infantry
British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 armour, 12 artilleries and 21 infantry in India, round 1 : 7/34 hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 1 : 0/2 hits
2 infantry owned by the British and 1 aaGun owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Aleutian Islands from Americans, taking India from UK_Pacific with 1 armour, 12 artilleries and 21 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Shan State to 39 Sea Zone
4 fighters moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 tactical_bombers moved from Kweichow to Yunnan
2 bombers moved from Kweichow to Yunnan
1 battleship, 1 cruiser, 1 destroyer and 4 fighters moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 aaGun, 2 bombers and 3 tactical_bombers
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag, 1 artillery
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 12 artilleries, 1 factory_minor, 1 harbour and 21 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
Soviet Far East : 1 flag, 1 mech_infantry
Siberia : 1 flag, 1 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 9 transports
8 Sea Zone : 1 transport
5 Sea Zone : 2 transports
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarineProduction/PUs Summary :
Germans : 55 / 68
Russians : 23 / 38
Japanese : 63 / 78
Americans : 54 / 76
Chinese : 7 / 9
British : 29 / 34
UK_Pacific : 2 / 0
Italians : 17 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.837
Median : 4.000
Variance : 0.646
Standard Deviation : 0.804
Total rolls : 49Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.818
Median : 4.000
Variance : 0.465
Standard Deviation : 0.682
Total rolls : 44UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Aleutian IslandsCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 1 : 1/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 94 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 1 : 3/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 bomber, 1 harbour, 3 infantry and 2 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 6 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 2 destroyers and 4 submarines
8 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag
Syria : 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Tunisia : 1 flag
Libya : 1 flag, 1 mech_infantry
94 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
99 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports
97 Sea Zone : 2 submarines
Brazil : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 68
Russians : 23 / 38
Japanese : 63 / 78
Americans : 55 / 75
Chinese : 7 / 9
British : 29 / 34
UK_Pacific : 2 / 0
Italians : 16 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
9 infantry moved from Shensi to HopeiPlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Kweichow : 3 infantry
Hopei : 1 fighter and 9 infantry
Chahar : 1 infantry
Anhwe : 4 infantryProduction/PUs Summary :
Germans : 55 / 68
Russians : 23 / 38
Japanese : 60 / 78
Americans : 55 / 75
Chinese : 10 / 10
British : 29 / 34
UK_Pacific : 2 / 0
Italians : 16 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to 98 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone -
Scramble 98?
OOL?
-
no scramble. OOL round by round - let me know your first round hits if you do not clear the zone in 1 round.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to 98 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 7 fighters, 2 tactical_bombers and 3 transports
Germans defend with 1 submarine; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 2 transports
Italians roll dice for 2 submarines in 98 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 7 fighters, 2 tactical_bombers and 3 transports in 98 Sea Zone, round 1 : 9/15 hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 transports in 98 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Italians , 1 fighter owned by the Italians , 1 battleship owned by the Italians , 1 submarine owned by the Italians , 2 cruisers owned by the Italians , 1 submarine owned by the Germans and 2 destroyers owned by the British lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 7 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 80
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyers
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 2 transports
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 4 infantry in Trans-Jordan, round 1 : 1/6 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
5 fighters moved from 98 Sea Zone to Syria
2 tactical_bombers moved from 98 Sea Zone to Syria
1 armour and 2 mech_infantrys moved from West India to Persia
3 aaGuns, 1 artillery and 14 infantry moved from West India to Eastern Persia
1 bomber moved from 98 Sea Zone to Syria
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 destroyer placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 artillery and 4 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Algeria : 1 flag
Syria : 1 bomber, 5 fighters and 2 tactical_bombers
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 3 aaGuns, 1 artillery and 14 infantry
81 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Persia : 1 flag, 3 armour, 1 factory_minor and 3 mech_infantrys
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 68
Russians : 23 / 38
Japanese : 60 / 78
Americans : 55 / 75
Chinese : 10 / 10
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 16 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers and 6 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 bombers and 6 infantry
British defend with 1 armour, 1 artillery and 4 infantry
Italians roll dice for 2 bombers and 6 infantry in Trans-Jordan, round 1 : 2/8 hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Trans-Jordan, round 1 : 2/6 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 bombers and 4 infantry in Trans-Jordan, round 2 : 1/6 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 bombers and 3 infantry in Trans-Jordan, round 3 : 2/5 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 bombers and 2 infantry in Trans-Jordan, round 4 : 1/4 hits
British roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 1 artillery and 4 infantry
Casualties for Italians: 5 infantryNon Combat Move - Italians
2 bombers moved from Trans-Jordan to Southern Italy
1 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 armour and 1 infantry placed in Southern Italy
1 mech_infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,5,1,6,1,4,1,6,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,1,6,1,5,5
Italians collect 7 PUs (10 lost to blockades); end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Romania : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Archangel : 1 flag, 1 armour
93 Sea Zone : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 54 / 68
Russians : 23 / 38
Japanese : 60 / 78
Americans : 55 / 75
Chinese : 10 / 10
British : 29 / 30
UK_Pacific : 2 / 0
Italians : 17 / 12
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.846
Median : 4.000
Variance : 1.078
Standard Deviation : 1.038
Total rolls : 65Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.762
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.762
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in Philippines
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 2 infantry
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 destroyer
44 Sea Zone : 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 1 fighter
54 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 54 / 68
Russians : 23 / 38
Japanese : 55 / 78
Americans : 57 / 75
Chinese : 10 / 10
British : 29 / 30
UK_Pacific : 2 / 0
Italians : 17 / 12
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Syria : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 68
Russians : 23 / 38
Japanese : 55 / 78
Americans : 57 / 75
Chinese : 10 / 10
British : 29 / 30
UK_Pacific : 2 / 0
Italians : 17 / 12
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i’m very likely to be attacking z99 - i see no reason why you would not go with maximum defense since your planes can land in either syria or cyprus.