Other than the Russian bomber added to the setup, I highly doubt any of my group will want house rules for a game that we just started playing… especially with my history of changing the Global rules… LOL. Nice idea, but I probably won’t be able to introduce house rules until my group gets board of the game in a year or 2 (maybe even 3).
Delta +1
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8+ for neutrals, plus IPC. Standing army thing not good IMO>
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@Imperious:
8+ for neutrals, plus IPC. Standing army thing not good IMO>
What if we keep my suggested formula, and create a minimum floor value of 6?
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Well take Sweden worth 2 now add base of 6, occupy Norway and Finland -2.
Sweden gets pro axis on 6 or greater. No way. It will ruin the game.
Base might be 9-10, so in the example 2+9-2…9 or better.
OK best thing is use base of 9 Plus IPC= success roll. Drop the adjacent area modifier because it messes up the results and makes it too easy.
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I don’t have a word document of my Techs, only a Powerpoint.
I know, Im from another planet….
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Sorry, I will make myself more clear because that’s not what I ment by a min floor value of 6.
I suggest the following and will use Sweden as an example:
Germany Pays $5 to negotiate and make a roll to turn Sweden. Sweden has a territory value of 3 and a standing army of 6, Sweden is also surrounded by 2 German territories (3+6-2=7). Germany would have to roll a 7 or higher to turn Sweeden. However, if Germany began negotiations with ___________ which has a territory value of 2, a standing army of 2 and is not surrounded by German territories (2+2-0=4) they would need to roll a 6 or higher (minimum floor value of 6). Also, sweden is not that valuable if you consider the loss of a German NO of $5 for taking it.
If you want to make it harder to get neutrals, how about a + modifier for each enemy territory that surrounds the neutral you’re negotiating with?
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Rolling a 7 is an easy thing to do ( craps). It would be gangbusters turning all the strict neutrals over, benefiting the first player to do so.
The score cannot be lower than 10, and something like 10-12. Perhaps this new idea:
IPC of strict is 0-1, 10-12 is required
IPC of strict is 2, 11-12 is required
IPC of strict is 3, 12 is requiredno modifiers
die roll can be applied to different neutrals each turn.
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IL,
I understand not wanting it to be too easy, but I think you are making it too hard. Roll of 12? You have to get 2 6s. Ever roll for tech? I think it needs to be somewhere in the middle, not real easy but not impossibly hard either.Grasshopper,
If Germany took Sweeden, they would still get their NO. It says that Germany has to control Norway and Denmark while Sweeden is NOT Pro-Allied or Allied controlled. If Germany actually occupied Sweeden, either by this negotiation or even by invasion, Germany would still get that $5 Sweedish Iron Ore NO as long as they still controlled Norway and Denmark. -
The modifier formula is fun, but it may not work well for all neutrals. How about this……
1. State the neutral you wish to negotiate with.
2. Pay $5 to roll 2d6 @ 10 or higher.
3. If failed, pay $5 and get a -1 modifier for each attempt afterward for the same neutral only.
4. If successful, the standing army immediately become your troops, without needing a NCM.I think this is a good compromise between rolling craps and box cars.
Also… When attacking strict neutrals outright, only neutrals in the same block become pro-opponent. The 4 neutral blocks are:
1. South America
2. Europe (including middle east)
3. Africa (not including middle east)
4. MongoliaThoughts?
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Can’t you make it any more simple.
This neutral buy in just keeps getting more and more elaborate. -
Can’t you make it any more simple.
This neutral buy in just keeps getting more and more elaborate.My latest offer is very simple compared to past formulas.
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The modifier formula is fun, but it may not work well for all neutrals. How about this……
1. State the neutral you wish to negotiate with.
2. Pay $5 to roll 2d6 @ 10 or higher.
3. If failed, pay $5 and get a -1 modifier for each attempt afterward for the same neutral only.
4. If successful, the standing army immediately become your troops, without needing a NCM.I think this is a good compromise between rolling craps and box cars.
Also… When attacking strict neutrals outright, only neutrals in the same block become pro-opponent. The 4 neutral blocks are:
1. South America
2. Europe (including middle east)
3. Africa (not including middle east)
4. MongoliaYes this will work, except not fond of the others going pro opponent. For example: The politics of Spain have no bearing on Turkey,Sweden or the Swiss, So i don’t see how Turkey, Sweden or Switzerland goes pro allies, if Germany attacks Spain. But it a better concept than OOB.
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Simple is two sentences, not “modifiers”
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I think it would be better to use just a simple influence system.
On your turn you can try and bribe any neutral to become pro-axis or pro-allies. You sway them on a 6. Each die roll costs as much as the amount of infantry that are there.
(a roll in spain costs 6, turkey 8 )PLOT TWIST.
They don’t change their allegiance till the end of your turn, so the enemy has a chance to preemptively attack them on their turn. -
I think it would be better to use just a simple influence system.
On your turn you can try and bribe any neutral to become pro-axis or pro-allies. You sway them on a 6. Each die roll costs as much as the amount of infantry that are there.
(a roll in Spain costs 6, turkey CoolAnd if you fail, you pay another 6 IPC and the score is reduced to 5+.
Fail again and pay 6 IPC and the score is 4+
The enemy can also pay 6 IPC as influence and cancel the modifier.
This allows both sides to fight the diplomacy war.
This idea is more wholesome.
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@Imperious:
I think it would be better to use just a simple influence system.
On your turn you can try and bribe any neutral to become pro-axis or pro-allies. You sway them on a 6. Each die roll costs as much as the amount of infantry that are there.
(a roll in Spain costs 6, turkey CoolAnd if you fail, you pay another 6 IPC and the score is reduced to 5+.
Fail again and pay 6 IPC and the score is 4+
The enemy can also pay 6 IPC as influence and cancel the modifier.
This allows both sides to fight the diplomacy war.
This idea is more wholesome.
I like it too.
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Well just make sure the change happens at the end of the turn. So the US can’t turn Spain, and land a zillion things there unopposed. Germany has chance to attack and invade it and put a stack there.
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Call it diplomacy phase, done after placement with costs paid from money collected that turn.
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THE DIPLOMACY PHASE
In the “diplomacy phase” (the final phase of the turn sequence) any nation may negotiate with a strict neutral in order to occupy them.
During the diplomacy phase, you may choose 1 strict neutral to negotiate with, and pay cash in the amount equal to the standing army of that chosen territory. You than roll one 6 sided die for an opportunity to roll a 6. If successful, you immediately occupy that territory, and replace it’s standing army with your own troops. If failed, you may try again next turn with a -1 modifier to your diplomacy roll (only when negotiating with the same neutral). However, the cost of diplomacy rolls will always equal the standing army in every attempt.
Each time an enemy nation negotiates with the same strict neutral you have negotiated with, you will gain a +1 modifier to your diplomacy roll when attempting to negotiate with that neutral (maximum +5). Modifiers are not transferable among allies.
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NEUTRAL BLOCKS
When a nation attacks a strict neutral territory, all remaining strict neutrals within that block will become pro-opponent.
The 4 neutral blocks are….
1. South America
2. Europe (including the middle east)
3. Africa (not including the middle east)
4. Mongolia -
If failed, you may try again next turn with a -1 modifier to your diplomacy roll (only when negotiating with the same neutral).
You got to clarify that you must pay another fee to get the roll, not like tech.
Also, i hope you keep a file on all these ideas.
The forum can tackle each new idea, but you got to maintain records.
Latter repost the entire body of ideas as a module.
IMO.