Global 2nd edition Q+A ( AAG40.2)


  • Scrambles are determined before kamikaze dice are rolled, correct? I.e. you can’t wait to see if your kamikazes hit before deciding whether or not to scramble.


  • @Ziggurat:

    Scrambles are determined before kamikaze dice are rolled, correct? I.e. you can’t wait to see if your kamikazes hit before deciding whether or not to scramble.

    Right.  Scramble decisions are the very last thing in the combat movement phase, phase 2
    Kamikaze decisions are at the beginning of the conduct combat phase, phase 3

    The confusion may come from the fact that the OOB P40 manual (1st edition) had scrambling and kamikaze decisions being made at the beginning of the conduct combat phase, but this is definitely not the case in 2nd edition

    Scramble decisions at end of combat movement phase
    Kamikazes at beginning of conduct combat phase


  • Great. Thanks for the response, Gamer.


  • Hi, just wondering… I have Europe and Pacific, both 2nd edition. Are there any updates to the rulebook that i should know(including global)? If yes, is there a link wich i can constantly keep an eye on? Im kinda of lost with all those alphas and etc, dont know if they are valid to the 2nd edition.

    Thanks.

  • Official Q&A

    The only things you need to be aware of are the FAQs for both games, which can be found on the AH FAQ page.  Everything else you may come across (Alpha, etc.) refers to the first editions.


  • Krieghund,

    If I recall correctly, I asked if all rocket attack targets must be selected before rolling any (rocket) damage dice, and you said yes.
    But I don’t think I asked,
    When exactly may/must you select rocket targets and roll them?  The rocket rule merely says that each of your operative air bases can make a rocket attack during the SBR phase…
    a) always before rolling any SBR (damage) dice
    b) after rolling any/all SBR (damage) dice
    c) any time you want during the phase (but you can’t roll one rocket attack, see the damage, and then choose the next rocket attack)

    Thanks!!

  • Official Q&A

    The answer is “c”.


  • Thanks again!


  • To clarify, in case I’ve confused anyone:

    Sequence of events:
    Combat move phase: Player moves bombers and escorts to target territories
    End of combat move phase: Defender makes scrambling decisions
    After combat move phase and before conduct combat phase: Defender must make intercept decisions
    Beginning of conduct combat phase: Defender makes kamikaze decisions
    Conduct combat phase: Player has option to roll all SBR’s and then all rockets, or all rockets and then all SBRs.  All rocket targets must be selected before rolling any rocket dice.  Specific facility targets for SBRs are not chosen until AFTER ANY AIR BATTLES with interceptors are complete.

    Triple A notes:
    Triple A conducts rocket attacks at the end of the combat move phase.  This allows player to disable an air base and then prevent scrambling during the conduct combat phase, and this is VERY WRONG.
    Triple A also does not allow you to target the same facility more than once, but it is legal to do so.
    Triple A has you fire one rocket at a time and tells you the result before choosing the next target and this is also wrong.
    Triple A will not allow you to conduct SBR and then rocket attacks, but this is allowed per the rules.
    Solution: Roll rockets on the forum and never in Triple A.  Edit the damage in.

  • '12

    @Gamerman01:

    To clarify, in case I’ve confused anyone:

    Sequence of events:
    Combat move phase: Player moves bombers and escorts to target territories
    End of combat move phase: Defender makes scrambling decisions
    After combat move phase and before conduct combat phase: Defender must make intercept decisions
    Beginning of conduct combat phase: Defender makes kamikaze decisions
    Conduct combat phase: Player has option to roll all SBR’s and then all rockets, or all rockets and then all SBRs.  All rocket targets must be selected before rolling any rocket dice.  Specific facility targets for SBRs are not chosen until AFTER ANY AIR BATTLES with interceptors are complete.

    Triple A notes:
    Triple A conducts rocket attacks at the end of the combat move phase.  This allows player to disable an air base and then prevent scrambling during the conduct combat phase, and this is VERY WRONG.
    Triple A also does not allow you to target the same facility more than once, but it is legal to do so.
    Triple A has you fire one rocket at a time and tells you the result before choosing the next target and this is also wrong.
    Triple A will not allow you to conduct SBR and then rocket attacks, but this is allowed per the rules.
    Solution: Roll rockets on the forum and never in Triple A.  Edit the damage in.

    Fantastic and crystal clear as always.  Remind me why Gamerman is not a moderator again?


  • Can UK/Anzac planes land on Dutch islands without “activating” them the same turn.


  • @ErwinRommel:

    Can UK/Anzac planes land on Dutch islands without “activating” them the same turn.

    YES.  Even American planes can land on Dutch territories when America is at war


  • Can you fly over a friendly neutral during the same noncombat phase that you activate it?

    (Rule book says you immediately activate the army, put your control marker on it, etc. and it is moved out of neutral status.  Since it’s no longer neutral, I think you could fly over it during that noncombat move unless there is a rule somewhere else that says you can’t fly over territories that were neutral at the beginning of your turn)


  • And another fly over question
    I can only find in the rule book that the Allies who are not at war with Japan can not fly over China without declaring war (is considered an act of war by Japan)

    But Japan can fly over UK/French territories before they are at war with UK (or France), correct?

    Actually, in the Pacific rulebook it says Japan can attack French territories any time without a DOW.  Is this true of global as well?

  • Official Q&A

    @Gamerman01:

    Can you fly over a friendly neutral during the same noncombat phase that you activate it?

    No.

    @Gamerman01:

    (Rule book says you immediately activate the army, put your control marker on it, etc. and it is moved out of neutral status.  Since it’s no longer neutral, I think you could fly over it during that noncombat move unless there is a rule somewhere else that says you can’t fly over territories that were neutral at the beginning of your turn)

    It doesn’t say “immediately”.  It does say that they “can be moved into (but not through) as a noncombat move by land units of a power that is at war” (italics are mine).

    @Gamerman01:

    I can only find in the rule book that the Allies who are not at war with Japan can not fly over China without declaring war (is considered an act of war by Japan)

    But Japan can fly over UK/French territories before they are at war with UK (or France), correct?

    Yes.

    @Gamerman01:

    Actually, in the Pacific rulebook it says Japan can attack French territories any time without a DOW.  Is this true of global as well?

    Japan must declare war on France first in Global.  This has no effect on its relations with any other power.


  • "They can be moved into (but not through) as a noncombat move by land units of a power
    that is at war. This moves the territory out of its neutral status, however. The
    first friendly power to do so places its national control
    marker on the former friendly neutral territory, and its
    national production level is adjusted upward by the value
    of the territory.  With the territory’s loss of neutrality in
    this way, its standing army is immediately activated.

    In my defense, it does say the standing army is immediately activated, and also says the territory has lost neutrality, and was formerly  a friendly neutral.  Since it is no longer neutral, during the noncombat phase, and since there is no rule prohibiting air units from flying over territories that are not neutral, I think it was a good question.
    As you pointed out, the rule says that LAND units can’t move THROUGH the friendly neutral during the noncombat move, but this gives even more reason to believe that air could fly over it because it is specifying that land units can’t move through.

    But now I know what was intended and what the rule is, so I will write it in my rule book.
    Thanks for the quick clarification as always!!


  • Curious, are there typos or misprints on the second ed. games?


  • The only one I’m aware of, maverick, is the one Krieghund previously identified when we asked about it -

    Page 32, bottom, under transports
    You should strike the clause that says “, unless they are conducting an amphibious assault from a friendly sea zone that is free of enemy submarines”

    This was a partial sentence from before that was saying something else - anyway, it should be struck, per Krieghund

    Again, I don’t know of any typos or misprints anywhere else - the rule books are very dependable.


  • Awesome!

    Now just gotta get setup cards made for my 1st. ed. game.


  • That’s already been done, I think.  Look over the sticked threads in the G40 section
    A Bob Mickelson did some fancy set up cards you can print out, and there are some threads about Minor Threat’s set up cards….

    Anyway, thought I might help keep you from having to “re-invent the wheel”

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

72

Online

17.3k

Users

39.9k

Topics

1.7m

Posts