Global 2nd edition Q+A ( AAG40.2)

  • 2023 '22 '21 '20 '19 '18

    @panther said in Global 2nd edition Q+A ( AAG40.2):

    “For the sake of these rules, the following are surface warships: battleships, carriers,
    cruisers, and destroyers. Transports are not warships. Submarines are warships, but they are not surface warships.”

    Edit

    Yes this is what I was missing. I went to the Objectives

    • 5 IPCs if there are no Allied surface warships in the Mediterranean sea (sea zones 92 through 99). Theme:
    Propaganda and strategic advantage

    I surprise myself to this day by missing the obvious lol

    Still don’t know why my search didn’t return a result lol


  • @barnee A reasonable improvement to the rules would be:

    if there are no Allied surface warships (battleships, carriers,
    cruisers, and destroyers)

  • PantherP Panther forked this topic on

  • I can’t find the rule(s) that tell about:
    When a unit of one ally is on another ally’s transport - can the ground unit amphibiously assault from the ally’s transport when it is his turn?
    If so, can the defender scramble against it? If so, what if the attacker has no naval or air units in the zone to support it? Does the defending fighter stop the amphibious assault? Surely it doesn’t destroy anything… (the offloading ground unit or the ally’s transport)?

    Thanks - somebody asked me and we weren’t sure, and now it’s applicable in my game. Seems like it wouldn’t even be a very rare situation…
    For anyone reading, I understand there may be a house rule for “balanced mod 4”, but I am playing “balanced mod 3” and I believe it uses the 2nd edition rulebook for this situation.

    I scoured the 2nd edition rulebook in what I thought were all the applicable sections, and I couldn’t figure out how to apply them to amphibious assaults from ally’s transports - I only saw the rule that says you can share aircraft carriers and transports with your allies… Thanks!!


  • @gamerman01 The only rules in the Rulebook specific to this situation are on page 21 (Europe) where it talks about multi-national forces, saying that your units load onto and offload from your ally’s transport on your turn. The FAQ elaborates further, saying this:

    Q. Say the United Kingdom launches an amphibious assault from a US transport without any supporting UK sea or air units in the sea zone, and then the defender scrambles. What happens?
    A. In effect, nothing happens. The US transport doesn’t participate in the sea battle because it’s not the US’s turn. Since there are no attacking sea or air units, there is no sea battle. However, the sea zone can’t be cleared of defending combat units, so the amphibious assault can’t proceed.


  • Perfect!!! We didn’t have the FAQ - that is the exact answer I needed - Thank you for the amazingly fast response, and can you point me to the FAQ please? For bonus points? Thanks again!!


  • @gamerman01 Unfortunately, I’m not sure where, if anywhere, the FAQs are currently posted. They are scheduled to be posted on this site at some point, but it hasn’t happened yet.


  • @krieghund @gamerman01

    The links to the FAQ sheets in the respective game categories are broken, except for Pacific 1940 2nd edition. This one, for any reason, is still valid:
    https://media.wizards.com/2015/downloads/ah/AA_Pacific_1940_2nd_Edition_FAQ.pdf

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    That’s only about 7 years old!
    A lot of those questions are for global, including the allied transport one I asked recently, but yeah maybe we don’t have some of them yet for Europe - thanks!!


  • @gamerman01

    But it is the latest one that ever has been published. There has been one for Europe 1940.2, too, but the link is broken, as AH failed to include the FAQ-sheets when they relaunched their site.


  • Page 14 explains with bullet points your options when you start your turn with enemy surface ships in your zone.

    One bullet point says you can leave, load units, and come back for combat.

    Must you have a transport that can go load units, or can your warship(s) leave the zone and come back in a combat move in order to establish a zone or two to retreat to?


  • @gamerman01 said in Global 2nd edition Q+A ( AAG40.2):

    can your warship(s) leave the zone and come back in a combat move in order to establish a zone or two to retreat to?

    Yes, that is a perfectly legal move.


  • Thank you :+1:


  • Ack - maybe I need to lay down my official Q&A banner.

    Can’t figure out from looking in 4 different places in the rulebook and nothing in the FAQ -

    One of your units is on an ally’s transport, and that is all the transport is carrying (one ally’s ground unit).
    Can you load another infantry onto the allied transport and also unload the one that was previously on the transport? The transport is bridging and does not need to move out of the sea zone it’s in.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I dont know, but would think no


  • Yeah, me too, but sometimes I’m surprised


  • @gamerman01

    Logically why not? If the allied unit were a unit of the same power but just didn’t offload, that power could still shuck another guy across. Transport doesn’t start operating differently just because an allied unit is on it.


  • @gamerman01 said in Global 2nd edition Q+A ( AAG40.2):

    Ack - maybe I need to lay down my official Q&A banner.

    Can’t figure out from looking in 4 different places in the rulebook and nothing in the FAQ -

    One of your units is on an ally’s transport, and that is all the transport is carrying (one ally’s ground unit).
    Can you load another infantry onto the allied transport and also unload the one that was previously on the transport? The transport is bridging and does not need to move out of the sea zone it’s in.

    As an example, US 5. You move your US TT to Gib and unload an Inf and a Arty.
    On UK 5 you load an Inf onto the US TT.
    US 6, you load the US TT with an Inf alongside the one UK Cargo Unit and unload it to Morocco. UK 6 you unload the UK Inf onto Morocco as well.
    Legal Move.

  • 2024 2023 '22 '21 '20

    @gamerman01 said in Global 2nd edition Q+A ( AAG40.2):

    Ack - maybe I need to lay down my official Q&A banner.
    Can’t figure out from looking in 4 different places in the rulebook and nothing in the FAQ -
    One of your units is on an ally’s transport, and that is all the transport is carrying (one ally’s ground unit).
    Can you load another infantry onto the allied transport and also unload the one that was previously on the transport? The transport is bridging and does not need to move out of the sea zone it’s in.

    This would be an illegal move.

    Europe 1940 2nd Edition Rulebook (Page 33) (BOLD added by me)

    A transport can load and offload units without moving from the friendly sea zone it’s in (this is known as “bridging”). Each such transport is still limited to its cargo capacity. It can offload in only one territory, and once it offloads, it can’t move, load, or offload again that turn.

    Since an Allied Power unit offloaded into one territory a new Allied unit may not load again that Turn. The transport has already used up its capability when it offloaded.

    (Edited to make it clear response is for Gamerman01)


  • @andrewaagamer Turns and rounds are different, if it said “each round” I would agree. Each country gets a turn during a round. I think it’s a legal move.

  • 2024 2023 '22 '21 '20

    Adding more details for any “But load one Allied unit first and then offload the other Allied unit second” comments.

    Europe 1940 2nd Edition Rulebook (Page 33) (BOLD added by me)

    Land units belonging to friendly powers must load on their controller’s turn, be carried on your turn, and offload on a later turn of their controller. This is true even if the transport remains in the same sea zone.

    The key here is to understand that while the transport is not leaving the sea zone it is moving from one coast line to another. Since that movement occurs on the transport owner’s Turn the transport cannot be on both coasts to both load and unload an Allied unit. It is one or the other.

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