Global 2nd edition Q+A ( AAG40.2)


  • @PlasticAttack:

    A fighter scrambles to an adjacent sea zone. While there, its airbase territory is captured by the opponent and it is left stranded. It’s now granted 1 movement point to reach a valid landing spot.

    Question: Is this 1 allowable movement measured from the sea zone it is in, or is it measured from the territory its airbase was in?

    –Thank you.

    From the sea zone that it scrambled to


  • @Gamerman01:

    From the sea zone that it scrambled to

    Thank you. That is what I had assumed, but then I re-read the rule and I wasn’t sure anymore:

    E40.2 p. 16: “After all combat is completed, each surviving scrambled air unit must return to the territory from which it was scrambled. If the enemy has captured that territory, the unit can move 1 space to land in a friendly territory or on a friendly aircraft carrier.”

    (You could argue from this that the rulebook says the planes must return to the captured territory, and then it gets its 1 space to land.)

    So thank you for the confirmation.


  • Any time, thanks

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Just to be sure, the FAQ says:

    Q. Let’s say I attack a sea zone that contains both enemy subs and surface warships. If at some
    point during the battle, all of the enemy surface warships are sunk and only subs remain, can I
    ignore the subs and end the battle?
    A. No. Subs (and/or transports) can only be ignored during movement, and you can only ignore them
    when there are no surface warships in the sea zone with them. When you attack a sea zone, you
    attack all of the units belonging to powers with which you are at war in that sea zone.

    Does this apply also if the defending unit making the sea zone hostile is a defending ftr?

    I.e. if I move in with fleet into zone w/enemy subs only and defender scrams, but I kill his fighter the first round, can I ignore remaining enemy subs?  I am thinking not, but want to be sure.


  • @Karl7:

    Just to be sure, the FAQ says:

    Q. Let’s say I attack a sea zone that contains both enemy subs and surface warships. If at some
    point during the battle, all of the enemy surface warships are sunk and only subs remain, can I
    ignore the subs and end the battle?
    A. No. Subs (and/or transports) can only be ignored during movement, and you can only ignore them
    when there are no surface warships in the sea zone with them. When you attack a sea zone, you
    attack all of the units belonging to powers with which you are at war in that sea zone.

    Does this apply also if the defending unit making the sea zone hostile is a defending ftr?

    I.e. if I move in with fleet into zone w/enemy subs only and defender scrams, but I kill his fighter the first round, can I ignore remaining enemy subs?  I am thinking not, but want to be sure.

    No, once the battle is joined, you must fight it through to the usual conclusion: e.g., one side retreating, all of one side being killed or submerging, etc.

    (Not an official answerer, but I’m confident in this one, having recently read through the first 100 pages of this Q&A thread.)


  • Because the fighters scramble, ALL enemy, non neutral units become involved in the battle.

  • Liaison TripleA '11 '10

    On a similar vein to the questions about Neutrals and movement.  From what I am reading;  if the US is at war with Japan, and USSR is not.  USA can land planes in Pacific Russian territories.  Say bombers, from west USA attack Sz 6 and land in Amur.  It’s total legal?

    No restrictions saying a party at war can’t land in a party not at war’s territory?

    The same could be said for the British bomber - it could attack a baltic fleet and land in russia without consequence?

    Powers Not at War with One Another When two powers on opposite sides are not yet at war with one another, they operate under some special conditions and restrictions.

    Movement: A power�s ships don�t block the naval movements of other powers with which it�s not at war, and vice versa. They can occupy the same sea zones.

    Combat: A power can�t attack a territory controlled by or containing units belonging to a power with which it is not at war. If a power at war attacks a sea zone containing units belonging to both a power with which it�s already at war and a power with which it�s not at war, the latter power�s units are ignored. Those units won�t participate in the battle in any way, and a state of war with that power will not result.

    Comments anyone?  Please prove me wrong, because I’ve long been under the assumption you couldn’t land in territories that were not at war.

  • Liaison TripleA '11 '10

    Further to this point guys - from what I can see Russia can land it’s fighter in Scotland round 1.  Nothing wrong with it, and attack against it would be DOW.  I know the chinese can land their fighter in Burma.

    The only power that has any real restrictions is USA, or powers entering China.

    I think many of us have been playing on an alpha era assumption/rule that this was illegal.  It’s not so anymore… ?

    No restrictions here boys

    Political Situation: The Soviet Union begins the game at war with no one. The Soviet Union may not declare war on any European Axis power before turn 4 unless first declared war upon by a European Axis power or London is captured by an Axis power. It may declare war on Japan at the beginning of the Combat Move phase of any of its turns.

    Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see ‘Powers Not at War with One Another‘) on the other map. In other words, a state of war with Japan lifts those restrictions from the Soviet Union on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.


  • Karl - Right, enemy subs being ignored is only during the combat movement phase.  Once you’re in the combat phase and rolling dice, there is no such thing as ignoring subs/transports, so Plastic and Bob are right.


  • @Gargantua:

    Further to this point guys - from what I can see Russia can land it’s fighter in Scotland round 1.  Nothing wrong with it, and attack against it would be DOW.  I know the chinese can land their fighter in Burma.

    The only power that has any real restrictions is USA, or powers entering China.

    I think many of us have been playing on an alpha era assumption/rule that this was illegal.  It’s not so anymore… ?

    No!  Russia is neutral at the beginning of the game, and neutral powers can’t land planes in other countries, and other countries can’t land in neutrals.  USA at war with Japan can NOT land in (Pacific map) Russia when Russia is not at war with Japan.

    Russia can’t land in Scotland R1 unless Germany declared on Russia G1.  Russia has all the same neutral restrictions as in the original 2012 OOB version of the game, at least in these regards.


  • E40 p. 15:
    Neutral Powers: When a power is not at war with anyone, it is neutral. Powers that begin the game neutral, such as the United States and the Soviet Union, aren’t initially part of the Allies or the Axis. The Axis powers are on the opposite side of these neutral powers, but they are not yet considered enemies. While a power remains neutral, it operates under even tighter restrictions. A neutral power can’t move land or air units into or through neutral territories. It can’t move units into or through territories or onto ships belonging to another power or use another power’s naval bases, nor can another power move land or air units into or through its territories or onto its ships or use its naval bases.


  • @Gargantua:

    No restrictions saying a party at war can’t land in a party not at war’s territory?

    Page 15 sidebar, the part AFTER what you quoted in your first post:

    A neutral power
    can’t move land or air units into or through neutral
    territories. It can’t move units into or through
    territories or onto ships belonging to another power
    or use another power’s naval bases, nor can another
    power move land or air units into or through its
    territories or onto its ships or use its naval bases.

    The same could be said for the British bomber - it could attack a baltic fleet and land in russia without consequence?

    No, no Allied planes can land in Russia while Russia is neutral

  • Liaison TripleA '11 '10

    @Gamerman01:

    @Gargantua:

    No restrictions saying a party at war can’t land in a party not at war’s territory?

    Page 15 sidebar, the part AFTER what you quoted in your first post:

    A neutral power
    can’t move land or air units into or through neutral
    territories. It can’t move units into or through
    territories or onto ships belonging to another power
    or use another power’s naval bases, nor can another
    power move land or air units into or through its
    territories or onto its ships or use its naval bases.

    The same could be said for the British bomber - it could attack a baltic fleet and land in russia without consequence?

    No, no Allied planes can land in Russia while Russia is neutral

    The damn search function on the PDF I am reading of the rulebook doesnt search those areas LOL oh well.  My apologies gentlemen.


  • @Gamerman01:

    Karl - Right, enemy subs being ignored is only during the combat movement phase.  Once you’re in the combat phase and rolling dice, there is no such thing as ignoring subs/transports, so Plastic and Bob are right.

    Important tidbit…in combat phase AND rolling dice. If subs/transports are ignored AND the only defensive units in seazone, there is no combat.


  • @Gamerman01:

    @Gargantua:

    Further to this point guys - from what I can see Russia can land it’s fighter in Scotland round 1.  Nothing wrong with it, and attack against it would be DOW.  I know the chinese can land their fighter in Burma.

    The only power that has any real restrictions is USA, or powers entering China.

    I think many of us have been playing on an alpha era assumption/rule that this was illegal.  It’s not so anymore… ?

    No!  Russia is neutral at the beginning of the game, and neutral powers can’t land planes in other countries, and other countries can’t land in neutrals.  USA at war with Japan can NOT land in (Pacific map) Russia when Russia is not at war with Japan.

    Russia can’t land in Scotland R1 unless Germany declared on Russia G1.  Russia has all the same neutral restrictions as in the original 2012 OOB version of the game, at least in these regards.

    I had a bit of a problem with russia, but have it now.
    Russia has a special world neutrality compared to all others. If rus at war in europe, still neutral on pac map and vive versa.
    Slight add on to gamer…rus can still go to land in scotland, even if not at war with germany. BUT rus must be at war with italy.


  • Hmm. That brings up an interesting question.
    If some how japan attacked russia on the euro map while russia still neutral in europe, would russia still be neutral there?
    Or could american bombers land in pac russia if japan and russia are neutral, but italy and germany have taken russian territories on pac map?
    Wont happen, but wondering.

  • '19 '17 '16

    To elaborate on the answer above, USSR can’t land planes on London while at war with Japan but not Germany, but USA can. USSR is special in this regard. Similarly if USA gets to war against Germany (or Italy) before it’s at war with Japan, it can land its fighters on any UK/Chinese/ANZAC/French territory, or activate any friendly neutral.


  • @Bob77:

    Hmm. That brings up an interesting question.
    If some how japan attacked russia on the euro map while russia still neutral in europe, would russia still be neutral there?
    Or could american bombers land in pac russia if japan and russia are neutral, but italy and germany have taken russian territories on pac map?
    Wont happen, but wondering.

    This is, I believe, directly answered in the rules. E40 p. 37:
    Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map, and Axis powers on the other map are also still under those restrictions regarding the Soviet Union on both maps. For example, a state of war with only Japan lifts the neutrality restrictions from the Soviet Union on the Pacific map only, and allows Japanese units to attack or fly over Soviet-controlled territories on either map. However, the Soviet Union is still restricted on the Europe map, and Germany and Italy must still treat the entire Soviet Union as a neutral power, and may not move units into or through any original Soviet territories or Soviet-controlled territories. At the same time, Allied powers may move units into or through Pacific original Soviet territories and Soviet-controlled territories, but not European ones.

    If somehow Japan attacked Russia on the European map while Russia is still neutral in Europe, would Russia still be neutral there?
    Yes.

    The harder question is, could Russia then attack these Japanese-held territories?
    As written, the rules seem to say no. But I might be sympathetic to a player who argued that Russia should be able to attack Japanese-held formerly-Russian territories on the European map–assuming no Italian or German units are in them at the time. Except of course that, by this time in the game, Russia probably has the ability to DoW whomever it wants: if that’s the case, I’d live by the letter of the rules.

    Could American bombers land in Pacific Russia if Japan and Russia are neutral, but Italy and Germany have taken Russian territories on the Pacific map?
    No.


  • I’ve read through the first 120 pages of this Q&A thread, which constitutes the first three years’ worth of questions. As I did so, I gathered notes and grouped them by topic. Figuring that others might find this useful, I’m posting my compilation back into this same thread. Players may find it useful for clearing up common rule confusions, or even for raising points they may not have thought of yet.

    Disclaimers:

    • I’m not trying to claim credit for the work that all the many contributors to this thread have made. Their postings have been invaluable to me in clearing up the finer points of the A&A rules.

    • Nor am I trying to assert that what I’m posting is official, for it isn’t. I could very well have misunderstood, or distorted the context in which some of the answers were given. Again, this document has not been officially vetted and may be inaccurate at points. (And the document itself clearly states this as well.)

    • I asked Krieghund for his permission to post this here, and he has no problem with me doing so.

    Unofficial Compilation of Clarifications from the first 3 years of this thread:

    A&A Global 1940 - Lessons Learned from the Official Q&A Thread.pdf


  • Rule question:
    Can planes fly from SZ 100 to 99 (over neutral Turkish straits?)

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