Global 2nd edition Q+A ( AAG40.2)


  • Thanks Gamer, I guess that I am over-concerned about Italy :| So really in most games for you it really is just a bland country to play? Any other good tips I need to know?


  • can bombers fly over enemy territory with aaa gun can they fly over territory with fighters


  • @JeroldTheGreat:

    Thanks Gamer, I guess that I am over-concerned about Italy :| So really in most games for you it really is just a bland country to play? Any other good tips I need to know?

    Oh, they’re almost always fun to play…

    Did I mention that one of Italy’s most important functions is to threaten can openers on Russia?  This is true no matter what happens with her Mediterranean and North African and Middle East fortunes

    Always important to have an Italian bomber on the board for numerous reasons.  One is to threaten to bomb the London airbase so that the Germans can have a bigger Sealion threat.  Another is to support can openers deep in Russia.  Another is to threaten to break up Allied destroyer blocks in the Atlantic where fighters can’t normally reach.  (namely Z104)

    Be careful building up an Italian navy in any circumstances.  Always keep in mind the Allies might decide to build up quickly and come and smash it.  It’s easy to get trapped in the Mediterranean with Italy.  Avoid throwing good money after bad in this way


  • @scifo:

    can bombers fly over enemy territory with aaa gun can they fly over territory with fighters

    Yes, the rule that you have to endure AA fire for every territory you combat move over is long gone.  Last version was Revised, circa 2004?  Is that what you’re asking about?

    Can bombers fly over territories with fighters?  As escorts?  Or do you mean enemy fighters?  Or can your fighters fly over territories that have AAA?  If your question is the latter, the answer is yes, same as bombers.  You only take AAA fire in the territory you are attacking - the rule about taking AAA fire for every territory you fly over is long gone.


  • ok so my air units fly over enemy aaa and fighters and attack enemy units in the next territory thanks. sometimes its hard to keep track of rules when you’ve been playing different versions over the years


  • That’s no kidding
    I prefer to stick to one version at a time, myself

  • '20 '19 '18 Customizer

    If Japan moves all its fleet with 6 loaded transports into sea zone 9 on round 3, would that provoke USA to go to war?


  • @DMcLaren:

    If Japan moves all its fleet with 6 loaded transports into sea zone 9 on round 3, would that provoke USA to go to war?

    Japan needs to declare war on the US before being allowed to move there.

    @Rulebook:

    When not yet at war with the United States, in addition to the normal restrictions (see “Powers Not at War with One Another,” page 15),
    Japan may not end the movement of its sea units within 2 sea zones of the United States’ mainland territories (Western United States and Alaska).

  • '20 '19 '18 Customizer

    Thank you, P@nther!  Can’t believe we missed that in that in the rule book!

  • TripleA

    If I take finland round 1 with germany can I land a fighter on it the same round? It is a pro axis spot. I forgot the rule.


  • @Cow:

    If I take finland round 1 with germany can I land a fighter on it the same round? It is a pro axis spot. I forgot the rule.

    No, you can’t.

    @rulebook:

    Where Units Can Move

    Air Units: An air unit must end its move in an eligible
    landing space. Air units can land in any territory that
    was friendly (but not friendly neutral) at the start of the
    current turn.


  • Okay so on China Turn one, if Japan has closed the Burmese Road they cant buy artillery right? Im asking because the rule stating that china can buy Artillery is in there national objective. this is confusing because wouldnt it mean that china would only be able to buy artillery on its second turn anyway because it would need a complete turn with the road open to buy the artillery?

    Is it worth it for Japan to close the burmese road turn one if they want to hold their DOW until a later round?


  • China can buy artillery iff the Burma road is open at the beginning of its turn.

    Even if Japan doesn’t attack the West turn 1, it’s worth it to take Yunnan, in order to kill the 4 infantry and prevent the Chinese from buying artillery.


  • If uk captures west Germany does the IC stay a major or is it converted to a minor?


  • @Flying:

    If uk captures west Germany does the IC stay a major or is it converted to a minor?

    All major IC’s are always reduced to minor when captured by the other side.


  • @Gamerman01:

    @Flying:

    If uk captures west Germany does the IC stay a major or is it converted to a minor?

    All major IC’s are always reduced to minor when captured by the other side.

    Off the top of your head do you know what page that is in the book?

    Edit: found it page 20


  • If Japan takes India and Borneo, and the US captures Borneo, does the territory become American since the British Pacific capital is occupied?


  • Yes


  • All right  a few Questions  here. Hope  I am posting in the correct forum.
    So  here they are.  I  see  links for playing online , and it looks like that is  "known as “AAA”  so what is  “AAA” and how does it work? is  it a  play by email? or more to it than that please give  a description of it thank you.
    Next, is there a version of global like the old “PC” game Iron blitz out there anywhere?


  • @plasmaboy:

    All right   a few Questions  here. Hope  I am posting in the correct forum.
    So  here they are.  I  see  links for playing online , and it looks like that is  "known as “AAA”  so what is  “AAA” and how does it work? is  it a  play by email? or more to it than that please give  a description of it thank you.
    Next, is there a version of global like the old “PC” game Iron blitz out there anywhere?

    Welcome to the forum, plasmaboy.

    “AAA” simply means “Axis And Allies”. Yes, there is a software, called TripleA, that allows playing many wargames. There are many maps to play, including maps for all AAA-games, except 1914. You will find a lot of information about this in the Software section of this forum.

    I recommend the following threads as a start:
    http://www.axisandallies.org/forums/index.php?topic=18278.0
    http://www.axisandallies.org/forums/index.php?topic=27127.0

    Just browse through those and other threads to get an idea. Also many forum users use “Play by Forum” for online games using TripleA.
    See
    http://www.axisandallies.org/forums/index.php?board=40.0

    Just ask if you have further questions. Use the Software subforum for TripleA-related questions.
    Use the game-labeled forums for example for rules or strategy related questions concerning that specific game.

    Enjoy gaming :-)

Suggested Topics

  • 4
  • 5
  • 4
  • 3
  • 83
  • 3
  • 7
  • 102
Axis & Allies Boardgaming Custom Painted Miniatures

88

Online

17.3k

Users

39.9k

Topics

1.7m

Posts