Thanks, I’ll check it out.
Global 2nd edition Q+A ( AAG40.2)
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Your understanding of “other than” is correct. The problem is that you extended “being carried on a transport” to offloading from a transport. A transport with a AAA on it (loaded on a previous turn) can move in combat movement, but it can’t offload the AAA.
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Need answer ASAP!
Scenario: Japan has a bunch of transports and surface vessels with a uk dd in sz36. Japan declares war on its turn, if there is a hostile uk destroyer in that seazone, does it prevent japan from loading the transports the transports in combat move?
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No, the loading is not prevented. There is an exception specifically for this. Rule book page 12, blue box, first paragraph
Make sure Japan is not already at war with UK/ANZAC. (It is possible for UK to move ship there, and then for ANZAC to declare war, which would then prevent Japan from loading because UK/ANZ politics are coupled but the turns are not)
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thanks!
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hello, this is probably a silly question, but the book has the starting incomes of each power for the global ed 2 in the back. They have the US slated at 52 ipc’s. and then they also have all the US NO’s bonus values. So US cant enter the war till end of turn 3, and in Europe and pacific they start out at 17ipcs, then get their war time bonus in on turn 3. My question is in global does US start out turn 1 with 52 ipc’s? Then when they are at war they can get or go after there NO’s??
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hello, this is probably a silly question, but the book has the starting incomes of each power for the global ed 2 in the back. They have the US slated at 52 ipc’s. and then they also have all the US NO’s bonus values. So US cant enter the war till end of turn 3, and in Europe and pacific they start out at 17ipcs, then get their war time bonus in on turn 3. My question is in global does US start out turn 1 with 52 ipc’s? Then when they are at war they can get or go after there NO’s??
The answer to both your questions is YES. In Global, the US starts at 52 IPCs and once they are at war, they get the bonus income from national objectives.
The rule for the US to go to war in the collect income phase of turn 3 only applies if an Axis power hasn’t attacked them first, hasn’t taken control of London or any territory in North America, or Japan hasn’t made an unprovoked declaration of war on the UK or ANZAC. If any of those conditions occur, the US can declare war on any or all Axis powers during the combat movement phase of it’s next turn and can collect any national objective income that it qualifies for. Sometimes Japan likes to attack on their first turn.
By the way, the US income on the Pacific side is 17 IPCs. The US income on the Europe side is 35 IPCs. That’s why you get 52 IPCs in Global. -
Does a damaged airbase block blitzing the same as an operative airbase?
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Does a damaged airbase block blitzing the same as an operative airbase?
yes
Is that what the Fox say?
HA HA HA HA HA HA HA!!
Sorry, couldn’t resist. -
Does a damaged airbase block blitzing the same as an operative airbase?
yes
Is that what the Fox say?
HA HA HA HA HA HA HA!!
Sorry, couldn’t resist.Sounds funny… but let me in on the joke? :wink:
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hello,
Question:
If all strict neutrals become “pro-axis”, because allies have attacked one of them, what about the NO for russia where the soviet get “+3$ per axis territory” is this for all “pro-axis” territories ? -
Hi Cenurio. It is only for the Territories that begin the game pro Axis(the ones printed on the map).
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Thxs Wittmann for the fast answer! Now i understand it :-D
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I’ve got a game going on where the US has a fleet w/ 4 transports in 110. The US also has ehough grouind units in UK to load them on their next turn. I’m playing the axis and, if Germany builds a dd in 110 on their next turn, will making 110 a hostile sea zone prevent the US from loading their transports in the combat phase of their turn?
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Yes it will prevent USA from loading transports during the combat movement phase of their turn IN Z110 ONLY. You just have to be sure that Russia can’t attack the destroyer.
Also beware that the transports could go to an open 109 and pick up the ground units there, and move up to 2 more spaces before unloading
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Thanks for the fast reply Gamerman!
I don’t care if they go to 109…they can’t get to Norway going that route and that’s where I need to keep them from landing. If they go to Normandy/Holland it’s not a bfd because Germany has prepared for those landings.
But…since you’ve brought the 109 possibility to my attention… I’ll think I’ll move a dd to 109 and those US guys will just have to sit out the combat phase!
That will really frustrate my opponent!
Thanks again! -
You bet - I like to be helpful
Making sure you understand -
The German DD forces USA ships to leave during the combat movement phase or stay and fight. This means that the transports in 110 will be utterly unable to transport any units in the noncombat phase. -
I don’t like calling a rule question a conflicting rule, so instead I’m going to ask which rule to follow in the following situation. This question revolves around the following two rules:
retreat rule - condition B “Move all attacking land and sea units in that combat that are on the battle strip to a single adjacent friendly
space from which at least 1 of the attacking land or sea units moved. In the case of sea units, that space must have been friendly at the start of the turn. All such units must retreat together to the same territory or sea zone, regardless of where they came from.” (Europe pg 20)and the Canal rule, “If your side (but not necessarily your power) controlled a canal or narrow strait at the start of your turn, you may move sea units through it” + “Exception: Submarines of any power may pass through the Strait of Gibraltar regardless of which power controls it.” (Europe pg 9)
German fleet attacks Allied fleet based in 91. They bring a surface fleet from West Germany, plus a sub fleet from the Med. z92 is friendly, eliminating that requirement of Retreat.
Does the retreat rule, “All such units must retreat together to the same territory or sea zone, regardless of where they came from” override the Canal rule, “If your side … controlled a canal or narrow strait at the start of your turn, you may move sea units through it” and allow a power to slingshot through Gibraltar?
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No. Even in retreats, you still have to follow the canals/straights rule. In this case, ALL German ships, including the subs from the Med, would have to retreat together to a sea zone that any of the German surface fleet came from out in the Atlantic (I’m guessing SZ 104).
You can’t use this retreat rule to slip a German fleet into the Med past an Allied controlled Gibraltar. However, this would be a good way to get the German subs out of the Med into the Atlantic if that were your aim.