OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
C v C
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from 10 Sea Zone to Western United States
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Hunan to Kwangsi
3 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 2 tactical_bombers moved from Chahar to Kwangsi
2 bombers moved from Caroline Islands to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery and 5 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to SuiyuyanCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 62 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 2 bombers in 62 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 bomber and 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Alaska
Battle in Western United States
Japanese attack with 1 armour
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
2 aaGuns owned by the Americans lost in Western United States
Japanese converts factory_major into different units
Japanese win, taking Alaska from Americans, taking Western United States from Americans with 1 armour remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGuns
Battle in Kwangsi
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/10 hits
Chinese roll dice for 9 infantry in Kwangsi, round 2 : 3/9 hits
2 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Kwangsi, round 3 : 4/7 hits
Chinese roll dice for 5 infantry in Kwangsi, round 3 : 1/5 hits
4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Kwangsi, round 4 : 3/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 9 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
2 destroyers moved from 6 Sea Zone to 1 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 cruiser moved from 10 Sea Zone to 1 Sea Zone
2 transports moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Queensland
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 62 Sea Zone to New Guinea
2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Sikang
4 infantry moved from Jehol to Manchuria
1 aaGun moved from Chahar to SuiyuyanPlace Units - Japanese
1 factory_minor placed in Queensland
2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Western United States
1 bomber moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Eastern United States to Quebec
2 artilleries moved from Eastern United States to Quebec
2 fighters moved from Eastern United States to Quebec
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 90 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in Western United States
Americans attack with 1 bomber, 1 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Western United States from Japanese with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 112 Sea Zone
Americans attack with 3 submarines
British defend with 1 cruiser
Americans win with 3 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Quebec
Americans attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 armour and 1 factory_minor
Americans win, taking Quebec from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Quebec to Central United States
1 bomber moved from Western United States to Central United StatesPlace Units - Americans
2 armour, 1 artillery, 2 fighters and 4 infantry placed in Central United States
2 transports placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2,2,2,4,5,1,4,1,1,4,2,3,5,1,3,6
Americans collect 37 PUs (12 lost to blockades); end with 39 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British roll 3 and gets 0 hitsPurchase Units - British
British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Italians
1 cruiser and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from 72 Sea Zone to KenyaCombat - British
Battle in Kenya
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits
British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 3 : 0/3 hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 2/3 hits
2 infantry owned by the British lost in Kenya
1 mech_infantry retreated to Tanganyika Territory
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
British attack with 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Egypt
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Egypt
British roll dice for 1 armour in Egypt, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 mech_infantry moved from Norway to Karelia
1 infantry moved from Norway to Finland
1 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Dutch New Guinea to Queensland
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 aaGuns and 7 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 72 Sea Zone
1 artillery moved from Union of South Africa to RhodesiaPlace Units - British
4 infantry placed in United Kingdom
British undo move 1.
3 infantry and 1 mech_infantry placed in United Kingdom
2 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 bombers and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 30 PUs total
Some Units in India change ownership: 2 bombers and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 armour, 3 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Algeria to Morocco
Italians take Morocco from French
1 bomber moved from Southern Italy to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 armour moved from Greater Southern Germany to Northern Italy
2 artilleries moved from Greater Southern Germany to Northern Italy
1 infantry moved from Greater Southern Germany to Yugoslavia
3 infantry moved from Greater Southern Germany to Northern Italy
1 fighter moved from Albania to Normandy Bordeaux
1 fighter moved from Albania to Western Germany
1 artillery moved from Kenya to Anglo Egyptian SudanCombat - Italians
Battle in Egypt
Italians attack with 1 bomber and 1 infantry
British defend with 1 armour and 1 harbour
Italians win, taking Egypt from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Trigger Italians Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Italians
1 bomber moved from Egypt to LibyaPlace Units - Italians
2 infantry placed in Normandy Bordeaux
3 armour, 3 artilleries, 3 infantry and 1 tactical_bomber placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4,1,3
Italians collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 transport moved from 68 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West AfricaCombat - ANZAC
Battle in French West AfricaNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total