@dawgoneit your edit is ok…use my second post…I made a ncm edit
C v C
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from New Britain to Northern TerritoryNon Combat Move - ANZAC
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 flag, 3 fighters
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 flag, 1 aaGun
63 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 4 submarinesProduction/PUs Summary :
Germans : 44 / 89
Russians : 34 / 41
Japanese : 45 / 49
Americans : 52 / 72
Chinese : 7 / 6
British : 25 / 26
UK_Pacific : 14 / 6
Italians : 19 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
Scotland : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
80 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 44 / 89
Russians : 34 / 41
Japanese : 45 / 49
Americans : 52 / 72
Chinese : 7 / 6
British : 25 / 26
UK_Pacific : 14 / 6
Italians : 19 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarResearch Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 10 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
11 infantry moved from Poland to Baltic States
3 armour and 3 mech_infantrys moved from Germany to Baltic States
3 armour moved from Slovakia Hungary to Baltic States
2 artilleries and 12 infantry moved from Romania to Eastern Poland
2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 fighter moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 artillery moved from Finland to Karelia
3 infantry moved from Finland to Karelia
5 infantry moved from Finland to Vyborg
1 bomber moved from Western Germany to Vyborg
1 bomber moved from Western Germany to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
4 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 1 submarine
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 125 Sea Zone
Germans attack with 1 carrier, 1 destroyer and 2 submarines
Russians defend with 3 submarines
Germans roll dice for 2 submarines in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Russians roll dice for 2 submarines in 125 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 carrier and 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier and 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 125 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
Casualties for Russians: 3 submarines
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Eastern Poland, round 1 : 1/17 hits
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 1 : 0/4 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Eastern Poland, round 2 : 6/17 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Baltic States
Germans attack with 6 armour, 11 infantry and 3 mech_infantrys
Russians defend with 1 artillery, 1 fighter and 11 infantry
Germans roll dice for 6 armour, 11 infantry and 3 mech_infantrys in Baltic States, round 1 : 7/20 hits
Russians roll dice for 1 artillery, 1 fighter and 11 infantry in Baltic States, round 1 : 3/13 hits
7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 6 armour, 8 infantry and 3 mech_infantrys in Baltic States, round 2 : 3/17 hits
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Baltic States, round 2 : 3/6 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 6 armour, 5 infantry and 3 mech_infantrys in Baltic States, round 3 : 2/14 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 0/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans roll dice for 6 armour, 5 infantry and 3 mech_infantrys in Baltic States, round 4 : 2/14 hits
Russians roll dice for 1 fighter in Baltic States, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 6 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 7 infantry
Casualties for Russians: 1 artillery, 1 fighter and 11 infantry
Battle in Karelia
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Karelia, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Karelia, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 artillery and 3 infantry in Karelia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery and 2 infantry in Karelia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Germans attack with 1 bomber and 5 infantry
Russians defend with 3 infantry
Germans roll dice for 1 bomber and 5 infantry in Vyborg, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Vyborg, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
Germans roll dice for 1 bomber and 3 infantry in Vyborg, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in United Kingdom
Germans attack with 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 1/5 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 1 : 2/2 hits
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in United Kingdom, round 1 : 5/10 hits
British roll dice for 2 aaGuns, 4 infantry and 1 mech_infantry in United Kingdom, round 1 : 1/5 hits
4 infantry owned by the British , 1 infantry owned by the Germans , 1 mech_infantry owned by the British and 2 aaGuns owned by the British lost in United Kingdom
Germans captures 26PUs while taking British capital
Germans win, taking United Kingdom from British with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 2 aaGuns, 4 infantry and 1 mech_infantryNon Combat Move - Germans
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from Vyborg to Germany
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
8 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Western Germany
10 armour placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 11 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
1 tactical_bomber moved from Tsagaan Olom to Manchuria
2 fighters moved from Tsagaan Olom to Manchuria
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 armour moved from Russia to Archangel
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Turkmenistan to VolgogradCombat - Russians
Battle in Manchuria
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery and 1 infantry
AA guns fire in Manchuria : 1/3 hits
1 fighter owned by the Russians lost in Manchuria
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 1 : 2/3 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Manchuria, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 1 infantryNon Combat Move - Russians
1 fighter moved from Manchuria to Buyant-Uhaa
1 tactical_bomber moved from Manchuria to Buyant-Uhaa
3 infantry moved from Tsagaan Olom to Central MongoliaPlace Units - Russians
1 transport placed in 115 Sea Zone
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs totalTerritory Summary for Russians :
Amur : 1 flag, 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 3 infantry
Buyant-Uhaa : 1 flag, 1 fighter and 1 tactical_bomber
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 flag, 2 aaGuns
Archangel : 1 flag, 1 armour and 1 mech_infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 flag, 1 armour, 3 artilleries, 1 factory_minor and 8 infantry
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag, 1 infantry
115 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 53 / 84
Russians : 32 / 33
Japanese : 44 / 49
Americans : 52 / 72
Chinese : 7 / 6
British : 19 / 0
UK_Pacific : 14 / 6
Italians : 19 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 bombers
EDIT: Adding units owned by Japanese to Philippines: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 bombers
EDIT: Adding units owned by Japanese to Marianas: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Marianas: 2 bombers
EDIT: Adding units owned by Japanese to Kwangsi: 2 bombers
EDIT: Turning off Edit Mode
1 carrier moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
2 fighters moved from 37 Sea Zone to 33 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 44 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Shensi
1 tactical_bomber moved from Anhwe to Shensi
3 fighters and 3 tactical_bombers moved from Anhwe to Buyant-Uhaa
1 mech_infantry moved from Siberia to Amur
1 infantry moved from Sakha to AmurCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 2 cruisers, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 2 cruisers, 1 destroyer and 1 transport in 41 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 infantry and 1 transport
1 transport owned by the Americans and 1 infantry owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry and 1 transport
Battle in Amur
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Amur
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports
Americans defend with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports in 33 Sea Zone, round 1 : 7/11 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 1 : 4/9 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 7/8 hits
Americans roll dice for 1 battleship, 3 fighters and 1 transport in 33 Sea Zone, round 2 : 4/4 hits
3 fighters owned by the Americans , 1 battleship owned by the Americans , 1 artillery owned by the Americans , 2 bombers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 47
Casualties for Japanese: 2 bombers, 3 fighters and 2 tactical_bombers
Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport
Battle in Buyant-Uhaa
Japanese attack with 3 fighters and 3 tactical_bombers
Russians defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 3 fighters and 3 tactical_bombers in Buyant-Uhaa, round 1 : 4/6 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Buyant-Uhaa, round 1 : 2/2 hits
1 tactical_bomber owned by the Russians , 1 fighter owned by the Russians and 2 fighters owned by the Japanese lost in Buyant-Uhaa
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 fighters
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Shensi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Celebes
Battle in Sumatra
Battle in Java
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Java, round 1 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Java, round 1 : 0/1 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Celebes from Dutch, taking Sumatra from Dutch, taking Java from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Caroline Islands
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 airfield, 1 artillery and 1 harbour; Americans defend with 1 bomber
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 1 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 bomber in Caroline Islands, round 1 : 0/2 hits
1 bomber owned by the Americans and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 artillery
Casualties for Americans: 1 bomberNon Combat Move - Japanese
3 tactical_bombers moved from Buyant-Uhaa to Korea
1 fighter moved from Buyant-Uhaa to Korea
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shensi to AnhwePlace Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor placed in Korea
1 fighter and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 86 Sea Zone to 91 Sea Zone
2 fighters moved from West Indies to 91 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 119 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 transports
Japanese defend with 1 fighter and 2 tactical_bombers
Japanese roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 1 : 2/3 hits
2 transports owned by the Americans lost in 6 Sea Zone
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Korea
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Americans: 2 transports
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier placed in 101 Sea Zone
Americans undo move 1.
1 carrier placed in 101 Sea Zone
2 battleships and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
10 Sea Zone : 1 flag, 2 battleships, 1 destroyer and 1 submarine
1 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major and 1 mech_infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Morocco : 1 flag, 1 artillery, 1 fighter and 1 infantry
119 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag, 1 submarine
89 Sea Zone : 1 flag, 1 cruiser
101 Sea Zone : 1 flag, 1 carrier
Brazil : 1 flag, 3 infantry
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 submarines and 1 transportProduction/PUs Summary :
Germans : 53 / 84
Russians : 32 / 33
Japanese : 56 / 61
Americans : 52 / 72
Chinese : 6 / 6
British : 19 / 0
UK_Pacific : 10 / 6
Italians : 19 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Kweichow : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 53 / 84
Russians : 32 / 33
Japanese : 53 / 61
Americans : 52 / 72
Chinese : 9 / 9
British : 19 / 0
UK_Pacific : 10 / 6
Italians : 19 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
4 infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
3 infantry moved from India to Burma
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
2 fighters moved from Burma to YunnanCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 3 artilleries, 1 harbour and 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 1 : 3/7 hits
Italians roll dice for 3 artilleries and 3 infantry in Egypt, round 1 : 0/6 hits
3 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/7 hits
Italians roll dice for 3 artilleries in Egypt, round 2 : 1/3 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 3 : 5/6 hits
Italians roll dice for 2 artilleries in Egypt, round 3 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Italians: 3 artilleries and 3 infantry
Battle in Yunnan
British attack with 1 armour, 2 fighters and 4 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 2 fighters and 4 infantry in Yunnan, round 1 : 3/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to Burma
1 fighter moved from Egypt to PersiaTurn Complete - British
Territory Summary for British :
Yunnan : 1 flag, 1 armour and 3 infantry
Burma : 1 flag, 4 aaGuns, 2 fighters, 3 infantry and 1 tactical_bomber
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour and 5 infantry
39 Sea Zone : 1 flag, 2 submarines
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Ontario : 1 flag, 1 artillery and 1 infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
Rhodesia : 1 flag, 2 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 destroyer
Persia : 1 flag, 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 53 / 84
Russians : 32 / 33
Japanese : 52 / 61
Americans : 52 / 72
Chinese : 10 / 9
British : 21 / 0
UK_Pacific : 10 / 0
Italians : 17 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarineTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 53 / 84
Russians : 32 / 33
Japanese : 52 / 61
Americans : 52 / 72
Chinese : 10 / 9
British : 21 / 0
UK_Pacific : 10 / 10
Italians : 17 / 29
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Research Technology - Italians
Italians spend 0 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Improved_Mech_InfActivate Technology - Italians
Italians activating Improved_Mech_Inf
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 armour moved from Romania to Western Ukraine
1 armour moved from Romania to Belarus
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 fighters moved from Southern Italy to Morocco
1 bomber moved from Finland to Western UkraineCombat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 2 aaGuns
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Western Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
Americans defend with 1 artillery, 1 fighter and 1 infantry
Italians win, taking Morocco from French with 1 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 bomber moved from Western Ukraine to Romania
1 battleship, 2 cruisers, 2 destroyers and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Yugoslavia to Romania
1 artillery moved from Greece to AlbaniaPlace Units - Italians
1 carrier and 1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 54 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 submarines in 54 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 3 submarines in 54 Sea Zone, round 4 : 0/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 3 submarines in 54 Sea Zone, round 5 : 2/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 aaGun moved from South Australia to Northern Territory
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
2 infantry moved from New South Wales to Queensland
1 fighter moved from Northern Territory to Queensland
1 destroyer moved from 63 Sea Zone to 56 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Northern Territory : 1 flag, 1 aaGun, 2 fighters and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
42 Sea Zone : 1 flag, 1 submarine
56 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 flag, 2 submarines
62 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 53 / 84
Russians : 31 / 33
Japanese : 52 / 61
Americans : 52 / 72
Chinese : 10 / 9
British : 20 / 0
UK_Pacific : 10 / 10
Italians : 20 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
French take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
Scotland : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
80 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 53 / 84
Russians : 31 / 33
Japanese : 52 / 61
Americans : 52 / 72
Chinese : 10 / 9
British : 20 / 0
UK_Pacific : 10 / 10
Italians : 19 / 25
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
2 submarines moved from 125 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 91 Sea Zone
1 bomber moved from France to 91 Sea Zone
1 bomber moved from Germany to 91 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
4 infantry moved from Baltic States to Novgorod
6 armour and 3 mech_infantrys moved from Baltic States to Archangel
1 armour moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from RussiansCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Germans roll dice for 2 submarines in 119 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 3 transports
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 submarines and 1 transport
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 5 submarines in 91 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports in 91 Sea Zone, round 1 : 3/8 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 91 Sea Zone, round 1 : 3/5 hits
2 submarines owned by the Americans , 1 carrier owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports in 91 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 2/5 hits
3 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 cruiser, 1 fighter and 1 transport in 91 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Americans , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 cruiser and 3 transports remaining. Battle score for attacker is 11
Casualties for Germans: 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 submarines and 1 transport
Battle in Gibraltar
Battle in Archangel
Germans attack with 6 armour and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 6 armour and 3 mech_infantrys in Archangel, round 1 : 4/9 hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 1 : 1/2 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Gibraltar from British, taking Archangel from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Scotland
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry; British defend with 1 airfield
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 1 : 0/2 hits
British roll dice for 1 infantry in Scotland, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 2/2 hits
British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Scotland
Germans win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery and 8 infantry
Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 8 infantry in Novgorod, round 1 : 3/9 hits
Russians roll dice for 2 aaGuns, 2 artilleries and 1 infantry in Novgorod, round 1 : 0/3 hits
1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 3/9 hits
Russians roll dice for 2 artilleries in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries and 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
2 aaGuns, 2 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine
8 infantry moved from Poland to Eastern Poland
10 armour moved from Germany to Eastern Poland
1 bomber moved from 91 Sea Zone to Morocco
1 carrier moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
1 fighter placed in France
3 infantry placed in Normandy Bordeaux
3 infantry placed in United Kingdom
6 armour and 4 mech_infantrys placed in Germany
1 artillery placed in Southern FranceTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
8 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 artilleries moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
3 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 3 artilleries and 8 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 3 artilleries and 8 infantry in Bryansk, round 1 : 4/12 hits
Germans roll dice for 1 armour in Bryansk, round 1 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 9 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 9 infantry in Smolensk, round 1 : 3/9 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 8 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Manchuria : 1 flag, 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 3 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 flag, 1 armour, 3 artilleries and 8 infantry
Russia : 1 flag, 1 airfield, 3 artilleries, 1 factory_major, 7 infantry and 1 mech_infantry
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Smolensk : 1 flag, 8 infantry
115 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 60 / 72
Russians : 26 / 26
Japanese : 49 / 61
Americans : 52 / 72
Chinese : 13 / 9
British : 18 / 0
UK_Pacific : 10 / 10
Italians : 19 / 25
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
2 infantry moved from Kwangtung to 20 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 3 tactical_bombers moved from Korea to Manchuria
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 62 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 62 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 39 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 3 submarines
British roll dice for 3 submarines in 39 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 1 : 2/5 hits
1 cruiser owned by the Japanese and 2 submarines owned by the British lost in 39 Sea Zone
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser
Casualties for British: 3 submarines
Battle in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Battle in New Guinea
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking India from UK_Pacific, taking New Guinea from ANZAC, taking Manchuria from Chinese with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in New South Wales, round 1 : 1/4 hits
ANZAC roll dice for 1 mech_infantry in New South Wales, round 1 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese captures 15PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Manchuria to 35 Sea Zone
1 tactical_bomber moved from Anhwe to Kwangtung
2 tactical_bombers moved from Manchuria to Kwangtung
1 fighter and 2 tactical_bombers moved from Japan to PhilippinesPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Korea
1 destroyer and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Japanese collect 54 PUs (3 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship moved from 10 Sea Zone to 7 Sea Zone
1 battleship moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 cruiser moved from 89 Sea Zone to 28 Sea Zone
1 carrier moved from 101 Sea Zone to 28 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
1 battleship, 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
28 Sea Zone : 1 flag, 1 carrier and 1 cruiser
10 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 2 submarines
7 Sea Zone : 1 flag, 2 battleships, 1 destroyer and 2 submarines
Central United States : 1 flag, 1 factory_major and 1 mech_infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 60 / 72
Russians : 26 / 26
Japanese : 57 / 94
Americans : 52 / 74
Chinese : 10 / 9
British : 18 / 0
UK_Pacific : 7 / 0
Italians : 19 / 25
ANZAC : 8 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag, 1 infantry
Yunnan : 1 flag, 3 infantry
Hunan : 1 flag, 1 infantry
Szechwan : 1 flag, 2 infantry
Anhwe : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 60 / 72
Russians : 26 / 26
Japanese : 54 / 94
Americans : 52 / 74
Chinese : 13 / 12
British : 18 / 0
UK_Pacific : 7 / 0
Italians : 19 / 25
ANZAC : 8 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 infantry moved from Burma to India
3 infantry moved from Malaya to Shan State
1 infantry moved from Burma to India
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
3 infantry moved from Persia to Iraq
1 fighter moved from Persia to India
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Shan StateCombat - British
Battle in Iraq
British attack with 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British lost in Iraq
2 infantry owned by the British retreated to Persia
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in India
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in India, round 1 : 3/6 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Burma
4 aaGuns moved from Burma to Shan StateTurn Complete - British
Territory Summary for British :
Kwangsi : 1 flag, 1 infantry
Siam : 1 flag, 1 armour
Shan State : 1 flag, 4 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber
Burma : 1 flag, 1 fighter
India : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour and 2 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Ontario : 1 flag, 1 artillery and 1 infantry
Malta : 1 flag, 1 aaGun and 1 infantry
Rhodesia : 1 flag, 2 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 destroyer
Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 60 / 72
Russians : 26 / 26
Japanese : 47 / 94
Americans : 52 / 74
Chinese : 14 / 12
British : 18 / 0
UK_Pacific : 13 / 0
Italians : 19 / 25
ANZAC : 8 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,1,2,3,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 airfield and 1 harbourTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_minor
French Indo China : 1 flagProduction/PUs Summary :
Germans : 60 / 72
Russians : 26 / 26
Japanese : 47 / 94
Americans : 52 / 74
Chinese : 14 / 12
British : 18 / 0
UK_Pacific : 13 / 10
Italians : 19 / 25
ANZAC : 8 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 3 and gets 0 hitsPurchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Albania to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Belarus to Vologda
1 bomber moved from Romania to VologdaCombat - Italians
Battle in Vologda
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Vologda, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Italians win, taking Vologda from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 2 artilleries and 4 infantry
French defend with 1 infantry; British defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 3/3 hits
Italians roll dice for 2 artilleries and 4 infantry in Egypt, round 1 : 2/6 hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 1 : 0/5 hits
1 infantry owned by the British , 1 infantry owned by the French , 1 armour owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 20
Casualties for French: 1 infantry
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Algeria to Southern Italy
1 armour moved from Morocco to Tunisia
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 aaGun moved from Yugoslavia to Romania
1 bomber moved from Vologda to NovgorodPlace Units - Italians
5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs