OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
C v C
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 2 battleships, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 8 Sea Zone to 9 Sea Zone
1 battleship moved from 8 Sea Zone to 9 Sea Zone
2 carriers moved from 8 Sea Zone to 9 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 9 Sea Zone
3 fighters moved from 8 Sea Zone to 9 Sea Zone
2 submarines moved from 8 Sea Zone to 9 Sea Zone
3 destroyers moved from 8 Sea Zone to 9 Sea Zone
9 submarines moved from 101 Sea Zone to 108 Sea Zone
2 submarines moved from 102 Sea Zone to 108 Sea Zone
1 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 battleship moved from 9 Sea Zone to 12 Sea Zone
2 carriers moved from 9 Sea Zone to 12 Sea Zone
2 cruisers moved from 9 Sea Zone to 12 Sea Zone
2 submarines moved from 9 Sea Zone to 12 Sea Zone
3 destroyers moved from 9 Sea Zone to 12 Sea Zone
1 tactical_bomber moved from 9 Sea Zone to 12 Sea Zone
1 fighter moved from 9 Sea Zone to 12 Sea Zone
2 fighters moved from 9 Sea Zone to 12 Sea Zone
4 infantry moved from French Central Africa to French Equatorial Africa
4 artilleries moved from French Central Africa to French Equatorial AfricaNon Combat Move - Americans
Place Units - Americans
2 battleships placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Hunan to Kiangsu
1 infantry moved from Anhwe to Kiangsu
4 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 1 : 2/7 hits
Japanese roll dice for 3 infantry in Kiangsu, round 1 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Chinese attack with 4 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
Chinese roll dice for 4 infantry in Kwangtung, round 1 : 2/4 hits
Japanese roll dice for 1 artillery in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to JeholPlace Units - Chinese
2 artilleries placed in Yunnan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
2 submarines moved from 109 Sea Zone to 110 Sea Zone
3 submarines moved from 108 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 transport moved from 109 Sea Zone to 108 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Burma to Eastern Persia
1 mech_infantry moved from India to Shan State
2 infantry moved from Burma to IndiaCombat - British
Battle in Egypt
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer, 4 fighters and 5 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines
British roll dice for 5 submarines in 110 Sea Zone, round 1 : 0/5 hits
Germans roll dice for 3 submarines in 110 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 1 : 6/6 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 110 Sea Zone, round 1 : 4/9 hits
1 destroyer owned by the Germans , 4 submarines owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/8 hits
1 fighter owned by the British , 1 destroyer owned by the Germans , 1 submarine owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win, taking Egypt from Italians with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 destroyers and 3 submarines
Casualties for British: 1 destroyer, 1 fighter and 5 submarines
2 fighters owned by the Germans forced to land in Normandy BordeauxNon Combat Move - British
3 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United KingdomPlace Units - British
1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
British undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Malta to 96 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Syria
1 battleship moved from 96 Sea Zone to 98 Sea Zone
5 infantry moved from Yugoslavia to Albania
2 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 108 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 artillery moved from Libya to TunisiaCombat - Italians
Battle in Cyprus
Battle in Syria
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 battleship in Egypt, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 1 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
Italians win, taking Cyprus from British, taking Syria from French, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 108 Sea Zone
Italians attack with 2 cruisers, 3 destroyers and 2 fighters
British defend with 2 transports; Americans defend with 11 submarines
Americans roll dice for 11 submarines in 108 Sea Zone, round 1 : 2/11 hits
Italians roll dice for 2 cruisers, 3 destroyers and 2 fighters in 108 Sea Zone, round 1 : 4/7 hits
4 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 108 Sea Zone
Americans roll dice for 7 submarines in 108 Sea Zone, round 2 : 0/7 hits
Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans lost in 108 Sea Zone
Americans roll dice for 6 submarines in 108 Sea Zone, round 3 : 0/6 hits
Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 3 : 3/5 hits
3 submarines owned by the Americans lost in 108 Sea Zone
Americans roll dice for 3 submarines in 108 Sea Zone, round 4 : 0/3 hits
Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 4 : 2/5 hits
2 submarines owned by the Americans lost in 108 Sea Zone
Americans roll dice for 1 submarine in 108 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 5 : 3/5 hits
1 submarine owned by the Americans and 2 transports owned by the British lost in 108 Sea Zone
Italians win with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 66
Casualties for British: 2 transports
Casualties for Italians: 2 destroyers
Casualties for Americans: 11 submarinesNon Combat Move - Italians
1 carrier moved from 92 Sea Zone to 108 Sea Zone
3 submarines moved from 95 Sea Zone to 92 Sea Zone
4 aaGuns moved from Yugoslavia to AlbaniaPlace Units - Italians
1 factory_minor placed in Iraq
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to Western AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
1 infantry moved from Kenya to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 9 armour, 1 artillery and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
2 units repaired.
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Vologda to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
Germans take Tambov from Russians
4 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 bomber moved from Ukraine to 81 Sea ZoneCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Scotland
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Russia
Germans attack with 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 7 infantry and 1 tactical_bomber
Germans roll dice for 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Russia, round 1 : 6/19 hits
Russians roll dice for 2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomber in Russia, round 1 : 0/10 hits
4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Russia, round 2 : 10/19 hits
Russians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Russia, round 2 : 3/6 hits
3 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Vologda to Urals
1 artillery moved from Nenetsia to Urals
1 artillery and 10 infantry moved from Belarus to Bryansk
11 infantry moved from Eastern Poland to Western Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 111 Sea Zone
2 fighters moved from Normandy Bordeaux to 111 Sea Zone
1 bomber moved from 81 Sea Zone to SyriaPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
1 artillery placed in Western Germany
3 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 68 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - Russians
7 infantry moved from Jehol to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 factory_minor and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Caucasus to Kazakhstan
2 fighters and 2 tactical_bombers moved from 77 Sea Zone to Eastern Persia
3 transports moved from 20 Sea Zone to 6 Sea Zone
3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
3 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 5 transports moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 infantry moved from Novosibirsk to Kansu
1 bomber moved from Philippines to Korea
1 bomber moved from Japan to Korea
3 fighters moved from Japan to KoreaCombat - Japanese
Battle in Shan State
Japanese attack with 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 tactical_bomber in Shan State, round 1 : 1/1 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Eastern Persia
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 fighter and 1 mech_infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Eastern Persia, round 1 : 3/4 hits
British roll dice for 1 fighter and 1 mech_infantry in Eastern Persia, round 1 : 1/2 hits
1 mech_infantry owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Eastern Persia
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for British: 1 fighter and 1 mech_infantry
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry
Russians defend with 2 aaGuns and 6 infantry
AA guns fire in Korea : 0/5 hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Korea, round 1 : 3/11 hits
Russians roll dice for 2 aaGuns and 6 infantry in Korea, round 1 : 0/6 hits
1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Korea, round 2 : 3/11 hits
Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 1 infantry in Korea, round 3 : 5/10 hits
Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 aaGuns and 6 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Japan
1 fighter moved from Korea to Japan
2 fighters moved from Korea to Japan
1 tactical_bomber moved from Shan State to French Indo China
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 aaGun moved from Novosibirsk to Kansu
2 carriers moved from 77 Sea Zone to 79 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern Persia to Kazakhstan
2 carriers moved from 79 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 factory_minor placed in Caucasus
3 armour placed in French Indo China
1 armour, 1 artillery and 8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 destroyers moved from 12 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
2 submarines moved from 12 Sea Zone to 26 Sea Zone
2 cruisers moved from 12 Sea Zone to 26 Sea Zone
1 battleship moved from 12 Sea Zone to 26 Sea Zone
2 carriers moved from 12 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
3 fighters moved from 12 Sea Zone to 26 Sea Zone
2 battleships moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 29 Sea ZoneCombat - Americans
Battle in Hawaiian Islands
Battle in GibraltarNon Combat Move - Americans
Place Units - Americans
1 artillery placed in Eastern United States
1 battleship, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 artillery moved from Kweichow to Shensi
1 fighter moved from Jehol to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
5 infantry placed in Kwangsi
Chinese undo move 2.
5 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to 108 Sea Zone
1 bomber moved from United Kingdom to 108 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to BurmaCombat - British
Battle in Scotland
British attack with 2 artilleries and 3 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 2 artilleries and 3 infantry in Scotland, round 1 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 1 : 0/2 hits
British roll dice for 2 artilleries and 3 infantry in Scotland, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Scotland
British roll dice for 2 artilleries and 3 infantry in Scotland, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 108 Sea Zone
British attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Italians defend with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
British roll dice for 1 submarine in 108 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 108 Sea Zone, round 1 : 4/5 hits
Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 1 : 3/6 hits
1 carrier owned by the Italians , 1 destroyer owned by the Italians , 1 fighter owned by the British , 1 submarine owned by the British , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 108 Sea Zone
British roll dice for 1 bomber and 2 fighters in 108 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 cruiser and 2 fighters in 108 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the British lost in 108 Sea Zone
retreated to 108 Sea Zone
Italians win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -15
Casualties for British: 1 destroyer, 3 fighters and 1 submarine
Casualties for Italians: 1 carrier, 1 cruiser and 1 destroyer
2 fighters owned by the Italians could not land and were killedNon Combat Move - British
1 bomber moved from 108 Sea Zone to United Kingdom
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to MoroccoPlace Units - British
1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
2 mech_infantrys placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine -
Right-o. Instead of playing this ‘AxisWorld’ scenario through, here’s my proposal…
Team 1 = Germany + ???
Team 2 = USSR + ???
(these two have to be on different teams due to the turn 4 rules trigger; also it’s unbalancing to have the two big land powers on the same side)
Rolling for teams below:
Japan
Rolling 1d2:
(1)USA
Rolling 1d2:
(1)China
Rolling 1d2:
(1)UK
Rolling 1d2:
(1)Italy
Rolling 1d2:
(2)ANZAC
Rolling 1d2:
(2)France
Rolling 1d2:
(1) -
Hilarious! Russia, Italy, and ANZAC against the rest of the world… It would be the quickest game of all time.
G2 = fall of Italy
J3 = fall of ANZAC
G5 = fall of USSRI submit that these teams need to be re-rolled. One sec.
-
Japan
Rolling 1d2:
(2)USA
Rolling 1d2:
(2)China
Rolling 1d2:
(1)UK
Rolling 1d2:
(2)Italy
Rolling 1d2:
(2)ANZAC
Rolling 1d2:
(1)France
Rolling 1d2:
(2) -
Germany, ANZAC, & China has the same fault… over before it begins in the Pacific.
Lordy. This was much more balanced in the trials. Let’s say that we won’t consider anything less than a 5/4 split of powers to be fair, as a baseline. Trying again:
Japan
Rolling 1d2:
(2)USA
Rolling 1d2:
(2)China
Rolling 1d2:
(2)UK
Rolling 1d2:
(1)Italy
Rolling 1d2:
(2)ANZAC
Rolling 1d2:
(2)France
Rolling 1d2:
(2) -
AND AGAIN:
Japan
Rolling 1d2:
(2)USA
Rolling 1d2:
(2)China
Rolling 1d2:
(2)UK
Rolling 1d2:
(2)Italy
Rolling 1d2:
(2)ANZAC
Rolling 1d2:
(1)France
Rolling 1d2:
(1) -
FOKKBALLS
Japan
Rolling 1d2:
(2)USA
Rolling 1d2:
(1)China
Rolling 1d2:
(1)UK
Rolling 1d2:
(2)Italy
Rolling 1d2:
(1)ANZAC
Rolling 1d2:
(1)France
Rolling 1d2:
(2)