• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 battleships, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 8 Sea Zone to 9 Sea Zone
                1 battleship moved from 8 Sea Zone to 9 Sea Zone
                2 carriers moved from 8 Sea Zone to 9 Sea Zone
                1 tactical_bomber moved from 8 Sea Zone to 9 Sea Zone
                3 fighters moved from 8 Sea Zone to 9 Sea Zone
                2 submarines moved from 8 Sea Zone to 9 Sea Zone
                3 destroyers moved from 8 Sea Zone to 9 Sea Zone
                9 submarines moved from 101 Sea Zone to 108 Sea Zone
                2 submarines moved from 102 Sea Zone to 108 Sea Zone
                1 infantry moved from Siberia to Amur
                1 artillery moved from Siberia to Amur
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
                1 battleship moved from 9 Sea Zone to 12 Sea Zone
                2 carriers moved from 9 Sea Zone to 12 Sea Zone
                2 cruisers moved from 9 Sea Zone to 12 Sea Zone
                2 submarines moved from 9 Sea Zone to 12 Sea Zone
                3 destroyers moved from 9 Sea Zone to 12 Sea Zone
                1 tactical_bomber moved from 9 Sea Zone to 12 Sea Zone
                1 fighter moved from 9 Sea Zone to 12 Sea Zone
                2 fighters moved from 9 Sea Zone to 12 Sea Zone
                4 infantry moved from French Central Africa to French Equatorial Africa
                4 artilleries moved from French Central Africa to French Equatorial Africa

    Non Combat Move - Americans

    Place Units - Americans
                2 battleships placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                5 infantry moved from Kiangsi to Kiangsu
                1 fighter moved from Hunan to Kiangsu
                1 infantry moved from Anhwe to Kiangsu
                4 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 1 :  2/7 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 1 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                        Chinese roll dice for 4 infantry in Kwangtung, round 1 :  2/4 hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Jehol

    Place Units - Chinese
                2 artilleries placed in Yunnan
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                2 submarines moved from 109 Sea Zone to 110 Sea Zone
                3 submarines moved from 108 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                2 fighters moved from Scotland to 110 Sea Zone
                1 transport moved from 109 Sea Zone to 108 Sea Zone
                1 infantry moved from Scotland to United Kingdom
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 mech_infantry moved from India to Eastern Persia
                1 fighter moved from Burma to Eastern Persia
                1 mech_infantry moved from India to Shan State
                2 infantry moved from Burma to India

    Combat - British
                Battle in Egypt
                Battle in 110 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 4 fighters and 5 submarines
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines
                        British roll dice for 5 submarines in 110 Sea Zone, round 1 :  0/5 hits
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 1 :  0/3 hits
                        British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 1 :  6/6 hits
                    Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 110 Sea Zone, round 1 :  4/9 hits
                        1 destroyer owned by the Germans , 4 submarines owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
                        British roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 :  1/6 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 :  3/8 hits
                        1 fighter owned by the British , 1 destroyer owned by the Germans , 1 submarine owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
                    retreated to 110 Sea Zone
                    Germans win, taking Egypt from Italians with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 destroyers and 3 submarines
                    Casualties for British: 1 destroyer, 1 fighter and 5 submarines
                    2 fighters owned by the Germans forced to land in Normandy Bordeaux

    Non Combat Move - British
                3 fighters moved from 110 Sea Zone to United Kingdom
                1 bomber moved from 110 Sea Zone to United Kingdom

    Place Units - British
                1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
                British undo move 1.
                1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3
                UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour and 1 mech_infantry
                    Some Units in Kwangtung change ownership: 1 harbour


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                1 infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 armour moved from Northwest Persia to Persia
                      Italians take Persia from British
                1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from Malta to 96 Sea Zone
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                3 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Syria
                1 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from 99 Sea Zone to Syria
                1 battleship moved from 96 Sea Zone to 98 Sea Zone
                5 infantry moved from Yugoslavia to Albania
                2 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 108 Sea Zone
                1 artillery moved from Tobruk to Alexandria
                1 artillery moved from Libya to Tunisia

    Combat - Italians
                Battle in Cyprus
                Battle in Syria
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 battleship in Egypt, round 1 :  1/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 1 :  2/4 hits
                        British roll dice for 1 artillery and 1 infantry in Egypt, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
                    Italians win, taking Cyprus from British, taking Syria from French, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 108 Sea Zone
                    Italians attack with 2 cruisers, 3 destroyers and 2 fighters
                    British defend with 2 transports; Americans defend with 11 submarines
                        Americans roll dice for 11 submarines in 108 Sea Zone, round 1 :  2/11 hits
                        Italians roll dice for 2 cruisers, 3 destroyers and 2 fighters in 108 Sea Zone, round 1 :  4/7 hits
                        4 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 108 Sea Zone
                        Americans roll dice for 7 submarines in 108 Sea Zone, round 2 :  0/7 hits
                        Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 2 :  1/5 hits
                        1 submarine owned by the Americans lost in 108 Sea Zone
                        Americans roll dice for 6 submarines in 108 Sea Zone, round 3 :  0/6 hits
                        Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 3 :  3/5 hits
                        3 submarines owned by the Americans lost in 108 Sea Zone
                        Americans roll dice for 3 submarines in 108 Sea Zone, round 4 :  0/3 hits
                        Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 4 :  2/5 hits
                        2 submarines owned by the Americans lost in 108 Sea Zone
                        Americans roll dice for 1 submarine in 108 Sea Zone, round 5 :  0/1 hits
                        Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 5 :  3/5 hits
                        1 submarine owned by the Americans and 2 transports owned by the British lost in 108 Sea Zone
                    Italians win with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 66
                    Casualties for British: 2 transports
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 11 submarines

    Non Combat Move - Italians
                1 carrier moved from 92 Sea Zone to 108 Sea Zone
                3 submarines moved from 95 Sea Zone to 92 Sea Zone
                4 aaGuns moved from Yugoslavia to Albania

    Place Units - Italians
                1 factory_minor placed in Iraq
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to Western Australia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Kenya to Belgian Congo
                      British take Belgian Congo from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 1 and gets 0 hits

    Purchase Units - Germans
                Germans buy 9 armour, 1 artillery and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                2 units repaired.
                1 artillery moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 artillery and 1 infantry moved from Finland to 127 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 artillery and 1 infantry moved from Vologda to Russia
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Russia
                1 armour and 1 mech_infantry moved from Volgograd to Russia
                      Germans take Tambov from Russians
                4 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                1 bomber moved from Ukraine to 81 Sea Zone

    Combat - Germans
                Battle in 81 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Scotland
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 airfield
                        1 aaGun owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun
                Battle in Russia
                    Germans attack with 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 7 infantry and 1 tactical_bomber
                        Germans roll dice for 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Russia, round 1 :  6/19 hits
                        Russians roll dice for 2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomber in Russia, round 1 :  0/10 hits
                        4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Russia, round 2 :  10/19 hits
                        Russians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Russia, round 2 :  3/6 hits
                        3 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
                    Germans captures 18PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 9 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 aaGun moved from Vologda to Urals
                1 artillery moved from Nenetsia to Urals
                1 artillery and 10 infantry moved from Belarus to Bryansk
                11 infantry moved from Eastern Poland to Western Ukraine
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 111 Sea Zone
                2 fighters moved from Normandy Bordeaux to 111 Sea Zone
                1 bomber moved from 81 Sea Zone to Syria

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 artillery placed in Western Germany
                3 submarines placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 68 PUs; end with 86 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - Russians
                7 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 artillery, 1 factory_minor and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 artillery moved from Timguska to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Caucasus to Kazakhstan
                2 fighters and 2 tactical_bombers moved from 77 Sea Zone to Eastern Persia
                3 transports moved from 20 Sea Zone to 6 Sea Zone
                3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                3 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Korea
                1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier and 5 transports moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 infantry moved from Novosibirsk to Kansu
                1 bomber moved from Philippines to Korea
                1 bomber moved from Japan to Korea
                3 fighters moved from Japan to Korea

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 tactical_bomber in Shan State, round 1 :  1/1 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shan State
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Eastern Persia
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 fighter and 1 mech_infantry
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Eastern Persia, round 1 :  3/4 hits
                        British roll dice for 1 fighter and 1 mech_infantry in Eastern Persia, round 1 :  1/2 hits
                        1 mech_infantry owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Eastern Persia
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 fighter and 1 mech_infantry
                Battle in Korea
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry
                    Russians defend with 2 aaGuns and 6 infantry
                        AA guns fire in Korea :  0/5 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Korea, round 1 :  3/11 hits
                        Russians roll dice for 2 aaGuns and 6 infantry in Korea, round 1 :  0/6 hits
                        1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Korea, round 2 :  3/11 hits
                        Russians roll dice for 5 infantry in Korea, round 2 :  1/5 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 1 infantry in Korea, round 3 :  5/10 hits
                        Russians roll dice for 2 infantry in Korea, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 aaGuns and 6 infantry

    Non Combat Move - Japanese
                2 bombers moved from Korea to Japan
                1 fighter moved from Korea to Japan
                2 fighters moved from Korea to Japan
                1 tactical_bomber moved from Shan State to French Indo China
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 aaGun moved from Novosibirsk to Kansu
                2 carriers moved from 77 Sea Zone to 79 Sea Zone
                1 fighter and 2 tactical_bombers moved from Eastern Persia to Kazakhstan
                2 carriers moved from 79 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Caucasus
                3 armour placed in French Indo China
                1 armour, 1 artillery and 8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                3 destroyers moved from 12 Sea Zone to 26 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                2 submarines moved from 12 Sea Zone to 26 Sea Zone
                2 cruisers moved from 12 Sea Zone to 26 Sea Zone
                1 battleship moved from 12 Sea Zone to 26 Sea Zone
                2 carriers moved from 12 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
                3 fighters moved from 12 Sea Zone to 26 Sea Zone
                2 battleships moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone

    Combat - Americans
                Battle in Hawaiian Islands
                Battle in Gibraltar

    Non Combat Move - Americans

    Place Units - Americans
                1 artillery placed in Eastern United States
                1 battleship, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 artillery moved from Kweichow to Shensi
                1 fighter moved from Jehol to Kwangsi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan
                5 infantry placed in Kwangsi
                Chinese undo move 2.
                5 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - British
                1 infantry moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland
                3 fighters moved from United Kingdom to 108 Sea Zone
                1 bomber moved from United Kingdom to 108 Sea Zone
                1 submarine moved from 106 Sea Zone to 108 Sea Zone
                1 destroyer moved from 106 Sea Zone to 108 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from Quebec to 106 Sea Zone
                1 armour moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 armour moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                2 infantry moved from India to Burma

    Combat - British
                Battle in Scotland
                    British attack with 2 artilleries and 3 infantry
                    Germans defend with 1 airfield, 1 artillery and 1 infantry
                        British roll dice for 2 artilleries and 3 infantry in Scotland, round 1 :  0/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 1 :  0/2 hits
                        British roll dice for 2 artilleries and 3 infantry in Scotland, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Scotland
                        British roll dice for 2 artilleries and 3 infantry in Scotland, round 3 :  1/5 hits
                        Germans roll dice for 1 artillery in Scotland, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in 108 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
                    Italians defend with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
                        British roll dice for 1 submarine in 108 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber, 1 destroyer and 3 fighters in 108 Sea Zone, round 1 :  4/5 hits
                        Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 1 :  3/6 hits
                        1 carrier owned by the Italians , 1 destroyer owned by the Italians , 1 fighter owned by the British , 1 submarine owned by the British , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 108 Sea Zone
                        British roll dice for 1 bomber and 2 fighters in 108 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 1 cruiser and 2 fighters in 108 Sea Zone, round 2 :  2/3 hits
                        2 fighters owned by the British lost in 108 Sea Zone
                    retreated to 108 Sea Zone
                    Italians win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -15
                    Casualties for British: 1 destroyer, 3 fighters and 1 submarine
                    Casualties for Italians: 1 carrier, 1 cruiser and 1 destroyer
                    2 fighters owned by the Italians could not land and were killed

    Non Combat Move - British
                1 bomber moved from 108 Sea Zone to United Kingdom
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco

    Place Units - British
                1 infantry placed in Union of South Africa
                1 artillery, 1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 24 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Place Units - UK_Pacific
                2 mech_infantrys placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 1 submarine


  • Right-o. Instead of playing this ‘AxisWorld’ scenario through, here’s my proposal…

    Team 1 = Germany + ???

    Team 2 = USSR + ???

    (these two have to be on different teams due to the turn 4 rules trigger; also it’s unbalancing to have the two big land powers on the same side)

    Rolling for teams below:

    Japan

    DiceRolling 1d2:
    (1)

    USA

    DiceRolling 1d2:
    (1)

    China

    DiceRolling 1d2:
    (1)

    UK

    DiceRolling 1d2:
    (1)

    Italy

    DiceRolling 1d2:
    (2)

    ANZAC

    DiceRolling 1d2:
    (2)

    France

    DiceRolling 1d2:
    (1)


  • Hilarious! Russia, Italy, and ANZAC against the rest of the world… It would be the quickest game of all time.

    G2 = fall of Italy
    J3 = fall of ANZAC
    G5 = fall of USSR

    I submit that these teams need to be re-rolled. One sec.


  • Japan

    DiceRolling 1d2:
    (2)

    USA

    DiceRolling 1d2:
    (2)

    China

    DiceRolling 1d2:
    (1)

    UK

    DiceRolling 1d2:
    (2)

    Italy

    DiceRolling 1d2:
    (2)

    ANZAC

    DiceRolling 1d2:
    (1)

    France

    DiceRolling 1d2:
    (2)


  • Germany, ANZAC, & China has the same fault… over before it begins in the Pacific.

    Lordy. This was much more balanced in the trials. Let’s say that we won’t consider anything less than a 5/4 split of powers to be fair, as a baseline. Trying again:

    Japan

    DiceRolling 1d2:
    (2)

    USA

    DiceRolling 1d2:
    (2)

    China

    DiceRolling 1d2:
    (2)

    UK

    DiceRolling 1d2:
    (1)

    Italy

    DiceRolling 1d2:
    (2)

    ANZAC

    DiceRolling 1d2:
    (2)

    France

    DiceRolling 1d2:
    (2)


  • AND AGAIN:

    Japan

    DiceRolling 1d2:
    (2)

    USA

    DiceRolling 1d2:
    (2)

    China

    DiceRolling 1d2:
    (2)

    UK

    DiceRolling 1d2:
    (2)

    Italy

    DiceRolling 1d2:
    (2)

    ANZAC

    DiceRolling 1d2:
    (1)

    France

    DiceRolling 1d2:
    (1)


  • FOKKBALLS

    Japan

    DiceRolling 1d2:
    (2)

    USA

    DiceRolling 1d2:
    (1)

    China

    DiceRolling 1d2:
    (1)

    UK

    DiceRolling 1d2:
    (2)

    Italy

    DiceRolling 1d2:
    (1)

    ANZAC

    DiceRolling 1d2:
    (1)

    France

    DiceRolling 1d2:
    (2)

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