• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - British
                British buy 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                3 submarines moved from 109 Sea Zone to 108 Sea Zone
                1 transport moved from 109 Sea Zone to 108 Sea Zone
                1 infantry moved from Burma to India
                3 mech_infantrys moved from Shan State to India
                1 fighter moved from Persia to India
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                2 infantry moved from Shan State to Siam
                2 infantry moved from Shan State to Burma
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
                1 battleship moved from 80 Sea Zone to 76 Sea Zone
                1 mech_infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 battleship moved from 76 Sea Zone to 72 Sea Zone

    Combat - British
                Battle in India
                    British attack with 1 fighter, 1 infantry and 3 mech_infantrys
                    Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in India, round 1 :  1/5 hits
                        Japanese roll dice for 1 armour and 1 artillery in India, round 1 :  0/2 hits
                        1 artillery owned by the Japanese lost in India
                        British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in India, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour in India, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in India
                    British win, taking India from Japanese, taking Kwangtung from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from India to Burma

    Place Units - British
                1 transport placed in 109 Sea Zone
                2 submarines placed in 109 Sea Zone
                1 destroyer placed in 110 Sea Zone
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                British collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,1,6,2,5,3,4,3,4,1,4,5
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 airfield and 1 harbour
                    Some Units in Malaya change ownership: 1 harbour
                    Some Units in Kwangtung change ownership: 1 harbour


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 6 and gets 1 hit
                Italians removing all Technology Tokens after successful research.
                Italians discover Shipyards

    Activate Technology - Italians
                Italians activating Shipyards

    Purchase Units - Italians
                Italians buy 1 factory_minor and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                1 armour moved from Egypt to Iraq
                      Italians take Trans-Jordan from British
                      Italians take Iraq from British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 battleship moved from 98 Sea Zone to 96 Sea Zone
                2 artilleries moved from Gibraltar to 91 Sea Zone
                2 artilleries and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Libya
                1 artillery moved from 96 Sea Zone to Tobruk
                1 artillery moved from Egypt to Alexandria
                      Italians take Alexandria from British
                1 submarine moved from 91 Sea Zone to 88 Sea Zone
                1 submarine moved from 91 Sea Zone to 90 Sea Zone
                2 fighters moved from 91 Sea Zone to 103 Sea Zone

    Combat - Italians
                Battle in 90 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 90 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 90 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 submarine in 90 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 90 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 90 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 90 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 90 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 88 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 88 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 88 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 88 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 103 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 fighters in 103 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 2 fighters in 103 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 103 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 103 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Libya
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship in Malta, round 1 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 :  0/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  1/1 hits
                        1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 1 artillery in Malta, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Malta, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Malta, round 3 :  0/1 hits
                        British roll dice for 1 infantry in Malta, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Malta, round 4 :  0/1 hits
                        British roll dice for 1 infantry in Malta, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Malta, round 5 :  0/1 hits
                        British roll dice for 1 infantry in Malta, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Malta, round 6 :  1/1 hits
                        British roll dice for 1 infantry in Malta, round 6 :  0/1 hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Libya from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tobruk

    Non Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                4 aaGuns and 8 infantry moved from Northern Italy to Yugoslavia
                1 carrier, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 103 Sea Zone to 92 Sea Zone

    Place Units - Italians
                3 submarines placed in 95 Sea Zone
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,3,2,2,4
                ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 2 and gets 0 hits

    Purchase Units - Germans
                Germans buy 5 armour, 1 carrier, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Germans
                2 artilleries and 1 infantry moved from Norway to Finland
                1 battleship, 1 cruiser, 2 destroyers and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 bomber moved from Novgorod to Volgograd
                1 infantry moved from Rostov to Volgograd
                2 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 infantry moved from Rostov to Volgograd
                4 infantry moved from Belarus to Bryansk
                1 artillery moved from Smolensk to Bryansk
                2 armour and 1 mech_infantry moved from Smolensk to Bryansk
                2 armour and 1 mech_infantry moved from Archangel to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
                    British defend with 1 destroyer
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 1 :  0/3 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 1 :  2/6 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Vologda
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                Battle in Bryansk
                    Germans attack with 4 armour, 1 artillery, 4 infantry and 5 mech_infantrys
                    Russians defend with 1 armour
                        Germans roll dice for 4 armour, 1 artillery, 4 infantry and 5 mech_infantrys in Bryansk, round 1 :  2/14 hits
                        Russians roll dice for 1 armour in Bryansk, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Nenetsia from Russians, taking Bryansk from Russians with 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Volgograd
                    Germans attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Russians defend with 1 armour, 1 factory_minor and 3 infantry
                        Germans roll dice for 2 armour, 1 bomber, 2 infantry and 1 mech_infantry in Volgograd, round 1 :  3/6 hits
                        Russians roll dice for 1 armour and 3 infantry in Volgograd, round 1 :  1/4 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 :  3/5 hits
                        Russians roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 3 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Smolensk to Vologda
                1 bomber moved from Volgograd to Ukraine
                1 artillery and 10 infantry moved from Eastern Poland to Belarus
                11 infantry moved from Poland to Eastern Poland
                2 infantry moved from France to Western Germany
                1 artillery and 1 infantry moved from France to Normandy Bordeaux

    Place Units - Germans
                1 carrier and 2 destroyers placed in 110 Sea Zone
                3 armour placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 60 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 infantry moved from Manchuria to Jehol
                10 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 10 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys
                        AA guns fire in Bryansk :  0/1 hits
                        Russians roll dice for 10 infantry and 1 tactical_bomber in Bryansk, round 1 :  2/11 hits
                        Germans roll dice for 1 aaGun, 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Bryansk, round 1 :  4/13 hits
                        4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bryansk
                        Russians roll dice for 6 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/7 hits
                        Germans roll dice for 4 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Bryansk, round 2 :  4/12 hits
                        4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    2 infantry owned by the Russians retreated to Russia
                    Germans win with 4 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for Russians: 8 infantry
                Battle in Jehol
                    Russians attack with 10 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 10 infantry in Jehol, round 1 :  4/10 hits
                        Japanese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,3,6,2,1,3,6,6,3,4,2,5,6,4,1,6,6,1,2,2,4,6,1,1,5,5,2
                Russians collect 18 PUs (3 lost to blockades); end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Siam
                1 infantry moved from French Indo China to Siam
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from Kiangsu to Kwangtung
                2 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 submarine moved from 6 Sea Zone to 15 Sea Zone
                1 submarine moved from 6 Sea Zone to 4 Sea Zone

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 4 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 4 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 15 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 15 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 15 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 15 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 42 Sea Zone, round 1 :  4/4 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in 72 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 battleship, 1 mech_infantry and 1 transport
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 72 Sea Zone, round 1 :  3/4 hits
                        British roll dice for 1 battleship and 1 transport in 72 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the British , 1 mech_infantry owned by the British and 1 battleship owned by the British lost in 72 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for British: 1 battleship, 1 mech_infantry and 1 transport
                Battle in Siam
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 1 :  2/3 hits
                        UK_Pacific roll dice for 2 infantry in Siam, round 1 :  2/2 hits
                        2 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Siam
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 battleship in Malaya, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery in Malaya, round 1 :  0/1 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  1/1 hits
                        1 artillery owned by the Japanese lost in Malaya
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery
                Battle in Kwangtung
                    Japanese attack with 2 artilleries, 1 bomber and 3 infantry
                    British defend with 1 harbour; UK_Pacific defend with 1 factory_minor; Chinese defend with 4 artilleries and 2 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Kwangtung, round 1 :  4/6 hits
                        UK_Pacific roll dice for 4 artilleries and 2 infantry in Kwangtung, round 1 :  4/6 hits
                        2 artilleries owned by the Chinese , 3 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 artillery and 1 bomber in Kwangtung, round 2 :  1/2 hits
                        UK_Pacific roll dice for 2 artilleries in Kwangtung, round 2 :  0/2 hits
                        1 artillery owned by the Chinese lost in Kwangtung
                        Japanese roll dice for 1 artillery and 1 bomber in Kwangtung, round 3 :  1/2 hits
                        UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 :  0/1 hits
                        1 artillery owned by the Chinese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 4 artilleries and 2 infantry

    Non Combat Move - Japanese
                2 carriers moved from 39 Sea Zone to 77 Sea Zone
                2 fighters and 2 tactical_bombers moved from 72 Sea Zone to 77 Sea Zone
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                2 transports moved from 39 Sea Zone to 37 Sea Zone
                2 transports moved from 38 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Siam to 37 Sea Zone
                1 carrier and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 bomber moved from Kwangtung to Japan
                1 artillery moved from Kansu to Timguska
                1 aaGun moved from Kansu to Novosibirsk

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                3 infantry placed in Kiangsu
                2 armour, 3 artilleries, 3 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 battleships, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 8 Sea Zone to 9 Sea Zone
                1 battleship moved from 8 Sea Zone to 9 Sea Zone
                2 carriers moved from 8 Sea Zone to 9 Sea Zone
                1 tactical_bomber moved from 8 Sea Zone to 9 Sea Zone
                3 fighters moved from 8 Sea Zone to 9 Sea Zone
                2 submarines moved from 8 Sea Zone to 9 Sea Zone
                3 destroyers moved from 8 Sea Zone to 9 Sea Zone
                9 submarines moved from 101 Sea Zone to 108 Sea Zone
                2 submarines moved from 102 Sea Zone to 108 Sea Zone
                1 infantry moved from Siberia to Amur
                1 artillery moved from Siberia to Amur
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
                1 battleship moved from 9 Sea Zone to 12 Sea Zone
                2 carriers moved from 9 Sea Zone to 12 Sea Zone
                2 cruisers moved from 9 Sea Zone to 12 Sea Zone
                2 submarines moved from 9 Sea Zone to 12 Sea Zone
                3 destroyers moved from 9 Sea Zone to 12 Sea Zone
                1 tactical_bomber moved from 9 Sea Zone to 12 Sea Zone
                1 fighter moved from 9 Sea Zone to 12 Sea Zone
                2 fighters moved from 9 Sea Zone to 12 Sea Zone
                4 infantry moved from French Central Africa to French Equatorial Africa
                4 artilleries moved from French Central Africa to French Equatorial Africa

    Non Combat Move - Americans

    Place Units - Americans
                2 battleships placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                5 infantry moved from Kiangsi to Kiangsu
                1 fighter moved from Hunan to Kiangsu
                1 infantry moved from Anhwe to Kiangsu
                4 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 1 :  2/7 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 1 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                        Chinese roll dice for 4 infantry in Kwangtung, round 1 :  2/4 hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Jehol

    Place Units - Chinese
                2 artilleries placed in Yunnan
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                2 submarines moved from 109 Sea Zone to 110 Sea Zone
                3 submarines moved from 108 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                2 fighters moved from Scotland to 110 Sea Zone
                1 transport moved from 109 Sea Zone to 108 Sea Zone
                1 infantry moved from Scotland to United Kingdom
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 mech_infantry moved from India to Eastern Persia
                1 fighter moved from Burma to Eastern Persia
                1 mech_infantry moved from India to Shan State
                2 infantry moved from Burma to India

    Combat - British
                Battle in Egypt
                Battle in 110 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 4 fighters and 5 submarines
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines
                        British roll dice for 5 submarines in 110 Sea Zone, round 1 :  0/5 hits
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 1 :  0/3 hits
                        British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 1 :  6/6 hits
                    Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 110 Sea Zone, round 1 :  4/9 hits
                        1 destroyer owned by the Germans , 4 submarines owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
                        British roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 :  1/6 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 110 Sea Zone, round 2 :  3/8 hits
                        1 fighter owned by the British , 1 destroyer owned by the Germans , 1 submarine owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
                    retreated to 110 Sea Zone
                    Germans win, taking Egypt from Italians with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 destroyers and 3 submarines
                    Casualties for British: 1 destroyer, 1 fighter and 5 submarines
                    2 fighters owned by the Germans forced to land in Normandy Bordeaux

    Non Combat Move - British
                3 fighters moved from 110 Sea Zone to United Kingdom
                1 bomber moved from 110 Sea Zone to United Kingdom

    Place Units - British
                1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
                British undo move 1.
                1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3
                UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour and 1 mech_infantry
                    Some Units in Kwangtung change ownership: 1 harbour


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                1 infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 armour moved from Northwest Persia to Persia
                      Italians take Persia from British
                1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from Malta to 96 Sea Zone
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                3 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Syria
                1 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from 99 Sea Zone to Syria
                1 battleship moved from 96 Sea Zone to 98 Sea Zone
                5 infantry moved from Yugoslavia to Albania
                2 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 108 Sea Zone
                1 artillery moved from Tobruk to Alexandria
                1 artillery moved from Libya to Tunisia

    Combat - Italians
                Battle in Cyprus
                Battle in Syria
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 battleship in Egypt, round 1 :  1/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 1 :  2/4 hits
                        British roll dice for 1 artillery and 1 infantry in Egypt, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
                    Italians win, taking Cyprus from British, taking Syria from French, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 108 Sea Zone
                    Italians attack with 2 cruisers, 3 destroyers and 2 fighters
                    British defend with 2 transports; Americans defend with 11 submarines
                        Americans roll dice for 11 submarines in 108 Sea Zone, round 1 :  2/11 hits
                        Italians roll dice for 2 cruisers, 3 destroyers and 2 fighters in 108 Sea Zone, round 1 :  4/7 hits
                        4 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 108 Sea Zone
                        Americans roll dice for 7 submarines in 108 Sea Zone, round 2 :  0/7 hits
                        Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 2 :  1/5 hits
                        1 submarine owned by the Americans lost in 108 Sea Zone
                        Americans roll dice for 6 submarines in 108 Sea Zone, round 3 :  0/6 hits
                        Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 3 :  3/5 hits
                        3 submarines owned by the Americans lost in 108 Sea Zone
                        Americans roll dice for 3 submarines in 108 Sea Zone, round 4 :  0/3 hits
                        Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 4 :  2/5 hits
                        2 submarines owned by the Americans lost in 108 Sea Zone
                        Americans roll dice for 1 submarine in 108 Sea Zone, round 5 :  0/1 hits
                        Italians roll dice for 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 5 :  3/5 hits
                        1 submarine owned by the Americans and 2 transports owned by the British lost in 108 Sea Zone
                    Italians win with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 66
                    Casualties for British: 2 transports
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 11 submarines

    Non Combat Move - Italians
                1 carrier moved from 92 Sea Zone to 108 Sea Zone
                3 submarines moved from 95 Sea Zone to 92 Sea Zone
                4 aaGuns moved from Yugoslavia to Albania

    Place Units - Italians
                1 factory_minor placed in Iraq
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to Western Australia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Kenya to Belgian Congo
                      British take Belgian Congo from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 1 and gets 0 hits

    Purchase Units - Germans
                Germans buy 9 armour, 1 artillery and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                2 units repaired.
                1 artillery moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 artillery and 1 infantry moved from Finland to 127 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 artillery and 1 infantry moved from Vologda to Russia
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Russia
                1 armour and 1 mech_infantry moved from Volgograd to Russia
                      Germans take Tambov from Russians
                4 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                1 bomber moved from Ukraine to 81 Sea Zone

    Combat - Germans
                Battle in 81 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Scotland
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 airfield
                        1 aaGun owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun
                Battle in Russia
                    Germans attack with 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 7 infantry and 1 tactical_bomber
                        Germans roll dice for 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Russia, round 1 :  6/19 hits
                        Russians roll dice for 2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomber in Russia, round 1 :  0/10 hits
                        4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Russia, round 2 :  10/19 hits
                        Russians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Russia, round 2 :  3/6 hits
                        3 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
                    Germans captures 18PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 9 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 aaGun moved from Vologda to Urals
                1 artillery moved from Nenetsia to Urals
                1 artillery and 10 infantry moved from Belarus to Bryansk
                11 infantry moved from Eastern Poland to Western Ukraine
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 111 Sea Zone
                2 fighters moved from Normandy Bordeaux to 111 Sea Zone
                1 bomber moved from 81 Sea Zone to Syria

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 artillery placed in Western Germany
                3 submarines placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 68 PUs; end with 86 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - Russians
                7 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 artillery, 1 factory_minor and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 artillery moved from Timguska to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Caucasus to Kazakhstan
                2 fighters and 2 tactical_bombers moved from 77 Sea Zone to Eastern Persia
                3 transports moved from 20 Sea Zone to 6 Sea Zone
                3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                3 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Korea
                1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier and 5 transports moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 infantry moved from Novosibirsk to Kansu
                1 bomber moved from Philippines to Korea
                1 bomber moved from Japan to Korea
                3 fighters moved from Japan to Korea

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 tactical_bomber in Shan State, round 1 :  1/1 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shan State
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Eastern Persia
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 fighter and 1 mech_infantry
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Eastern Persia, round 1 :  3/4 hits
                        British roll dice for 1 fighter and 1 mech_infantry in Eastern Persia, round 1 :  1/2 hits
                        1 mech_infantry owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Eastern Persia
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 fighter and 1 mech_infantry
                Battle in Korea
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry
                    Russians defend with 2 aaGuns and 6 infantry
                        AA guns fire in Korea :  0/5 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Korea, round 1 :  3/11 hits
                        Russians roll dice for 2 aaGuns and 6 infantry in Korea, round 1 :  0/6 hits
                        1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Korea, round 2 :  3/11 hits
                        Russians roll dice for 5 infantry in Korea, round 2 :  1/5 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 1 infantry in Korea, round 3 :  5/10 hits
                        Russians roll dice for 2 infantry in Korea, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 aaGuns and 6 infantry

    Non Combat Move - Japanese
                2 bombers moved from Korea to Japan
                1 fighter moved from Korea to Japan
                2 fighters moved from Korea to Japan
                1 tactical_bomber moved from Shan State to French Indo China
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 aaGun moved from Novosibirsk to Kansu
                2 carriers moved from 77 Sea Zone to 79 Sea Zone
                1 fighter and 2 tactical_bombers moved from Eastern Persia to Kazakhstan
                2 carriers moved from 79 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Caucasus
                3 armour placed in French Indo China
                1 armour, 1 artillery and 8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                3 destroyers moved from 12 Sea Zone to 26 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                2 submarines moved from 12 Sea Zone to 26 Sea Zone
                2 cruisers moved from 12 Sea Zone to 26 Sea Zone
                1 battleship moved from 12 Sea Zone to 26 Sea Zone
                2 carriers moved from 12 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
                3 fighters moved from 12 Sea Zone to 26 Sea Zone
                2 battleships moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone

    Combat - Americans
                Battle in Hawaiian Islands
                Battle in Gibraltar

    Non Combat Move - Americans

    Place Units - Americans
                1 artillery placed in Eastern United States
                1 battleship, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 artillery moved from Kweichow to Shensi
                1 fighter moved from Jehol to Kwangsi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan
                5 infantry placed in Kwangsi
                Chinese undo move 2.
                5 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

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