In the North Atlantic Sea Zone, I actually would have chosen the transport as a casualty when your sub hit, and then submerged my sub, so I’ll put back the Russian sub.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Bulgaria to Northern Italy
2 artilleries moved from Yugoslavia to Northern Italy
1 infantry moved from Bulgaria to YugoslaviaCombat - Italians
Battle in Southern Italy
Italians attack with 1 artillery and 4 infantry
British defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 4 infantry in Southern Italy, round 1 : 2/5 hits
British roll dice for 4 artilleries in Southern Italy, round 1 : 1/4 hits
2 artilleries owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 : 2/4 hits
British roll dice for 2 artilleries in Southern Italy, round 2 : 2/2 hits
2 artilleries owned by the British and 2 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 4 artilleries
Casualties for Italians: 3 infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,5,6,6,6,5,2,6,1,1,5,3,4
Italians collect 1 PU (7 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Siam to French Indo China
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
3 destroyers moved from 45 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 cruiser and 2 destroyers placed in 36 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
French take 20 Sea Zone from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Germany to Western Germany
1 armour moved from Germany to Holland Belgium
7 infantry moved from Germany to PolandNon Combat Move - Germans
Place Units - Germans
2 artilleries and 6 infantry placed in Germany
1 armour and 1 bomber placed in Germany
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5,6,4,3,3,1,2,4,1,1,4,1
Germans collect 36 PUs (2 lost to blockades); end with 36 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 3 armour and 8 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Russians
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Italians
2 infantry moved from Norway to Finland
Russians take Finland from Germans
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Baltic States to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Poland
1 artillery moved from Baltic States to Poland
1 artillery and 8 infantry moved from Eastern Poland to Poland
2 armour and 3 mech_infantrys moved from Belarus to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Poland
1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Karelia
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 1 : 2/4 hits
Germans roll dice for 3 infantry in Karelia, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 10 infantry
Russians roll dice for 1 cruiser in Poland, round 1 : 0/1 hits
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber in Poland, round 1 : 6/18 hits
Germans roll dice for 2 armour and 10 infantry in Poland, round 1 : 4/12 hits
4 infantry owned by the Russians and 6 infantry owned by the Germans lost in Poland
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 7/14 hits
Germans roll dice for 2 armour and 4 infantry in Poland, round 2 : 2/6 hits
2 infantry owned by the Russians , 4 infantry owned by the Germans and 2 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour, 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 armour and 10 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
3 infantry moved from Caucasus to Rostov
2 infantry moved from Russia to Bryansk
4 mech_infantrys moved from Russia to BelarusPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 50 PUs; end with 51 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 infantry and 2 submarines; Remaining resources: 5 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 armour moved from 1 Sea Zone to British ColumbiaCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 4 submarines
French defend with 1 cruiser; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 4 submarines in 26 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 1 : 4/5 hits
4 submarines owned by the Japanese lost in 26 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -24
Casualties for Japanese: 4 submarines
Battle in British Columbia
2 fighters owned by the Americans forced to land in Hawaiian Islands
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 armour
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Adding units owned by Japanese to Yenisey: 1 armour
EDIT: Turning off Edit ModePlace Units - Japanese
2 infantry placed in Korea
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 18 PUs; end with 20 PUs total -
Scramba much geez? :-D
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:|
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans roll 1 and gets 0 hitsPurchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Siberia to Amur
1 battleship, 1 destroyer and 6 transports moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
3 fighters moved from Western United States to British Columbia
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 destroyer and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1
Units damaged: 1 carrier owned by the Americans
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 1 : 1/1 hits
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in British Columbia
Americans attack with 3 fighters
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 3 fighters in British Columbia, round 1 : 2/3 hits
Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in British Columbia
Americans win with 3 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Amur, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in Amur, round 1 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Japan, round 1 : 1/2 hits
Japanese roll dice for 3 aaGuns, 1 bomber and 2 fighters in Japan, round 1 : 2/3 hits
1 artillery owned by the Americans , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Japanese win with 2 aaGuns, 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
3 fighters moved from British Columbia to Soviet Far EastPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 armour and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Kiangsu
1 artillery placed in Shantung
1 artillery placed in Jehol
2 infantry placed in Kansu
1 infantry placed in Kansu
1 infantry placed in Suiyuyan
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from Greece to 97 Sea Zone
2 infantry and 1 mech_infantry moved from Greece to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - British
Battle in Okinawa
Battle in Southern Italy
British attack with 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour; Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 battleships and 3 cruisers in Southern Italy, round 1 : 3/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern Italy, round 1 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 1 armour owned by the Germans and 1 infantry owned by the Italians lost in Southern Italy
British captures 1PU while taking Italians capital
British win, taking Okinawa from Japanese, taking Southern Italy from Italians with 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 armour moved from Tunisia to Tobruk
2 aaGuns and 2 infantry moved from Yunnan to Kwangsi
1 aaGun and 4 infantry moved from Burma to Yunnan
3 destroyers moved from 20 Sea Zone to 19 Sea ZonePlace Units - British
3 destroyers and 1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Greece
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 38 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 transport placed in 20 Sea Zone
1 artillery and 1 bomber placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 artillery and 1 bomber
Some Units in 20 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern Italy, round 1 : 3/5 hits
British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Southern Italy, round 1 : 2/5 hits
2 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 armour and 2 artilleries in Southern Italy, round 2 : 1/3 hits
British roll dice for 2 armour in Southern Italy, round 2 : 1/2 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Southern Italy
Italians roll dice for 1 armour and 1 artillery in Southern Italy, round 3 : 0/2 hits
British roll dice for 1 armour in Southern Italy, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Southern Italy, round 4 : 0/2 hits
British roll dice for 1 armour in Southern Italy, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Southern Italy
Italians roll dice for 1 armour in Southern Italy, round 5 : 0/1 hits
British roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits
1 armour owned by the Italians lost in Southern Italy
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries and 2 infantryNon Combat Move - Italians
Turn Complete - Italians
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Scram & Kam? :?
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oops…selected what I want & ran the battle! sowwy! non combat move on u…
think this game is as good as dead anyway eh -
You give up then? :evil:
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:oops: in fashion…yes :|
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Right-o. Let’s begin the 24-IPC Allied buff game we discussed earlier.
List what stuff you want where below and I’ll edit it in for G1.
Here are the placement rules:
- Units must go in any territory / sea zone you either control or have units in.
- No more than one additional unit per territory / sea zone.
GLHF!
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UK - 1 x Destroyer - SZ 110/SZ 109/SZ 111
UKP - 1 x BS - SZ 39 / 1 X art Alexandria
France - 1 x BS - SZ 93 / 1 X art Tunisia
Russia - 1 x Tank - Novgorod / Ukraine / Volgograd & Russia
China - 1 X inf - Yunnan/Hunan/Shensi/Chahar- 1 x art - Suiyuyan/Szechwan/Kweichow
USA - 1 X transport - SZ 101 / 1 x Carrier - SZ10
:mrgreen:
- 1 x art - Suiyuyan/Szechwan/Kweichow
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UK gets 24 total.
ANZAC gets 24 which haven’t been allocated yet.
Computer with TripleA got trashed, so it’ll be a while before I’m able to put in my moves…