• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour, 4 infantry and 3 mech_infantrys moved from Queensland to 54 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from Sumatra to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 battleship moved from 45 Sea Zone to 37 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Shan State
                1 bomber moved from India to Shan State
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 destroyer moved from 45 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 :  1/2 hits
                        Japanese roll dice for 2 infantry in Soviet Far East, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                        Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Shan State
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 4 mech_infantrys
                    Japanese defend with 4 fighters, 3 infantry and 2 tactical_bombers
                        Americans roll dice for 1 battleship in Shan State, round 1 :  1/1 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 4 mech_infantrys in Shan State, round 1 :  1/12 hits
                        Japanese roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 1 :  7/9 hits
                        2 mech_infantrys owned by the Americans , 2 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Shan State
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Shan State, round 2 :  1/5 hits
                        Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 :  4/7 hits
                        1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -32
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 4 mech_infantrys
                    1 bomber owned by the Americans retreated

    Non Combat Move - Americans
                1 bomber moved from Shan State to Kwangtung
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                3 artilleries and 8 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Chahar

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - British
                2 units repaired.
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to Southern France
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from Tobruk to Libya
                      British take Libya from Italians
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                3 infantry moved from Burma to Shan State
                1 infantry moved from Yunnan to Shan State

    Combat - British
                Battle in Morocco
                    British attack with 1 armour, 2 artilleries and 3 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 2 battleships and 1 cruiser in Morocco, round 1 :  2/3 hits
                        British roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco, round 1 :  2/6 hits
                        Italians roll dice for 1 artillery and 2 infantry in Morocco, round 1 :  1/3 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco
                    British win, taking Morocco from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Southern France
                    British attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber
                        British roll dice for 1 fighter and 1 tactical_bomber in Southern France, round 1 :  1/2 hits
                        Germans roll dice for 1 bomber in Southern France, round 1 :  0/1 hits
                        1 bomber owned by the Italians lost in Southern France
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in Shan State
                    British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                    Japanese defend with 4 fighters and 2 tactical_bombers
                        British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 1 :  2/8 hits
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in Shan State, round 1 :  2/6 hits
                        2 infantry owned by the British and 2 tactical_bombers owned by the Japanese lost in Shan State
                        British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  2/6 hits
                        Japanese roll dice for 4 fighters in Shan State, round 2 :  3/4 hits
                        2 infantry owned by the British , 1 artillery owned by the British and 2 fighters owned by the Japanese lost in Shan State
                        British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 :  1/3 hits
                        Japanese roll dice for 2 fighters in Shan State, round 3 :  2/2 hits
                        2 fighters owned by the British and 1 fighter owned by the Japanese lost in Shan State
                        British roll dice for 1 tactical_bomber in Shan State, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter in Shan State, round 4 :  1/1 hits
                        1 tactical_bomber owned by the British lost in Shan State
                    Japanese win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 3 fighters and 2 tactical_bombers
                    Casualties for British: 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber

    Non Combat Move - British
                3 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Southern France to 92 Sea Zone
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                2 fighters and 1 tactical_bomber moved from Egypt to Greece

    Place Units - British
                1 factory_minor placed in Greece
                1 artillery placed in Egypt
                1 carrier and 1 destroyer placed in 81 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                4 infantry placed in India
                1 factory_minor placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 4 infantry


  • cause you were crying for a destroyer to be taken last, last-time?!


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Albania to Bulgaria
                1 armour moved from Albania to Bulgaria

    Combat - Italians
                Battle in Bulgaria
                    Italians attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Bulgaria, round 1 :  0/1 hits
                        Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Bulgaria, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Bulgaria, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria
                    Italians win, taking Bulgaria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 4 infantry placed in Northern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total


  • Giving you a free chance to waste some kamikaze tokens…  :wink:

    Scramble2.tsvg


  • why not eh….1 kam plz sir


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 harbour; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from French Indo China to Siam
                      ANZAC take Siam from Japanese
                1 infantry moved from Italian Somaliland to Ethiopia
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                3 destroyers moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor and 1 harbour placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 cruiser moved from 50 Sea Zone to 54 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Alexandria to Egypt
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 11 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                6 infantry moved from Germany to Poland
                2 armour moved from Germany to Poland
                3 infantry moved from Eastern Poland to Bessarabia
                3 artilleries moved from Eastern Poland to Bessarabia
                2 infantry moved from Romania to Bessarabia
                2 infantry moved from Western Germany to Germany
                2 infantry moved from Western Germany to Germany
                1 armour moved from Denmark to Germany
                3 submarines moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 armour moved from Holland Belgium to Greater Southern Germany
                1 mech_infantry moved from Holland Belgium to Greater Southern Germany
                1 armour moved from Normandy Bordeaux to Northern Italy
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 2 armour and 6 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 armour and 6 infantry in Poland, round 1 :  3/8 hits
                        Russians roll dice for 1 artillery in Poland, round 1 :  0/1 hits
                        1 artillery owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 2 armour and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Bessarabia
                    Germans attack with 3 artilleries and 5 infantry
                    Russians defend with 1 aaGun, 5 artilleries and 4 infantry
                        Germans roll dice for 3 artilleries and 5 infantry in Bessarabia, round 1 :  1/8 hits
                        Russians roll dice for 1 aaGun, 5 artilleries and 4 infantry in Bessarabia, round 1 :  1/9 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bessarabia
                        Germans roll dice for 3 artilleries and 4 infantry in Bessarabia, round 2 :  1/7 hits
                        Russians roll dice for 5 artilleries and 4 infantry in Bessarabia, round 2 :  2/9 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 3 artilleries and 2 infantry in Bessarabia, round 3 :  4/5 hits
                        Russians roll dice for 5 artilleries and 3 infantry in Bessarabia, round 3 :  3/8 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                        Germans roll dice for 2 artilleries in Bessarabia, round 4 :  2/2 hits
                        Russians roll dice for 4 artilleries in Bessarabia, round 4 :  1/4 hits
                        2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 artillery in Bessarabia, round 5 :  0/1 hits
                        Russians roll dice for 2 artilleries in Bessarabia, round 5 :  0/2 hits
                        Germans roll dice for 1 artillery in Bessarabia, round 6 :  0/1 hits
                        Russians roll dice for 2 artilleries in Bessarabia, round 6 :  2/2 hits
                        1 artillery owned by the Germans lost in Bessarabia
                    Russians win with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 artilleries and 5 infantry
                    Casualties for Russians: 1 aaGun, 3 artilleries and 4 infantry
                Battle in 92 Sea Zone
                    Germans attack with 1 destroyer and 3 submarines
                    British defend with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports; Russians defend with 1 submarine
                        Germans roll dice for 3 submarines in 92 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 2 battleships owned by the British
                        British roll dice for 1 submarine in 92 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 1 :  5/9 hits
                        1 destroyer owned by the Germans and 3 submarines owned by the Germans lost in 92 Sea Zone
                    British win with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -26
                    Casualties for Germans: 1 destroyer and 3 submarines

    Non Combat Move - Germans

    Place Units - Germans
                10 infantry placed in Germany
                3 submarines placed in 110 Sea Zone
                Germans undo move 1.
                3 infantry placed in Southern France
                8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 4 and gets 0 hits

    Purchase Units - Russians
                Russians buy 1 artillery, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 artillery moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 artillery moved from Bessarabia to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Northwest Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Ukraine to Poland
                2 artilleries moved from Baltic States to Poland
                7 infantry moved from Belarus to Eastern Poland
                6 mech_infantrys moved from Belarus to Poland
                2 infantry moved from Novgorod to 115 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway

    Combat - Russians
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Russians attack with 1 submarine
                    Italians defend with 1 fighter and 1 transport
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 3 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 4 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 5 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 6 :  1/1 hits
                        1 transport owned by the Italians lost in 97 Sea Zone
                    1 submarine owned by the Russians Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 8 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 8 infantry in Eastern Poland, round 1 :  3/9 hits
                        Germans roll dice for 1 mech_infantry in Eastern Poland, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Norway
                Battle in Poland
                    Russians attack with 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 armour and 6 infantry
                        Russians roll dice for 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Poland, round 1 :  1/10 hits
                        Germans roll dice for 2 armour and 6 infantry in Poland, round 1 :  3/8 hits
                        1 infantry owned by the Germans and 3 mech_infantrys owned by the Russians lost in Poland
                        Russians roll dice for 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Poland, round 2 :  2/7 hits
                        Germans roll dice for 2 armour and 5 infantry in Poland, round 2 :  5/7 hits
                        2 infantry owned by the Germans , 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Russians lost in Poland
                    retreated to Poland
                    Germans win, taking Norway from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is -23
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 artilleries and 6 mech_infantrys
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Poland to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 artillery moved from Novgorod to Baltic States
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                3 armour and 3 mech_infantrys moved from Russia to Belarus

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                2 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 45 PUs; end with 45 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 armour and 4 submarines; Remaining resources: 5 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                5 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 bomber moved from Korea to 4 Sea Zone
                1 armour moved from Korea to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                2 infantry moved from Korea to Amur
                2 fighters moved from Korea to Japan
                1 fighter moved from Shan State to Formosa
                1 transport moved from 5 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 26 Sea Zone
                    Japanese attack with 5 submarines
                    Americans defend with 1 battleship, 2 destroyers and 2 submarines
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 5 submarines in 26 Sea Zone, round 1 :  4/5 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship and 2 destroyers in 26 Sea Zone, round 1 :  2/3 hits
                        2 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 :  0/2 hits
                        1 battleship owned by the Americans and 1 destroyer owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 36
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 1 battleship, 2 destroyers and 2 submarines

    Non Combat Move - Japanese
                1 aaGun moved from Manchuria to Korea
                1 bomber moved from 4 Sea Zone to Japan

    Place Units - Japanese
                1 armour placed in Korea
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3
                Japanese collect 19 PUs (1 lost to blockades); end with 20 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Americans
                1 battleship, 1 destroyer and 6 transports moved from 37 Sea Zone to 54 Sea Zone
                4 fighters moved from Western United States to 26 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Kwangtung to Formosa
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer and 4 fighters
                    Japanese defend with 3 submarines
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 26 Sea Zone, round 1 :  3/5 hits
                        3 submarines owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 submarines
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 3 submarines and 1 transport
                    Germans defend with 3 submarines
                        Americans roll dice for 3 submarines in 110 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans lost in 110 Sea Zone
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 submarines
                    Casualties for Americans: 1 submarine
                Battle in Formosa
                    Americans attack with 1 bomber
                    Japanese defend with 1 fighter
                        Americans roll dice for 1 bomber in Formosa, round 1 :  1/1 hits
                        Japanese roll dice for 1 fighter in Formosa, round 1 :  1/1 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Formosa
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 bomber
                Battle in Normandy Bordeaux
                    Americans attack with 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 :  1/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 :  1/1 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 destroyers and 4 submarines placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 13 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                2 infantry moved from Chahar to Suiyuyan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Chahar
                Chinese undo move 1.
                2 infantry placed in Chahar
                2 infantry placed in Jehol
                1 artillery and 1 infantry placed in Kiangsi
                1 artillery placed in Kiangsu
                1 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - British
                2 units repaired.
                1 armour moved from Morocco to Tunisia
                      British take Algeria from Italians
                      British take Tunisia from Italians
                2 infantry moved from Morocco to 92 Sea Zone
                2 artilleries moved from Morocco to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern Italy
                2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                3 artilleries, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 3 transports moved from 96 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
                4 artilleries and 6 infantry moved from 97 Sea Zone to Southern Italy
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 artillery moved from Burma to Shan State
                2 infantry moved from Burma to Yunnan
                4 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Greece to Southern Italy

    Combat - British
                Battle in Southern Italy
                    British attack with 4 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
                    Italians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
                        AA guns fire in Southern Italy :  3/5 hits
                        1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Southern Italy
                        British roll dice for 2 battleships and 3 cruisers in Southern Italy, round 1 :  4/5 hits
                        British roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Southern Italy, round 1 :  5/12 hits
                        Italians roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 7 infantry in Southern Italy, round 1 :  2/10 hits
                        2 infantry owned by the British , 2 aaGuns owned by the Italians and 7 infantry owned by the Italians lost in Southern Italy
                        British roll dice for 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Southern Italy, round 2 :  2/10 hits
                        Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 2 :  3/3 hits
                        3 infantry owned by the British and 2 artilleries owned by the Italians lost in Southern Italy
                        British roll dice for 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 :  2/7 hits
                        Italians roll dice for 1 fighter in Southern Italy, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 fighter owned by the Italians lost in Southern Italy
                    British captures 12PUs while taking Italians capital
                    British win, taking Southern Italy from Italians with 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 2 fighters, 6 infantry and 1 tactical_bomber
                    Casualties for Italians: 2 aaGuns, 2 artilleries, 1 fighter and 7 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
                2 aaGuns moved from Burma to Yunnan
                1 aaGun moved from India to Burma

    Place Units - British
                2 armour and 1 mech_infantry placed in Greece
                1 artillery and 2 infantry placed in Egypt
                1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 50 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Place Units - UK_Pacific
                3 destroyers placed in 20 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in 20 Sea Zone change ownership: 3 destroyers


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - Italians
                4 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                1 armour moved from Bulgaria to Northern Italy
                2 artilleries moved from Yugoslavia to Northern Italy
                1 infantry moved from Bulgaria to Yugoslavia

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 1 artillery and 4 infantry
                    British defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery and 4 infantry in Southern Italy, round 1 :  2/5 hits
                        British roll dice for 4 artilleries in Southern Italy, round 1 :  1/4 hits
                        2 artilleries owned by the British and 1 infantry owned by the Italians lost in Southern Italy
                        Italians roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 :  2/4 hits
                        British roll dice for 2 artilleries in Southern Italy, round 2 :  2/2 hits
                        2 artilleries owned by the British and 2 infantry owned by the Italians lost in Southern Italy
                    Italians win, taking Southern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 4 artilleries
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,5,6,6,6,5,2,6,1,1,5,3,4
                Italians collect 1 PU (7 lost to blockades); end with 1 PU total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Iraq

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                3 destroyers moved from 45 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                1 cruiser and 2 destroyers placed in 36 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                1 cruiser moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                      French take 20 Sea Zone from Japanese

    Combat - French

    Non Combat Move - French

    Turn Complete - French

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