• TripleA

    As far as threads like this goes, I could figure out where all the final saves are or someone could pm them to me or whoever gets promoted to do cleaning. Then all your final saves will be in the first 5-10 pages and you will not have to sift through everything to find your legacy games.


  • @pr0c3ss:

    I figured thats the kinda order youd have done?

    Why the hell would anyone want a destroyer over a battleship in those circumstances…??

    Fixed in edit.


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour, 4 infantry and 3 mech_infantrys moved from Queensland to 54 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from Sumatra to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 battleship moved from 45 Sea Zone to 37 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Shan State
                1 bomber moved from India to Shan State
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 destroyer moved from 45 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 :  1/2 hits
                        Japanese roll dice for 2 infantry in Soviet Far East, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                        Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Shan State
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 4 mech_infantrys
                    Japanese defend with 4 fighters, 3 infantry and 2 tactical_bombers
                        Americans roll dice for 1 battleship in Shan State, round 1 :  1/1 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 4 mech_infantrys in Shan State, round 1 :  1/12 hits
                        Japanese roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 1 :  7/9 hits
                        2 mech_infantrys owned by the Americans , 2 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Shan State
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Shan State, round 2 :  1/5 hits
                        Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 :  4/7 hits
                        1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Shan State
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -32
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 4 mech_infantrys
                    1 bomber owned by the Americans retreated

    Non Combat Move - Americans
                1 bomber moved from Shan State to Kwangtung
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                3 artilleries and 8 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Chahar

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - British
                2 units repaired.
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to Southern France
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from Tobruk to Libya
                      British take Libya from Italians
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                3 infantry moved from Burma to Shan State
                1 infantry moved from Yunnan to Shan State

    Combat - British
                Battle in Morocco
                    British attack with 1 armour, 2 artilleries and 3 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 2 battleships and 1 cruiser in Morocco, round 1 :  2/3 hits
                        British roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco, round 1 :  2/6 hits
                        Italians roll dice for 1 artillery and 2 infantry in Morocco, round 1 :  1/3 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco
                    British win, taking Morocco from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Southern France
                    British attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber
                        British roll dice for 1 fighter and 1 tactical_bomber in Southern France, round 1 :  1/2 hits
                        Germans roll dice for 1 bomber in Southern France, round 1 :  0/1 hits
                        1 bomber owned by the Italians lost in Southern France
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in Shan State
                    British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                    Japanese defend with 4 fighters and 2 tactical_bombers
                        British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 1 :  2/8 hits
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in Shan State, round 1 :  2/6 hits
                        2 infantry owned by the British and 2 tactical_bombers owned by the Japanese lost in Shan State
                        British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  2/6 hits
                        Japanese roll dice for 4 fighters in Shan State, round 2 :  3/4 hits
                        2 infantry owned by the British , 1 artillery owned by the British and 2 fighters owned by the Japanese lost in Shan State
                        British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 :  1/3 hits
                        Japanese roll dice for 2 fighters in Shan State, round 3 :  2/2 hits
                        2 fighters owned by the British and 1 fighter owned by the Japanese lost in Shan State
                        British roll dice for 1 tactical_bomber in Shan State, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter in Shan State, round 4 :  1/1 hits
                        1 tactical_bomber owned by the British lost in Shan State
                    Japanese win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 3 fighters and 2 tactical_bombers
                    Casualties for British: 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber

    Non Combat Move - British
                3 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Southern France to 92 Sea Zone
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                2 fighters and 1 tactical_bomber moved from Egypt to Greece

    Place Units - British
                1 factory_minor placed in Greece
                1 artillery placed in Egypt
                1 carrier and 1 destroyer placed in 81 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                4 infantry placed in India
                1 factory_minor placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 4 infantry


  • cause you were crying for a destroyer to be taken last, last-time?!


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Albania to Bulgaria
                1 armour moved from Albania to Bulgaria

    Combat - Italians
                Battle in Bulgaria
                    Italians attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Bulgaria, round 1 :  0/1 hits
                        Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Bulgaria, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Bulgaria, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria
                    Italians win, taking Bulgaria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 4 infantry placed in Northern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total


  • Giving you a free chance to waste some kamikaze tokens…  :wink:

    Scramble2.tsvg


  • why not eh….1 kam plz sir


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 harbour; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from French Indo China to Siam
                      ANZAC take Siam from Japanese
                1 infantry moved from Italian Somaliland to Ethiopia
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                3 destroyers moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor and 1 harbour placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 cruiser moved from 50 Sea Zone to 54 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Alexandria to Egypt
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 11 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                6 infantry moved from Germany to Poland
                2 armour moved from Germany to Poland
                3 infantry moved from Eastern Poland to Bessarabia
                3 artilleries moved from Eastern Poland to Bessarabia
                2 infantry moved from Romania to Bessarabia
                2 infantry moved from Western Germany to Germany
                2 infantry moved from Western Germany to Germany
                1 armour moved from Denmark to Germany
                3 submarines moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 armour moved from Holland Belgium to Greater Southern Germany
                1 mech_infantry moved from Holland Belgium to Greater Southern Germany
                1 armour moved from Normandy Bordeaux to Northern Italy
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 2 armour and 6 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 armour and 6 infantry in Poland, round 1 :  3/8 hits
                        Russians roll dice for 1 artillery in Poland, round 1 :  0/1 hits
                        1 artillery owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 2 armour and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Bessarabia
                    Germans attack with 3 artilleries and 5 infantry
                    Russians defend with 1 aaGun, 5 artilleries and 4 infantry
                        Germans roll dice for 3 artilleries and 5 infantry in Bessarabia, round 1 :  1/8 hits
                        Russians roll dice for 1 aaGun, 5 artilleries and 4 infantry in Bessarabia, round 1 :  1/9 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bessarabia
                        Germans roll dice for 3 artilleries and 4 infantry in Bessarabia, round 2 :  1/7 hits
                        Russians roll dice for 5 artilleries and 4 infantry in Bessarabia, round 2 :  2/9 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 3 artilleries and 2 infantry in Bessarabia, round 3 :  4/5 hits
                        Russians roll dice for 5 artilleries and 3 infantry in Bessarabia, round 3 :  3/8 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                        Germans roll dice for 2 artilleries in Bessarabia, round 4 :  2/2 hits
                        Russians roll dice for 4 artilleries in Bessarabia, round 4 :  1/4 hits
                        2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 artillery in Bessarabia, round 5 :  0/1 hits
                        Russians roll dice for 2 artilleries in Bessarabia, round 5 :  0/2 hits
                        Germans roll dice for 1 artillery in Bessarabia, round 6 :  0/1 hits
                        Russians roll dice for 2 artilleries in Bessarabia, round 6 :  2/2 hits
                        1 artillery owned by the Germans lost in Bessarabia
                    Russians win with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 artilleries and 5 infantry
                    Casualties for Russians: 1 aaGun, 3 artilleries and 4 infantry
                Battle in 92 Sea Zone
                    Germans attack with 1 destroyer and 3 submarines
                    British defend with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports; Russians defend with 1 submarine
                        Germans roll dice for 3 submarines in 92 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 2 battleships owned by the British
                        British roll dice for 1 submarine in 92 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 1 :  5/9 hits
                        1 destroyer owned by the Germans and 3 submarines owned by the Germans lost in 92 Sea Zone
                    British win with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -26
                    Casualties for Germans: 1 destroyer and 3 submarines

    Non Combat Move - Germans

    Place Units - Germans
                10 infantry placed in Germany
                3 submarines placed in 110 Sea Zone
                Germans undo move 1.
                3 infantry placed in Southern France
                8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 4 and gets 0 hits

    Purchase Units - Russians
                Russians buy 1 artillery, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 artillery moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 artillery moved from Bessarabia to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Northwest Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Ukraine to Poland
                2 artilleries moved from Baltic States to Poland
                7 infantry moved from Belarus to Eastern Poland
                6 mech_infantrys moved from Belarus to Poland
                2 infantry moved from Novgorod to 115 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway

    Combat - Russians
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Russians attack with 1 submarine
                    Italians defend with 1 fighter and 1 transport
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 3 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 4 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 5 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 6 :  1/1 hits
                        1 transport owned by the Italians lost in 97 Sea Zone
                    1 submarine owned by the Russians Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 8 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 8 infantry in Eastern Poland, round 1 :  3/9 hits
                        Germans roll dice for 1 mech_infantry in Eastern Poland, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Norway
                Battle in Poland
                    Russians attack with 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 armour and 6 infantry
                        Russians roll dice for 2 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Poland, round 1 :  1/10 hits
                        Germans roll dice for 2 armour and 6 infantry in Poland, round 1 :  3/8 hits
                        1 infantry owned by the Germans and 3 mech_infantrys owned by the Russians lost in Poland
                        Russians roll dice for 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Poland, round 2 :  2/7 hits
                        Germans roll dice for 2 armour and 5 infantry in Poland, round 2 :  5/7 hits
                        2 infantry owned by the Germans , 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Russians lost in Poland
                    retreated to Poland
                    Germans win, taking Norway from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is -23
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 artilleries and 6 mech_infantrys
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Poland to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 artillery moved from Novgorod to Baltic States
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                3 armour and 3 mech_infantrys moved from Russia to Belarus

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                2 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 45 PUs; end with 45 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 armour and 4 submarines; Remaining resources: 5 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                5 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 bomber moved from Korea to 4 Sea Zone
                1 armour moved from Korea to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                2 infantry moved from Korea to Amur
                2 fighters moved from Korea to Japan
                1 fighter moved from Shan State to Formosa
                1 transport moved from 5 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 26 Sea Zone
                    Japanese attack with 5 submarines
                    Americans defend with 1 battleship, 2 destroyers and 2 submarines
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 5 submarines in 26 Sea Zone, round 1 :  4/5 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship and 2 destroyers in 26 Sea Zone, round 1 :  2/3 hits
                        2 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 :  0/2 hits
                        1 battleship owned by the Americans and 1 destroyer owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 36
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 1 battleship, 2 destroyers and 2 submarines

    Non Combat Move - Japanese
                1 aaGun moved from Manchuria to Korea
                1 bomber moved from 4 Sea Zone to Japan

    Place Units - Japanese
                1 armour placed in Korea
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3
                Japanese collect 19 PUs (1 lost to blockades); end with 20 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Americans
                1 battleship, 1 destroyer and 6 transports moved from 37 Sea Zone to 54 Sea Zone
                4 fighters moved from Western United States to 26 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Kwangtung to Formosa
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer and 4 fighters
                    Japanese defend with 3 submarines
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 26 Sea Zone, round 1 :  3/5 hits
                        3 submarines owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 submarines
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 3 submarines and 1 transport
                    Germans defend with 3 submarines
                        Americans roll dice for 3 submarines in 110 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans lost in 110 Sea Zone
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 submarines
                    Casualties for Americans: 1 submarine
                Battle in Formosa
                    Americans attack with 1 bomber
                    Japanese defend with 1 fighter
                        Americans roll dice for 1 bomber in Formosa, round 1 :  1/1 hits
                        Japanese roll dice for 1 fighter in Formosa, round 1 :  1/1 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Formosa
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 bomber
                Battle in Normandy Bordeaux
                    Americans attack with 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 :  1/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 :  1/1 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 destroyers and 4 submarines placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 13 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                2 infantry moved from Chahar to Suiyuyan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Chahar
                Chinese undo move 1.
                2 infantry placed in Chahar
                2 infantry placed in Jehol
                1 artillery and 1 infantry placed in Kiangsi
                1 artillery placed in Kiangsu
                1 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - British
                2 units repaired.
                1 armour moved from Morocco to Tunisia
                      British take Algeria from Italians
                      British take Tunisia from Italians
                2 infantry moved from Morocco to 92 Sea Zone
                2 artilleries moved from Morocco to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern Italy
                2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                3 artilleries, 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 3 transports moved from 96 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
                4 artilleries and 6 infantry moved from 97 Sea Zone to Southern Italy
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 artillery moved from Burma to Shan State
                2 infantry moved from Burma to Yunnan
                4 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Greece to Southern Italy

    Combat - British
                Battle in Southern Italy
                    British attack with 4 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
                    Italians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
                        AA guns fire in Southern Italy :  3/5 hits
                        1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Southern Italy
                        British roll dice for 2 battleships and 3 cruisers in Southern Italy, round 1 :  4/5 hits
                        British roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Southern Italy, round 1 :  5/12 hits
                        Italians roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 7 infantry in Southern Italy, round 1 :  2/10 hits
                        2 infantry owned by the British , 2 aaGuns owned by the Italians and 7 infantry owned by the Italians lost in Southern Italy
                        British roll dice for 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Southern Italy, round 2 :  2/10 hits
                        Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 2 :  3/3 hits
                        3 infantry owned by the British and 2 artilleries owned by the Italians lost in Southern Italy
                        British roll dice for 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 :  2/7 hits
                        Italians roll dice for 1 fighter in Southern Italy, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 fighter owned by the Italians lost in Southern Italy
                    British captures 12PUs while taking Italians capital
                    British win, taking Southern Italy from Italians with 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 2 fighters, 6 infantry and 1 tactical_bomber
                    Casualties for Italians: 2 aaGuns, 2 artilleries, 1 fighter and 7 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
                2 aaGuns moved from Burma to Yunnan
                1 aaGun moved from India to Burma

    Place Units - British
                2 armour and 1 mech_infantry placed in Greece
                1 artillery and 2 infantry placed in Egypt
                1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 50 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Place Units - UK_Pacific
                3 destroyers placed in 20 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in 20 Sea Zone change ownership: 3 destroyers


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - Italians
                4 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                1 armour moved from Bulgaria to Northern Italy
                2 artilleries moved from Yugoslavia to Northern Italy
                1 infantry moved from Bulgaria to Yugoslavia

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 1 artillery and 4 infantry
                    British defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery and 4 infantry in Southern Italy, round 1 :  2/5 hits
                        British roll dice for 4 artilleries in Southern Italy, round 1 :  1/4 hits
                        2 artilleries owned by the British and 1 infantry owned by the Italians lost in Southern Italy
                        Italians roll dice for 1 artillery and 3 infantry in Southern Italy, round 2 :  2/4 hits
                        British roll dice for 2 artilleries in Southern Italy, round 2 :  2/2 hits
                        2 artilleries owned by the British and 2 infantry owned by the Italians lost in Southern Italy
                    Italians win, taking Southern Italy from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 4 artilleries
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,5,6,6,6,5,2,6,1,1,5,3,4
                Italians collect 1 PU (7 lost to blockades); end with 1 PU total

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