Looking for beta testers for the next version of TripleA


  • Just read it in the FAQ, so that makes sense as far as the NB & ABs are concerned.

    I’m not a programmer and haven’t touched it since some very very basic C++ in high school, but couldn’t you do some sort of check at the end of each turn? Something like

    If terrstatus = China AND terrminor = True THEN terrminor = False

    Obviously I’m taking a wild stab at some of the values you’ve assigned and this wouldn’t fly in computer language. But the concept is the same right? How do you get majors to convert to minors when taken or minors upgrading to majors when US goes to war?

  • Customizer

    @seththenewb:

    Just read it in the FAQ, so that makes sense as far as the NB & ABs are concerned.

    I’m not a programmer and haven’t touched it since some very very basic C++ in high school, but couldn’t you do some sort of check at the end of each turn? Something like

    If terrstatus = China AND terrminor = True THEN terrminor = False

    Obviously I’m taking a wild stab at some of the values you’ve assigned and this wouldn’t fly in computer language. But the concept is the same right? How do you get majors to convert to minors when taken or minors upgrading to majors when US goes to war?

    You got me thinking about alternative ways of doing this.  After I was thinking I would have to make something new in the engine, which I am loathe to do over such a small issue.
    However, I might be able to do a check like the check for USA factories.

    Am I correct in saying that this whole issue only matters for 3 territories: Manchuria, Shantung, and Kiangsu ??


  • Yes, those are the only 3 China terr that Japan can build minors on. Glad my memory of my old high school programming came in handy.

  • Customizer

    1.6 is done.  I will upload it tomorrow.

    I will also pass out version 3.0 of Global 1940 Alpha Final.


  • @Veqryn:

    1.6 is done.  I will upload it tomorrow.

    I will also pass out version 3.0 of Global 1940 Alpha Final.

    Great! Looking forward to it!
    Thank you! :-)

  • Customizer

    TripleA 1.6 is out:

    http://tripleadev.1671093.n2.nabble.com/TripleA-1-6-Unstable-has-been-released-tp7579863.html

    http://sourceforge.net/projects/triplea/files/TripleA_Unstable/1_6/

    And attached is the XML you must use.  It is called “World War II Global 1940 Alpha 3 Future” (because it only works with TripleA 1.6 and later)

    Instructions:

    1. Download TripleA 1.6, and install it or whatever.

    2. Download the map “World War II Global”, the latest version (should be version 2.9 as of writing this).

    3. Unzip the map into a folder with the same name as the zip.  There should be no double folder.  
    The directory to the games folder should look like this:```
    triplea\maps\World War II Global\games

    Example: C:\Users\veqryn\triplea\maps\World War II Global\games
    
    4\. Delete the zip. (you don't need the zip because you just unzipped its contents to a folder of the same name)
    
    5\. Download the xml file I have attached here.
    
    6\. Copy or move the XML to the "games" folder inside the Global folder.
    Example: C:\Users\veqryn\triplea\maps\World War II Global\games\ww2global40_alpha3future.xml
    
    7\. Run TripleA 1.6, and select "World War II Global 1940 Alpha 3 Future" (should be version 3.0 as of writing this), and PLAY IT!
    
    **NOTICE:**
    Because of installing this XML, you will forever receive a "message" when you open TripleA 1.5.2.1
    _IGNORE THE MESSAGE!_
    Basically, this xml contains information that TripleA 1.5.2.1 does not understand (like the technologies for global alpha), and consequently TripleA 1.5.2.1 will complain that it doesn't understand this xml.
    
    **Nothing bad is happening.  TripleA 1.5.2.1 is just telling you it can't read the xml.  Just close the message box, and ignore it.  You can keep using TripleA 1.5.2.1 for all your other games, including Global 1940 version 2.9!**
    
    This is the message you will receive:
    

    Trying to play a map made for a newer version of TripleA. Map named ‘World War II Global 1940 Alpha 3 Future’ requires at least TripleA version 1.6
    Warning: validation was turned on but an org.xml.sax.ErrorHandler was not set, which is probably not what is desired.  Parser will use a default ErrorHandler to print the first 10 errors.  Please call the ‘setErrorHandler’ method to fix this.
    Error: URI=jar:file:/C:/Program%20Files%20(x86)/TripleA/triplea_1_5_2_1/bin/triplea.jar!/games/strategy/engine/xml/ Line=5392: Attribute “type” with value “technology” must have a value from the list "unitType territory resource player relationship territoryEffect ".

    
    Again, just ignore it and close it.  I don't want to hear anyone complaining about this message!
    
    [ww2global40_alpha3future.xml](/uploads/_imported_attachments/migrated/167739_ww2global40_alpha3future.xml)

  • Thank you, Veqryn :-)

    Can we continue games that were started using 1.5.2.1 with 1.6 or do you recommend to use 1.6 aside to 1.5.2.1?

  • Customizer

    @P@nther:

    Thank you, Veqryn :-)

    Can we continue games that were started using 1.5.2.1 with 1.6 or do you recommend to use 1.6 aside to 1.5.2.1?

    Savegames are incompatible due to the new features i’ve added to 1.6
    Keep 1.5.2.1, and download 1.6, and you can run them both at the same time (use 1.5.2.1 for your 1.5.2.1 savegames, and 1.6 for your 1.6 savegames)

    The only time savegames are ever compatible, is if it is the 4th digit that is the only digit that changes.
    Example: 1.5.2.1 to 1.5.2.2 would be compatible
    while 1.5.2.1 to 1.6 is not compatible


  • @Veqryn:

    Instructions:

    2. Download the map “World War II Global”, the latest version (should be version 2.9 as of writing this).

    3. Unzip the map into a folder with the same name as the zip.  There should be no double folder. 
    The directory to the games folder should look like this:```
    triplea\maps\World War II Global\games

    Example: C:\Users\veqryn\triplea\maps\World War II Global\games
    
    4\. Delete the zip. (you don't need the zip because you just unzipped its contents to a folder of the same name)
    …
    

    As I had already installed Map 2.9 as *.zip I just replaced the attatched “ww2global40_alpha3future.xml.txt” with the one that was already there and removed the “.txt” inside the zip-structure (using 7zip).
    This seems to run fine - so there is no need to install the map a second time.
    Or is there something else behind that, that requires the map to be installed twice?

  • Customizer

    @P@nther:

    As I had already installed Map 2.9 as *.zip I just replaced the attatched “ww2global40_alpha3future.xml.txt” with the one that was already there and removed the “.txt” inside the zip-structure (using 7zip).
    This seems to run fine - so there is no need to install the map a second time.
    Or is there something else behind that, that requires the map to be installed twice?

    No, that works too.

    The point is just to get the file to end with .xml, and to get it into a “games” folder.

  • Customizer

    Changes for Global 1940 version 3.0

    • Added all technology to Global 1940.
    • Allowed paratroopers to be moved in a second combat movement phase.
    • Made bonus for Mech Infantry work correctly.
    • Made Rockets go 4 spaces and not fly over neutrals.
    • Allowed UK_Pacific to share the cost of researching technology.
    • Made British share all technology with UK_Pacific.
    • Allowed Convoy Blockades to roll dice (you can turn this off in game options).
    • Allowed Low Luck for Strategy Bombing and Rockets to be set again.
    • Stopped British air units from dying if UK_Pacific was building a factory under them.
    • Forced Tactical Bombers to only be able to target airfields and harbours.
    • Allowed Submarines to enter any sea zone during non-combat, but end movement if there is an enemy Destroyer present.

    (and a TON more fixes that were fixed in the TripleA engine [not the map files])

    For a list of TripleA engine changes from TripleA 1.5.2.1 to TripleA 1.6, click here:
    http://tripleadev.1671093.n2.nabble.com/TripleA-1-6-Unstable-has-been-released-tp7579863.html

  • '21 '19 '18 '17 '16

    What are tech tokens and how is TripleA handling the research?  I ran through a round or two and then noticed that ANZAC was rolling four dice on turn 2 after buying 2 dice on turn 1 and two more dice on turn 2.  Perhaps I’m getting my rule sets confused, but I was expecting that each expenditure of five production units bought single die roll.  So for ANZAC, spend ten on turn 1 and roll two dice and then spend ten on turn 2 and roll 2 dice again.  Are tech tokens a die roll per turn until a success happens?

    On the Stats tab, there’s table of technologies and countries.  The countries are single letter acronyms but some are confusing.  As and Us are confusing me but the I and J were obvious.  Could technology get its own tab so that the table is larger and easier to read?

    Thanks for all the great work,

  • Customizer

    I thought Global 1940 uses AA50 style tech dice (research tokens) that stay around until you are successful.

    Man, if Global doesn’t I’m going to have to make my own mod to balance tech.  One thing Larry Harris has never done well is tech.  It has always been unbalanced and stupid.

    Also, you can expand the stats tab to be bigger.


  • The research token system, although popular and intuitive, was not ported to Global 40 (to my knowledge).


  • This is what the rulebooks say:

    @AA50:

    Step 2: Roll Research Dice
    For each researcher you have, roll one die.
    Success: If you roll at least one “6”, you have successfully made a technological
    breakthrough. Discard all your researcher tokens and continue to step 3.
    Failure: If you do not roll a “6”, your research has failed. Keep all your
    researcher tokens and continue to the Purchase Units phase of the turn.

    and
    @Europe40:

    Step 2: Roll Research Dice
    Roll each of your purchased research dice.
    Success: If you roll at least one “6”, you have successfully made a technological
    breakthrough. Continue to step 3.
    Failure: If you don’t roll a “6”, your research has failed.

    So I’m afraid the technology system changed.

  • Customizer

    k, that is a relatively easy fix.

    how is triplea 1.6 and global 3.0 going other than that?


  • I just started a game here:

    http://www.axisandallies.org/forums/index.php?topic=27606.0

    G1 went fine so far.

    Concerning the tech-change: If it is not too much work,  maybe there can be a game option to either use the AA50 system or the “new” one.
    Personally I like the AA50 tech-system more, but if one wants to stick to the rules this should be possible.

  • Customizer

    that is the plan actually,
    i was going to make one called “Tech Tokens are removed at end of turn”
    or something like that (which will default to true for global)

  • Customizer

    @Veqryn:

    TripleA 1.6 is out:
    http://tripleadev.1671093.n2.nabble.com/TripleA-1-6-Unstable-has-been-released-tp7579863.html
    http://sourceforge.net/projects/triplea/files/TripleA_Unstable/1_6/

    And attached is the XML you must use.  It is called “World War II Global 1940 Alpha 3 Future” (because it only works with TripleA 1.6 and later)

    Instructions:
    1. Download TripleA 1.6, and install it or whatever.
    2. Download the map “World War II Global”, the latest version (should be version 2.9 as of writing this).
    3. Unzip the map into a folder with the same name as the zip.  There should be no double folder.  
    The directory to the games folder should look like this:```
    triplea\maps\World War II Global\games

    Example: C:\Users\veqryn\triplea\maps\World War II Global\games
    4\. Delete the zip. (you don't need the zip because you just unzipped its contents to a folder of the same name)
    5\. Download the xml file I have attached here.
    6\. Copy or move the XML to the "games" folder inside the Global folder.
    Example: C:\Users\veqryn\triplea\maps\World War II Global\games\ww2global40_alpha3future.xml
    7\. Run TripleA 1.6, and select "World War II Global 1940 Alpha 3 Future" (should be version 3.0 as of writing this), and PLAY IT!
    
    **NOTICE:**
    Because of installing this XML, you will forever receive a "message" when you open TripleA 1.5.2.1
    _IGNORE THE MESSAGE!_
    Basically, this xml contains information that TripleA 1.5.2.1 does not understand (like the technologies for global alpha), and consequently TripleA 1.5.2.1 will complain that it doesn't understand this xml.
    **Nothing bad is happening.  TripleA 1.5.2.1 is just telling you it can't read the xml.  Just close the message box, and ignore it.  You can keep using TripleA 1.5.2.1 for all your other games, including Global 1940 version 2.9!**
    
    This is the message you will receive:
    

    Trying to play a map made for a newer version of TripleA. Map named ‘World War II Global 1940 Alpha 3 Future’ requires at least TripleA version 1.6
    Warning: validation was turned on but an org.xml.sax.ErrorHandler was not set, which is probably not what is desired.  Parser will use a default ErrorHandler to print the first 10 errors.  Please call the ‘setErrorHandler’ method to fix this.
    Error: URI=jar:file:/C:/Program%20Files%20(x86)/TripleA/triplea_1_5_2_1/bin/triplea.jar!/games/strategy/engine/xml/ Line=5392: Attribute “type” with value “technology” must have a value from the list "unitType territory resource player relationship territoryEffect ".

    
    Again, just ignore it and close it.  I don't want to hear anyone complaining about this message!
    

    I made the install process a lot easier.

    Now there is only 2 steps:

    • get TripleA 1.6

    • download global 1940, and have it replace your existing zip

    http://sourceforge.net/projects/tripleamaps/files/maps/preview/World War II Global.zip

  • '21 '19 '18 '17 '16

    I’m still cycling through regular turns and not bothering to move any units, just buying technology tokens.  I like the token concept by the way, it will be good to have tokens instead of die rolls as an option.

    Anyway, on US turn 4 during combat moves, a message popped up asking about kamikaze strikes in the sea zone around the Phillippines, sea zone 35.  Since Japan isn’t holding the Philippines it looked a little strange for it to pop up.  On the other hand, a literal reading of the rule on the www.harrisgamedesign.com forum doesn’t have a clause that requires Japan to actually hold the island in the territory matching that sea zone.  I wrote a post there to ask Krieghund if holding the territory in the sea zone was required, it seems reasonable to expect that the land needs to be held.

    Saved just after american combat move got offered kamikaze strikes.tsvg

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