@superbattleshipyamato Right. alot more complications introduces longer play. More areas means longer play, More units longer play. I wish their was a light 12 page version with only about 6-10 more units, not 60 more. The map would have about 60% less areas and play would take 2-3 hours but still be buckets of dice concept. That would be my wish plus dedicated piece sets or a version that used counters like nova games edition.
If anyone is interested in making a TripleA module of this….
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sorry but you can not use a JPEG
JPEG (.jpg) compresses the file, and during compression the color of pixels change, which invalidates all that work you did to clean it up
you need to a filetype that does not have any compression: PNG (.png)
sorry but you will have to redo
when you are done, and you have a .png image with no screwed up pixels, post it here so i can double check again for you.
after that, you will run TripleA and click “engine properties”, then click “run map creator”from there, you will need to click the “tutorial” button, which will load a web page with the map making tutorial in it (you can also find this tutorial in the ‘docs’ folder where you installed triplea to)
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OK here it is in *.png format.
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Looking great so far Variance, keep up the good work.
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thanks ghr2. I’m going to try and work thru Veqryn’s tutorial this Sunday.
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OK I am up to part 4 of Veqryn’s tutorial “Map utilities”. This looks a bit technical but I will give it a try when I get some time. Here is the map resized down to 40% of its original size so I could post it here (the full size one is 4806kb). I am assuming that at some stage in the process it will get me to upload the whole directory to somewhere??
I also made 100/100 pixel roundel files for it with the same textures I used in this map as background. You can’t see the textures on the reduced map so I will post a couple examples. I also made roundels for it with the same textures as background so I will post a couple of those too.
So here’s the map so far (islands, convoy zones and other stufff are not done).
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USA roundel
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USA texture
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impassable texture (looks rocky to me)
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seazone texture (waves)
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proallies neutrals
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proallies neutrals texture
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Finland
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communist china
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small map 250 by whatever
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ok so i took your .png of the map
i opened it up in paint.net
and then i:
1. clicked “black and white”
2. clicked “contrast” and set the contrast to +100%
3. repeated step 2, two more timesthe result is a map without those offwhite pixels
feel free to use this for your basetiles
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great work u guys
for a time back i used to work on abattlemap module with sgt wonko and tmtm on a 1939 map
tigermans versionif u need any help i can join,
though i am not experienced in triplea modules -
I am going to make this map! Looks really kool!
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As Veqryn is no longer active in TripleA and hasn’t visited this forum for seven years just - out of curiosity - let me ask please:
Have you created TripleA maps in the past? Or are you going to start from scratch?