I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
Geez
Retreat
Yun hwlo 3 Inf
Non-coms
1 Inf She to Kan
1 Fig Yun to Tsi
Place
5 Inf Tsi
Collect 5 IPCs
UK 2
London has 32 IPCs
8 Inf (24)
2 Art (8)
save 0
Calcutta has 21 IPCs
7 Inf (21)
save 0
Combat
5 Inf, 2 Art, 1 Mech, 1 Arm Egy to Sud
1 DD SZ 92 to SZ 104
1 Fig, 1 Tac Gib to SZ 104
4 Fig UK to SZ 104
Sud
Attack (5 Inf, 2 Art, 1 Mech, 1 Arm)
Rolls: 4@1 4@2 1@3; Total Hits: 44@1: (2, 3, 1, 1)4@2: (5, 2, 4, 5)1@3: (1)
Defense (2 Inf, 1 Art)
Rolls: 3@2; Total Hits: 03@2: (6, 6, 3)
SZ 104
Attack (1 DD, 5 Fig, 1 Tac)
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (5)5@3: (1, 4, 3, 1, 5)1@4: (3)
Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (6)
Sud lwol
SZ 104 cwol
Non-coms
1 TT SZ 92 to SZ 89
Remaining fleet SZ 92 to SZ 110
1 Fig, 1 Tac SZ 104 to SZ 110
4 Fig SZ 104 to UK
1 AA gun Egy to Sud
1 DD SZ 83 to SZ 91
1 Inf Rho to Ken
1 Inf Rho to Con
1 Inf Epr to Cpr (activate)
1 Arm Ind to Epr
1 Inf Shn to Fic
1 Inf Bur to Shn
6 Inf, 1 Art, 1 AA gun Bur to Ind
1 TT SZ 41 to SZ 44, take
1 Inf Sum to Cel (activate)
Place
8 Inf, 2 Art UK
7 Inf Ind
London collects
29 IPCs
Calcutta collects
24 IPCs
Anzac 2
16 IPCs
2 DD (16)
save 0
No combat
Non-coms
1 Inf Alx to Egy
1 TT SZ 42 to SZ 45, take
1 Inf Jav to Dgu (activate)
1 DD, 1 CA SZ 62 to SZ 54
Place
2 DD SZ 62
Collect
14 IPCs
Italy turn 2
–>Purchase & repair
purchase: 1 CV (16) = 16
save 3 ipc
–>Combat movement
Syr: 1 INF, 1 ART --> Irq (activate)
Tob: 1 ARM --> Alx (walk in, blitz to Tob)
Tob: 1 Mech --> Tun (walk in)
Gre: 1 INF, 1 ART --> TT --> Alg
Sita: 1 Fig, 1 TacB --> Alg (land z95)
z93: 1 BB, 1 CA --> bombard Alg
Sita: 2 INF --> TT --> Gib (walk in)
Sita: 1 INF --> TT --> Mor (walk in)
–>Combat
Alg
A:
bombard
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
round 1
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (4)1@4: (1)
D:
Rolls: 3@2; Total Hits: 23@2: (2, 3, 1)
doh
Alg holds wlo 3 INF, Italy loses 1 INF, 1 ART
–>NCM
z93: 1 CA, 1 DD --> z92
z94: 1 DD --> z92
z97: 1 DD --> z92
Sita: 1 Fig --> Syr
Sfr: 1 ARM, 2 INF, 1 ART --> Nita
–>Placement
z95: 1 CV
–>Income
territories: 21
no’s: 5 + 5 + 2
saved: 3
total: 36
France 2
DoW on Japan
1 Inf Fca to Fea
1 DD SZ 58 to SZ 37
You can skip France from now on.
Germany turn 3
–>Purchase & repair
purchase: 10 ART (40) + 4 INF (12) = 52
save 0 ipc
–>Combat movement
I think attacking both your fleet and the UK itself will be a bit too much of stretching my supporting air units, it would fail probably, so I’m going to attempt the invasion via z109
z112: 1 BB, 1 CA, 1 CV --> z109
Fra: 1 Fig --> z109 (land z109)
Wgr: 13 INF, 5 ART, 5 ARM, 1 Mech -->TT --> Uk
z112: 1 TacB --> Uk (land Wfr)
Fra: 1 bomber, 4 TacB, 2 Fig --> Uk (land Wfr, bomber land Fra, 1 Fig land z109)
z112: 1 SS --> z104
Wgr: 1 Fig --> z104 (land Wfr)
z108: 1 SS --> z91
Wgr: 1 Fig --> z91 (land Gib)
DOW Russia
Fin: 5 INF --> Kar (walk in)
Rom: 1 ARM --> Epl (blitz Rom)
need scramble orders for z109 : 1 BB, 1 CA, 1 CV, 1 Fig vs 3 possible Fighters
see map
Scramble 1 French Fig, 2 UK Fig SZ 109.
z109
A:
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 1)1@4: (4)
D:
Rolls: 3@4; Total Hits: 13@4: (3, 5, 6)
z104
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
z91
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
z109 damage BB
z104 twol
z91 twlo 1 SS
Can the CA and BB still bombard now?
hmmm, I guess not anyways, can’t look it up here at work but it seems logical that they can’t bombard now.
UK
AA gunfire
bomber
Rolls: 1@1; Total Hits: 01@1: (4)
TacB
Rolls: 5@1; Total Hits: 15@1: (1, 4, 5, 2, 4)
Fighter
Rolls: 2@1; Total Hits: 02@1: (4, 4)
lose 1 TacB
UK round 1
A:
Rolls: 9@1 10@2 7@3 5@4; Total Hits: 159@1: (6, 1, 5, 1, 4, 6, 1, 3, 6)10@2: (6, 5, 6, 5, 1, 5, 1, 2, 2, 2)7@3: (6, 5, 1, 2, 3, 4, 6)5@4: (1, 4, 5, 3, 4)
D:
Rolls: 23@2 2@4; Total Hits: 923@2: (4, 3, 3, 5, 6, 2, 5, 3, 2, 4, 2, 2, 3, 2, 6, 3, 4, 2, 5, 4, 1, 5, 6)2@4: (3, 2)
UK round 2
A:
Rolls: 10@2 7@3 5@4; Total Hits: 1110@2: (3, 2, 6, 1, 6, 5, 5, 2, 5, 4)7@3: (2, 3, 3, 4, 2, 4, 4)5@4: (3, 2, 6, 3, 1)
D:
Rolls: 8@2 2@4; Total Hits: 78@2: (1, 2, 2, 2, 2, 2, 6, 5)2@4: (5, 3)
UK twlo 1 TacB, 13 INF, 1 Mech, 3 ART
–>NCM
Nor: 1 INF --> Fin
Rom: 1 INF --> Yugo
–>Placement
Ger: 10 ART
Wger: 4 INF
–>Income
once again, I’m at work and it just won’t show me the income and total ipc value tables, no matter what I try. I’ll update it later at home.
No problem, I can get it.
R3
49 IPCs
5 Inf (15)
1 Art (4)
3 Arm (18)
1 Strat (12)
save 0
Oh and Germany collects
49 + 10 NO - 2 + 29 plunder = 86 IPCs
Combat
2 Inf, 1 Art Nov to Kar
2 Fig, 1 Tac Rus to Kar
1 Inf Bel to Epl (mt)
Epl lwol
Kar
Attack (2 Inf, 1 Art, 2 Fig, 1 Tac)
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (3)2@2: (4, 1)1@3: (2)1@4: (1)
Defense (5 Inf)
Rolls: 5@2; Total Hits: 25@2: (4, 2, 1, 4, 5)