Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
-
Epl
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)Arch
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)Nov
Attack (2 Inf, 1 Tac)
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)Bry
Attack (50 Inf)
Rolls: 10@1; Total Hits: 010@1: (4, 6, 4, 3, 2, 4, 3, 6, 2, 4)Defense (1 Mech)
Rolls: 1@2; Total Hits: 11@2: (2) -
Off to a good start. :-D
Epl hwol
Arch cwlo 1 InfObviously I can sorta keep rolling in Bry for a while…
:10@1: -
Oops.
Rolls: 10@1; Total Hits: 310@1: (2, 1, 1, 5, 4, 3, 1, 3, 4, 4) -
There it is.
Bry lwlo 1 Inf.
Nov R2
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Nov lwol
Non-coms
20 Art, 1 AA gun Bel to Bry
1 Fig Epl to Rus
1 Fig Arch to Rus
1 Tac Nov to Rus
3 Inf Ros to Bry
3 Mech, 8 Arm Bel to Rus
5 Inf, 4 Art Smo to Bry
1 Inf Vol to Tam
1 Inf Kan to Novo
1 Inf Sui to Kan
1 Inf Cau to Ros
2 Inf Cau to Vol
1 BB, 1 SS SZ 114 to SZ 113
10 Inf Rus to Tam
1 AA gun Sui to Hop
1 Mech Yak to YenPlace
10 Inf Rus
Collect
27 IPCs
-
test
Rolling 10d6:
(1, 1, 2, 4, 4, 4, 4, 5, 6, 6):5@3:
-
:dice 5@3:
-
:roll 5@3:
-
i completely forgot how to use the dice roller :-o
Rolls: 5@3; Total Hits: 25@3: (2, 2, 5, 5, 4)
-
yippie! :mrgreen:
J9
48 ipc’s
1 AB (15)
1 DD (8
4 SS (24)save 1 ipc
Combat move
z6: 1 SS –> z1 (defenseless TT)
z20: 1 SS --> z37
Fic: 3 Fig --> z37 (land Fic)
Kwa: 1 Tac --> z41 (defenseless TT’s) (land Sia)
Kwa: 2 Mech, 3 TacB, 3 Fig --> Anh (land Kwa)
Jap: 2 bomber --> Anh (land Fic)Combat
z20
A:
Rolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (5, 3, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (3)Anh
A:
Rolls: 2@1 3@3 5@4; Total Hits: 72@1: (4, 1)3@3: (2, 2, 3)5@4: (3, 3, 6, 6, 1)
D:
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
z20 twol
Anh twolNCM
Amu: 2 INF –> Man
Hun: 1 Mech --> Sha
Fic: 1 INF --> Yun
Kwa: 1 INF --> Hun
Kwa: 1 AA --> Fic
Hon: 1 Fig --> Jap
z6: 9 SS --> z36
z20: fleet --> z36
Fic: 2 INF --> KwaPlace
z6: 1 DD, 1 SS
z36: 3 SS
Fic: 1 ABincome
leftover 1 + … (can’t see it here on my laptop at work, will check later at home)
-
…which I completely forgot :oops:
Will post income tonight
-
1 + 45 = 46
-
US 9
84 IPCs
5 TT (35)
3 Inf (9)
3 Art (12)
2 DD (16)
2 SS (12)save 0
-
Combat
1 TT SZ 101 to SZ 91, take
1 Inf, 1 Mech Cus to Gib
1 TT SZ 86 to SZ 91, take
1 Inf, 1 Mech Bra to Gib
4 Fig SZ 86 to Gib1 Strat Ind to SZ 80 (TT destroyed)
3 TT SZ 43 to SZ 35, take 2 Inf, 2 Art, 1 Arm Bor to Phi
6 Fig, 5 Tac SZ 43 to Phi1 SS SZ 16 to SZ 6
1 SS SZ 26 to SZ 6
1 Strat Mid to SZ 6Scramble/submerge orders in SZ 6?
-
scramble, fight 'till the end :-)
-
And the sub?
-
he’s fighting as well, sorry if that wasn’t clear
-
Ah gotcha.
SZ 80 cwol
Phi
Attack (2 Inf, 2 Art, 1 Arm, 6 Fig, 5 Tac)
Rolls: 4@2 7@3 5@4; Total Hits: 94@2: (1, 1, 6, 6)7@3: (1, 3, 3, 5, 3, 4, 5)5@4: (6, 4, 4, 1, 5)Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (4, 5)SZ 6
Attack (2 SS, 1 Strat)
Rolls: 2@2 1@4; Total Hits: 22@2: (5, 1)1@4: (2)Defense (1 SS, 1 DD, 1 Fig)
Rolls: 1@1 1@2 1@4; Total Hits: 21@1: (1)1@2: (4)1@4: (3)If your sub hits, ignore the first american sub roll.
Now the numbers say this is slightly in my favor, but we both know averages never happen. So let’s see. -
I’ll assume you want to lose the ships before the fighter.
You lost 2 IPCs more than me, so I’d say that follows the average close enough. :-DRetreat from SZ 6; US loses 2 SS, Japan loses 1 SS, 1 DD.
Phi lwol, Japanese infantry left wondering why an airforce just landed on them.Gib
Attack (2 Inf, 2 Mech, 4 Fig)
Rolls: 4@1 4@3; Total Hits: 34@1: (3, 5, 5, 1)4@3: (6, 4, 1, 1)Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (4, 4)