Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 transports moved from Bay of Biscay Sea Zone to English Channel Sea Zone 4 infantry moved from United Kingdom to English Channel Sea Zone 4 infantry moved from English Channel Sea Zone to France 1 infantry moved from France to Eastern France Americans take Eastern France from Germans 1 infantry moved from France to Vichy France Americans take Vichy France from Germans 1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone 2 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to France 1 fighter moved from United Kingdom to France 6 artilleries moved from United States to U.S. Eastern Coast Sea Zone 6 artilleries and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 6 artilleries moved from Celtic Sea Sea Zone to United Kingdom 2 transports moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 destroyer moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 bomber moved from Libya to Moscow Combat - Americans Non Combat Move - Americans Place Units - Americans 3 artilleries and 3 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 47 PUs; end with 47 PUsAlsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
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You didn’t drop the ball, it’s still Andy’s turn lol. Glad to see this epic nail biter is going to be dusted off. I just got 1914, so my time will be divided a bit :)
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Agreed, it was my fault bro. I am glad you are back though. It is turn 10, and I am dubious to the outcome.
Here is the upload for TripleA, they even have a battlemapskin! lol, too nice.
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I protest, no american bombers lol
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Found some errors regarding US bombers and planes…or lack thereof. Updated map, please review. Battlemap .79f is out there for download. Want to make everything is transferred correctly prior to play. Also, be sure to download the battlemap skin, it is epic.
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Troop in papau that doesn;t belong there…/sigh, let me know if you find any more errors prior to starting the forum game back up. Since I have not done this before what is the procedure regarding the rolls/pbem? How does the engine account for rolls? The way I did it, one could roll and if he didn’t like the rolls he could just do another turn.
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missing factory in Hong Kong
factory needs four damage markers for russian factory
missing airbase in gibraltar
missing airbase in malta
india factory should be minor
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Alright, got aBattlemap back, gotta figure out triplea now…halfway there!
I’ll be checking and triple checking all your edits once I get there. -
It is agreed after the personal messages to stick with battlemap. I can’t figure out how we would make a A3 mod into an A2 mod for TripleA, hell I can’t even figure out how to play TripleA with the forum period. /sigh.
It is round 10. Britains move. It is a nailbiter. By far, one of the best games I have played. Thanks Alsch.
So continuing Britain with 20 IPC.
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Britain Turn 10 IPC20
Production 5inf, 1art save 1 IPC
Combat
To NPR: 1 fig, 2 inf CPR, 1 fig, 1 tac z80
To IND: 3inf, 2art Wind -
Rolls
NPR
Attack
2inf, 2fig, 1tac:2@1, 2@3, 1@4:
Defense
1inf:1@2:
IND
Attack
3inf, 2art:1@1, 4@2:
Defense
2inf:2@2:
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lets try that again.
NPR
Attack 2inf 2fig, 1tac
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (2, 3)2@3: (4, 6)1@4: (1)Defense 1inf
Rolls: 1@2; Total Hits: 11@2: (2)IND
Attack 3inf, 2art
Rolls: 1@1 4@2; Total Hits: 21@1: (1)4@2: (6, 6, 6, 2)Defense 2inf
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Casualities
1inf Npr
1inf IndNoncombat move
To Bry: 4mec Bel, 1mec Nov, 1fig Rus, 1fig CPR(inNPR)
To Kaz: 2tnk Vol, 1mec Rus
To Sco: 6inf, 4art Eng
To z83: 1carrier, 1dest, 1fig z85, 1fig Brg
To Rho: 1inf 1art Saf
To Saf: 1inf Swf
To z72: 1bat, 1carrier, 2cruis, 3dest, 4trans z80 no planes
To Cpr: 1fig, 1tac NPR, 1tnk Wind
To Epr: 1AA, 4art, 2inf Wind
To z55: 1cruiser z33
To Anh: 1tnk ManPlacement
To Eng: 2inf
To Cpr: 3inf
To Saf: 1artCollect 28IPC - 8IPCconvoy + 1save = 21 IPC
adjusted on map -
India collects 5IPC - 3IPC convoy = 2IPC collect
adjusted on the map accordingly
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ANZAC
Production 23IPC
1 naval base, 1 trans
15+7 = 22 + 1savedno combat moves
Non combat moves
To Z33 Anzac trans: 1inf, 1art Car
To z62 anzac 2trans: 1art, 1AA, 2inf
To Z55: 1trans (loaded 1inf,1art), 1 carrier, 2 destroyers z33; 2trans(loaded 1art, 1AA, 2inf)
To Nte: 3Inf, 2art, 1AA 3trans z55; 1inf Que; 1inf Sau
To Que: 1inf Nsw
To z72: 2fig Cpr onto Brit carrierproduction
To Nte: 1 naval base
To z54: 1transCollection 23 + 1saved = 24IPC
map adjusted -
Italy 10
47 IPCs
9 Inf (27)
5 Art (20)save 0
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Combat
1 Inf, 2 Fig Irq to Npr
1 Inf Con to Ken (mt)
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Ken twol
Npr
Attack (1 Inf, 2 Fig)
Rolls: 1@1 2@3; Total Hits: 21@1: (2)2@3: (2, 2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1) -
Lamerz
Npr cwlo 1 Inf
Non-coms
1 SS SZ 71 to SZ 72
1 Fig, 1 Tac Irq to Sita
1 AA gun Syr to Trj
1 SS SZ 39 to SZ 80
1 CV, 1 CA, 2 DD, 3 TT SZ 92 to SZ 98, take
3 Art Gib to Trj
1 DD SZ 95 to SZ 98
1 CV, 1 DD SZ 95 to SZ 92
2 Fig Npr to Egy
14 Inf Egy to TrjPlace
3 Art Irq
1 Inf, 2 Art Egy
3 Inf Sfr
5 Inf NitaCollect
30 + 17 NO - 1 = 46 IPCs
Oh and! -
This is a fairly unused rule but I opt not to convoy India’s income for obvious reasons. India thus has 5 IPCs but probably will not for long. -
I’ll assume France has decided again not to suicide its fighter.
Germany 11
71 IPCs
11 Inf (33)
6 Art (24)
2 Mech (8)
1 Arm (6)save 0
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Combat
1 SS SZ 110 to SZ 91
1 Fig, 1 Tac SZ 112 to SZ 911 Inf Bal to Bel (mt)
2 Inf Sukr to Ros
1 Fig, 1 Tac Irq to Ros1 BB, 1 CV, 1 CA, 1 DD, 2 TT SZ 112 to SZ 115, take
3 Inf, 1 Art Nor to Nov (mt)1 Tac Bal to SZ 115
1 Strat Gib to Sco, strategic bombing of airfield