OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
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Yeah, I am not a machine like Alsch though. I was satisfied to call you and let you know he didn’t defend Japan. But that is a cheap way to win.
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BTW, we are not slackers, we have the move planned, but we have been discussing it back and forth with regards to our original intent of a bombing campaign. Thank you for your patience…I just hope you are not getting frustrated with our lack of insta post that you possess.
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US Turn 7 IPC 86
Production: 3 Carrier, 2 fig, 1 Naval Base Save 3IPC
48 + 20 +15 +3 = 86Combat move:
To Man: 1 art, 3 bomb, 6 fig, 1 tac Korea; 10 bomb India1 art, 6 fig, 1 tac, 13 bomb
Rolls: 1@2, 3@6, 14@4; Total Hits: 111@2,: (4)3@6,: (5, 5, 1)14@4: (6, 5, 6, 4, 1, 5, 3, 2, 5, 3, 4, 6, 2, 4)1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
sorry about my fail rolling for my fighters…/sigh
noncombat move:
To Korea: 13 bombers, 3 fighters Man; 4bombers wus, 3 bombers Aus
To Amur: 1 tnk Korea
To Z6: All US fleet Z33; 3 fig, 1 tac Man
(including Anzac plane on Carrier and British Tnk on transport)
To Smx: 3 mec PanamaPlacement:
To Z6: 3 Carriers
To Korea: Naval Base
To Wus: 2 fightersCollect:76 + 3 saved = 79
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Fail Andy…You forgot to board the Anzac transport with the Car inf as discussed. But thank you for posting for me, I got the yard work done, car’s oil changed, driveway swept, car washed, and trash taken out.
To z33: inf-Car loaded on Anzac trn.
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Updated turn number, and IPC’s for USA
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China turn 7:
Production:
5 Infantry
Save 1
15+1=16Placement:
Tsi: inf
Kan: 4inf
Collection: 6 -
Uk turn 7:
London: 33
5art=20
1inf=3
Save 11
20+3=23+10=33India: 6
1 arm=6Combat Moves:
To Irq: 2inf, tac-Cpr; 2 ftr-z76 vs inf
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (6, 3)2@3: (6, 2)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
To Npr: 2inf,3art,tac-Cpr; 3mech-Epr vs inf
Rolls: 2@1 6@2 1@3; Total Hits: 22@1: (4, 6)6@2: (5, 1, 5, 4, 4, 5)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
To Eth: inf-Iso uncontested
To z42: trn-63 loaded with inf,art-Nze
To Jav: inf,art-z42 vs inf
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Npr: Italy lost inf; UK no loss
Irq: Italy lost inf; UK lost inf
Jav: Japan lost inf; UK no lossNoncombat Moves:
To z71: bb,cv,2,ca,3dd,4trn -z76 loaded with french inf; 2inf,art-Iso
To Saf: 2inf,art-z71
To Cau: arm,8mech-Cpr; 2ftr,tac-Irq
To Kaz: mech-Epr
To Cpr: tac-Npr; ftr-Ind
To Epr: arm,3mech-Ind
To Wind: 3art-Ind
To z6: ca-z33
To Kor: arm-z6Placement:
Saf: 2art,inf
Cpr: 3art
Ind: armCollection:
London: 30 (20+10saved)
India: 7 -
Anzac turn 7:
Production: 17
dd=8
trn=7
save=2
15+2=17Combat Moves:
To Cel: 2inf-Car via trn-z33
To z20: dd-z33; ftr-z6 vs sub
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
Rolls: 1@1; Total Hits: 01@1: (5) -
z20b: dd,ftr vs sub
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)
Rolls: 1@1; Total Hits: 01@1: (6) -
Wow, that was titanically important for the battle of z6. But odds favored us, whew
z20: Japan lost sub; Anzac no loss
Noncombat Moves:
To z6: dd,cv,trn-z33 loaded with USA inf; art-car; ftr-z20 lands on USA carrier to increase movement
To Kor: art-z6
To Wind: ftr-Ind
To Cpr: ftr-IndPlacement:
z62: dd,trnCollection: 20(18+2saved)
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I would ask for a 3 hour window for Andy to double check my noncombat’s, but it’s up to you. I wanted to get this turn finished.
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Sure, no problem with that.
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I didn’t realize how much time had actually passed; I’ll go ahead with I/G, but if there’s some sort of non-com change afterwards, let me know. With the exception of a couple middle east moves, I don’t think there’s anything for you to do that would affect Italy’s moves.
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I 7
50 IPCs
10 Inf (30)
3 Art (12)
1 DD (8)save 0
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Combat
7 Inf, 2 Art, 1 Arm Syr to Irq
11 Inf, 5 Inf Trj to Irq
1 Mech, 2 Arm Egy to Irq1 Inf Sud to Eth
2 Fig, 1 Tac Egy to Eth -
And -
1 Inf Rho to Swf (mt) -
Sfw twol
Eth
Attack (1 Inf, 2 Fig, 1 Tac)
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (6)2@3: (5, 2)1@4: (3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)Irq
Attack (18 Inf, 7 Art, 1 Mech, 3 Arm)
Rolls: 12@1 14@2 3@3; Total Hits: 1212@1: (2, 3, 1, 3, 4, 2, 1, 5, 3, 2, 6, 1)14@2: (1, 2, 1, 5, 5, 2, 1, 2, 3, 1, 4, 5, 3, 5)3@3: (5, 2, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)