Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2


  • Combat

    1 Inf Yun to Bur (mt)

    1 Inf Mal to Shn
    1 Mech Sze to Shn
    5 Fig, 3 Tac, 2 Strat Kwa to Shn

    1 Inf Kwa to Fic (mt)

    1 TT SZ 43 to SZ 42, take
    1 Inf Bor to Jav (mt)

    1 TT SZ 35 to SZ 41, take
    1 Inf Phi, 1 Inf Cel to Sum
    2 CA, 2 BB SZ 37 to SZ 41 for bombard
    1 Fig, 1 Tac SZ 37 to Sum
    1 Fig, 1 Tac SZ 44 to Sum

    1 Inf Man to Amu (mt)

    1 DD SZ 35 to SZ 6
    3 Fig, 3 Tac Jap to SZ 6

    Auswander&James vs Alsch 06cJ.AAM


  • Bur twol
    Jav twol
    Amu twol
    Fic twol

    Sum

    Attack (2 Inf, 2 CA, 2 BB, 2 Fig, 2 Tac)
    DiceRolls: 2@1 4@3 4@4; Total Hits: 42@1: (6, 5)4@3: (2, 6, 5, 5)4@4: (2, 6, 2, 3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Shn

    Attack (1 Inf, 1 Mech, 5 Fig, 3 Tac, 2 Strat)
    DiceRolls: 2@1 5@3 5@4; Total Hits: 82@1: (3, 1)5@3: (2, 6, 1, 2, 3)5@4: (3, 4, 4, 6, 6)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    SZ 6

    Attack (1 DD, 3 Fig, 3 Tac)
    DiceRolls: 1@2 3@3 3@4; Total Hits: 11@2: (5)3@3: (5, 1, 5)3@4: (5, 5, 6)

    Defense (1 SS, 2 TT)
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • Sum twlo 1 Inf
    Shn twol
    SZ 6 cwol

    Non-coms

    1 Inf Kwe to Sze
    1 Inf Kwe to Hop
    1 Inf Anh to Cha
    2 Inf Anh to Kwe
    1 Inf Sha to Jeh
    2 Inf Sha to Anh
    2 Art Hun to Kwe
    5 Fig, 3 Tac, 2 Strat Shn to Kwa
    1 TT SZ 35 to SZ 36, take
    1 Art Phi to Kwa
    1 SS SZ 43 to SZ 36
    1 DD, 1 CV SZ 37 to SZ 41
    1 DD SZ 42 to SZ 41
    1 CV, 1 Fig, 1 Tac SZ 35 to SZ 41
    1 CV SZ 44 to SZ 41
    2 Fig, 2 Tac Sum to SZ 41
    2 TT SZ 37 to SZ 36
    1 Inf Kwa to Yun
    1 DD, 1 TT SZ 44 to SZ 36
    3 Fig, 3 Tac SZ 6 to Kwa
    1 AA gun Kwa to Hun

    Place

    3 Inf Sha
    2 Inf, 1 Arm Hon
    1 Fig, 2 Tac, 1 Strat

    Collect

    58 + 5 NO = 63 IPCs

    Auswander&James vs Alsch 06cJ.AAM


  • Sorry we are not posting anywhere near as fast as you Alsch.  You are a beast with regards to posting immediately.  We are currently debating and mulling over our potential moves.  Thank you for your patience.  And I have a rugby game tomorrow, so I will be singing songs.


  • Not a problem at all, I probably have a couple fewer responsibilities than the two of you.  :-D

    Have fun.


  • USA turn 6:
    Production: 83

    Minor Factory=12
    Air Base=15
    4 Bombers=48
    Save 8 IPCs
    12+15=27+48=75+8=83

    Combat Moves:
    To Amu: 2bmbr-Wus; inf-Kor vs inf
    DiceRolls: 1@1 2@4; Total Hits: 31@1: (1)2@4: (2, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To z6: 6ftr-Haw; tac-Mid; bmbr-Wus vs dd (scramble if you wish)
    DiceRolls: 6@3 2@4; Total Hits: 36@3: (2, 6, 5, 4, 4, 3)2@4: (6, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To z42: bmbr-Que vs trn autokill
    To Bur: 9bmbr-Que vs inf
    DiceRolls: 9@4; Total Hits: 89@4: (4, 3, 4, 3, 1, 1, 6, 4, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To Man: Blitz to and back to-Kor with arm-Kor
    To Car: inf-Haw via trn-z26 loaded with UK arm; uncontested


  • Wow, figured I’d lose at least 1 bomber this round. Japan just said WTF, what happened to the Sun?
    Bur: Japan lost inf; USA no loss
    Amu: Japan lost inf; USA no loss
    z6: Japan lost dd; USA no loss
    Car: Japan no loss; USA gain NO (5of7islands-Mid,Gua,Sol,Car,Wak)

    Noncombat Moves:
    To z33: sub-z63; sub-z62; bb,3ca,3cv,dd,3ftr,2tac-z25
    To Ind: 9bmbr-Bur; bmbr-z42
    To Kor: 6ftr,tac,bmbr-z6; 2bmbr-Amu
    To Que: 3bmbr-Wus
    Placement:
    Kor: minor factory, Air Base
    Wus: 4 bmbr

    Collection: 86 (78+8saved)

    Auswander&James vs Alsch 06dA.AAM


  • China turn 6:
    Production: 7
    Save 7

    Combat Moves:
    To Sze: inf-She; ftr-Tsi vs inf
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Auswander&James vs Alsch 06eC.AAM


  • Sze: Japan lost inf; China lost inf

    Noncombat Moves:
    To She: inf-Tai
    To Kan: ftr-Sze; 12 inf-Sui

    Collection: 15 (8+7Saved=15)

    Auswander&James vs Alsch 06eC.AAM


  • UK turn 6:
    Production:
    London: 29

    1 cv=16
    1 dd=8
    1 art=4
    Save 5

    India: 10
    Save 10

    Hold on this turn……saving this post so I can see where we left off…I may want to build a minor factory in Cpr instead of the cv,dd have to ask Andy in the morning.


  • Ignore save 5…its 1 now that I added the art…anyway may switch in the morning.


  • UK turn 6:
    Production:
    London: 29

    Minor Factory=12
    Infantry=3
    Artillery=4
    Save 10
    12+3=15+4=19+10=29

    India: 10
    3 inf=9
    Save 1

    Combat Moves:
    To z76: bb,2ca,3dd,cv vs dd
    DiceRolls: 3@2 2@3 1@4; Total Hits: 33@2: (4, 4, 4)2@3: (2, 1)1@4: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To Irq: 2inf-Per; 2ftr-z80; 2 tac-ind vs 2inf
    DiceRolls: 2@1 2@3 2@4; Total Hits: 12@1: (6, 2)2@3: (4, 6)2@4: (2, 6)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    To z119: dd-z106; 4ftr-UK vs sub
    DiceRolls: 1@2 4@3; Total Hits: 41@2: (1)4@3: (2, 3, 6, 3)
    DiceRolls: 1@1; Total Hits: 01@1: (3)
    To Bur: (Blitz) arm-Ind (return to India)

    Auswander&James vs Alsch 06fU.AAM


  • z119: Germany loses sub; UK no loss
    z76: Italy loses dd; UK damages BB
    Irq: Italy loses inf; UK loses 2 inf (My map shows art, but my text and rolls are for inf…just dragged the wrong units)
    That’s a really bad outcome, now you can blitz through with air and a tank, forcing me to garrison Cpr instead of Npr. Such is war. Oh well, I didn’t lose bombers this turn…Karma levels the field.

    Noncombat Moves:
    To Cpr: 2tac-Irq; 8mech,arm-Epr
    To Epr: 4mech-Ind
    To z76: 2ftr-Irq; 2trn-z71 loaded with 3inf,art; 2trn-z80
    To Iso: 3inf,art-z76
    To UK: 4ftr-z119
    To z63: trn-z51 loaded with inf,art
    To Nze: inf,art-z63
    To z33: ca-z26

    Placement:
    Saf: inf,art
    Cpr: minor factory
    Ind: 3 inf

    Collection:
    London: 33
    (23+10 saved)
    India: 7 (6+1 saved)

    Auswander&James vs Alsch 06fU.AAM


  • Anzac turn 6:
    Production: 16
    2 Trn=14
    Save 2
    14+2=16

    Noncombat Moves:
    To z33: 2dd,2trn,cv-z62 loaded with 2art,2inf-Nsw; ftr-Que lands on US carrier to gain extra movement next round
    To Car: 2inf,2art-z33
    To Nsw: 2art,2inf-Sau
    To Sau: aagun,3inf-Que

    Placement:
    z62: 2 trn

    Collection: 17 (15+2Saved)

    Auswander&James vs Alsch 06gAnz.AAM


  • Italy 6

    44 IPCs

    10 Inf (30)
    1 Art (4)
    1 Fig (10)

    save 0


  • Combat

    1 Inf Irq to Npr (mt)

    1 Inf Con to Rho (mt)

    1 Arm Egy to Fea (mt)


  • Npr twol
    Rho twol
    Fea twol

    Non-coms

    1 Inf Syr to Irq
    2 Inf, 1 Art, 1 AA gun Syr to Trj
    1 Arm Syr to Egy
    1 Mech, 1 Arm Trj to Egy
    1 Inf Sud to Con
    1 Arm Egy to Con
    1 Inf Egy to Sud
    1 SS SZ 82 to SZ 70
    1 SS SZ 93 to SZ 87
    2 CA SZ 96 to SZ 98
    1 SS SZ 81 to SZ 98
    4 TT SZ 99; 1 TT SZ 96 to SZ 99, take
    2 Inf Cyp; 1 Inf Mal; 4 Inf, 2 Art, 1 Arm Nita to Syr
    1 AA gun Sfr to Nita

    Place

    3 Inf Egy
    1 Fig Sita
    7 Inf, 1 Art Nita

    Collect

    31 + 19 = 50 IPCs

    Auswander&James vs Alsch 06hI.AAM


  • G7

    64 IPCs

    1 SS (6)
    1 Tac (11)
    11 Inf (33)
    2 Art (8)
    1 Arm (6)

    save 0


  • Combat

    3 Inf, 2 Fig, 2 Tac Nukr to Sukr

    1 SS SZ 110 to SZ 119
    1 Fig, 1 Tac, 1 Strat Wgr to SZ 119


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