Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2


  • Combat

    1 Inf Arch to Nen (mt)
    1 Inf Nov to Bel (mt)

    Nen twol
    Bel twol

    Non-coms

    1 Tac SZ 109 to Wgr
    1 Fig Wgr to SZ 109
    1 Inf Eir to SZ 109
    2 SS SZ 110 to SZ 109
    1 Inf SZ 98 to Egy
    13 Inf, 2 Art, 8 Arm, 1 Tac Bes to Nukr
    1 Fig Bes to Trj
    1 Fig, 1 Tac Bes to Wgr
    17 Inf, 5 Art, 1 AA gun Epl to Nukr
    1 Fig, 2 Tac Epl to Wgr
    15 Inf, 4 Art Pol to Epl
    1 Inf Bal to Epl
    1 Inf Vyb to Nov
    8 Inf, 3 Art Kar to Nov
    8 Inf, 2 Art Ger to Pol
    1 Inf Wgr to Ger

    Place

    1 SS SZ 110
    2 Inf, 1 Art Nov
    6 Inf, 4 Art Ger
    2 Inf Wgr

    Collect

    47 + 15 NO = 62 IPCs

    Auswander&James vs Alsch 05aG.AAM


  • I’m going to post USSR, but I’d like Andy to approve a few changes. I want our 2 mech and 2 armor in Ura not Novo. I also need to ask if he wants the air force in Rus or Bry. Finally, I want to leave an inf in Rus, he may not. If this debate affects Japan, just wait for his answer. If it doesn’t, do Japan and we will have it resolved before I do USA.

    Also, if I understand correctly: Italy will not be able to blitz past the empty Sukr because the complex is a unit and prevents blitzing. Germany will be able to if Italy has it first.

    Russia turn 5:
    Production: 32

    8 Mech=32

    Noncombat Moves:
    To Bry: 14 art, 37inf,aagun-Sukr; art,15inf-Rus
    To Rus: 3ftr,2tac-Tim
    To Ura: 2mech,2arm-Yen
    To z91: sub-z109

    Placement:
    Rus: 8 Mech

    Collection: 28

    Auswander&James vs Alsch 05bR.AAM


  • Approved.  I know why you did it.  The argument may go either way, but more importantly, we won’t lose Russia through luck this way JJ.


  • And yes, Italy can’t blitz through the factory, they have to stop there JJ.  Found it in the rule book.


  • Er….quick edit to Germany’s turn, if it’s alright -

    Fleet in SZ 109 will move back to SZ 112, and bring the infantry from Eir to Wgr.
    On the Atlantic map it’s tough to see those bombers in Wus - kinda important.  :lol:
    I’ll leave one sub in SZ 109 and SZ 119, and the other two subs go to SZ 110.
    With that movement I’d bring the transports in SZ 127 back to SZ 112.

    I don’t believe any of this affects Russia’s turn.  No dice were rolled, so this should be alright.
    I’m sure you guys noticed this before…but it really wasn’t visible during Germany’s turn.

    This is up to your approval since I made the mistake…but this would be a bit game-breaking if I hadn’t noticed it.  :lol:
    Here’s an updated map; feel free to make any edits to Russia’s turn as you’d like.  Thanks guys.

    Auswander&James vs Alsch 05bR.AAM


  • Good save, I am glad you caught it.  Sounds good man, no worries.  No changes for Russia.  Don’t really see how it will affect her.

    Beware the bombers!


  • Now you know why I moved 4 bombers to Wus. Good catch.


  • We’ll have to move the USSR sub, I planned on the fleet being sunk. We’ll leave it in z109.


  • Actually, make that z88 so we can maintain threat on z92.

    Here is the roll for z109 that you dodged
    DiceRolls: 10@4; Total Hits: 810@4: (3, 4, 6, 1, 3, 5, 4, 4, 2, 3)

    :mrgreen:

    Auswander&James vs Alsch 05bR.AAM


  • God, that would have sunk it all, what would you have hit?

    DiceRolls: 2@2 1@3 3@4; Total Hits: 42@2: (6, 2)1@3: (3)3@4: (5, 4, 3)

    :evil:


  • Did I tip you off when I moved the USSR sub to z91? I figured it was safe enough.  :roll:


  • Good lord those bombers.  :lol:

    Actually I only noticed when I was checking around the Pacific for Japan’s next move.
    I was curious about the bombers being so far east…and then I looked a bit further. :-D


  • It wasn’t to subtle, since I was moving Bombers away from Japan not towards them…We figured if you saw it, it saved UK some convoy and we don’t have to fire a shot…if you didn’t see it, Europe’s back door was going to be opened up with the one, two punch with London attacking 4 lone subs, we expected to lose 5-6 bombers…but it was worth it.


  • J5

    43 IPCs

    7 Inf (21)
    1 DD (8)
    1 mIC (12)

    save 2


  • Combat

    1 Mech Kwe to Sze
    2 Fig, 1 Tac Kwa to Sze

    2 Inf, 2 Fig, 1 Tac Kwa to Yun

    1 Inf Sia to Shn
    1 Fig, 1 Tac Kwa to Shn

    1 DD, 2 CA, 2 BB, 1 CV, 2 TT, 1 Fig SZ 36 to SZ 37, take
    1 Inf Kwa to Shn;
    1 Inf Kwa to Mal (mt)

    1 SS, 1 TT, 1 Fig, 2 Tac SZ 36 to SZ 43, take
    1 Inf Hon to Bor (mt)

    2 TT SZ 36 to SZ 35, take
    2 Inf Hon; 1 Inf, 1 Art Kwa to Phi
    1 Fig, 1 Tac SZ 36 to Phi
    1 Strat Car to Phi
    1 Strat Kwa to Phi

    1 TT SZ 36 to SZ 44, take
    1 Inf Kwa to Cel (mt)

    Auswander&James vs Alsch 05cJ.AAM


  • Mal twol
    Bor twol
    Cel twol

    Sze

    Attack (1 Mech, 2 Fig, 1 Tac)
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (1)2@3: (6, 5)1@4: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Yun

    Attack (2 Inf, 2 Fig, 1 Tac)
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (3, 4)2@3: (4, 2)1@4: (2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Shn

    Attack (2 Inf, 1 Fig, 1 Tac)
    DiceRolls: 2@1 1@3 1@4; Total Hits: 02@1: (5, 6)1@3: (6)1@4: (5)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    SZ 37

    Attack (1 DD, 2 CA, 2 BB, 1 CV, 1 Fig)
    DiceRolls: 1@2 3@3 2@4; Total Hits: 31@2: (1)3@3: (6, 6, 1)2@4: (4, 6)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    SZ 43

    Attack (1 SS, 1 Fig, 2 Tac)
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (1, 5)1@4: (5)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Phi

    Attack (3 Inf, 1 Art, 1 Fig, 1 Tac, 2 Strat)
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (5, 5)2@2: (5, 1)1@3: (6)3@4: (4, 5, 1)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • Sze twol
    Yun twlo 1 Inf
    SZ 37 cwol
    SZ 43 cwol
    Phi twlo 2 Inf

    Shn R2
    DiceRolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 5)1@3: (6)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Dumb planes.

    Shn R3
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 3)1@3: (6)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Shn twol

    Non-coms

    1 DD SZ 36 to SZ 41
    1 DD SZ 36 to SZ 42
    1 DD, 1 CV SZ 36 to SZ 35
    1 DD, 1 CV SZ 36 to SZ 44
    2 Strat Phi to Kwa
    1 Fig, 1 Tac Phi to SZ 35
    1 Fig, 1 Tac SZ 43 to SZ 44
    1 Tac SZ 43 to SZ 44
    9 Inf, 1 AA gun Anh to Kwe
    7 Inf, 5 Art Hun to Kwe
    1 Fig, 1 Tac Kwa to Jap
    3 Inf Sha to Anh
    1 Arm Kwa to Kwe
    1 Fig, 1 Tac Sze to Kwa
    2 Fig, 1 Tac Yun to Kwa
    1 Fig, 1 Tac Shn to Kwa
    5 SS SZ 6 to SZ 19
    1 SS SZ 22 to SZ 19
    1 SS SZ 34 to SZ 19
    1 SS SZ 46 to SZ 21
    1 AA gun Hun to Kwa
    2 Art Kwa to Hun

    Place

    1 mIC Hon
    3 Inf Sha
    4 Inf Jap
    1 DD SZ 6

    Collect

    51 + 2 leftover = 53 IPCs

    Auswander&James vs Alsch 05cJ.AAM


  • Whoops.  Some changes I made in the Middle East and forgot to fix-

    new map.

    Auswander&James vs Alsch 05cJ.AAM

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