@captainwalker 57f7ad92-6100-4a33-817f-4b32f7ed18d5-triplea_41406_2chi.tsvg
Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
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Combat
1 Mech Kwe to Sze
2 Fig, 1 Tac Kwa to Sze2 Inf, 2 Fig, 1 Tac Kwa to Yun
1 Inf Sia to Shn
1 Fig, 1 Tac Kwa to Shn1 DD, 2 CA, 2 BB, 1 CV, 2 TT, 1 Fig SZ 36 to SZ 37, take
1 Inf Kwa to Shn;
1 Inf Kwa to Mal (mt)1 SS, 1 TT, 1 Fig, 2 Tac SZ 36 to SZ 43, take
1 Inf Hon to Bor (mt)2 TT SZ 36 to SZ 35, take
2 Inf Hon; 1 Inf, 1 Art Kwa to Phi
1 Fig, 1 Tac SZ 36 to Phi
1 Strat Car to Phi
1 Strat Kwa to Phi1 TT SZ 36 to SZ 44, take
1 Inf Kwa to Cel (mt) -
Mal twol
Bor twol
Cel twolSze
Attack (1 Mech, 2 Fig, 1 Tac)
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (1)2@3: (6, 5)1@4: (1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Yun
Attack (2 Inf, 2 Fig, 1 Tac)
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (3, 4)2@3: (4, 2)1@4: (2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)Shn
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (5, 6)1@3: (6)1@4: (5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)SZ 37
Attack (1 DD, 2 CA, 2 BB, 1 CV, 1 Fig)
Rolls: 1@2 3@3 2@4; Total Hits: 31@2: (1)3@3: (6, 6, 1)2@4: (4, 6)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (3)SZ 43
Attack (1 SS, 1 Fig, 2 Tac)
Rolls: 2@3 1@4; Total Hits: 12@3: (1, 5)1@4: (5)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (5)Phi
Attack (3 Inf, 1 Art, 1 Fig, 1 Tac, 2 Strat)
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (5, 5)2@2: (5, 1)1@3: (6)3@4: (4, 5, 1)Defense (2 Inf)
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
Sze twol
Yun twlo 1 Inf
SZ 37 cwol
SZ 43 cwol
Phi twlo 2 InfShn R2
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 5)1@3: (6)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Dumb planes.
Shn R3
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 3)1@3: (6)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Shn twol
Non-coms
1 DD SZ 36 to SZ 41
1 DD SZ 36 to SZ 42
1 DD, 1 CV SZ 36 to SZ 35
1 DD, 1 CV SZ 36 to SZ 44
2 Strat Phi to Kwa
1 Fig, 1 Tac Phi to SZ 35
1 Fig, 1 Tac SZ 43 to SZ 44
1 Tac SZ 43 to SZ 44
9 Inf, 1 AA gun Anh to Kwe
7 Inf, 5 Art Hun to Kwe
1 Fig, 1 Tac Kwa to Jap
3 Inf Sha to Anh
1 Arm Kwa to Kwe
1 Fig, 1 Tac Sze to Kwa
2 Fig, 1 Tac Yun to Kwa
1 Fig, 1 Tac Shn to Kwa
5 SS SZ 6 to SZ 19
1 SS SZ 22 to SZ 19
1 SS SZ 34 to SZ 19
1 SS SZ 46 to SZ 21
1 AA gun Hun to Kwa
2 Art Kwa to HunPlace
1 mIC Hon
3 Inf Sha
4 Inf Jap
1 DD SZ 6Collect
51 + 2 leftover = 53 IPCs
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Whoops. Some changes I made in the Middle East and forgot to fix-
new map.
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And actually a quick non-com edit as well.
5 SS SZ 6 to SZ 35
1 SS SZ 22 to SZ 35
1 SS SZ 34 to SZ 35
1 SS SZ 46 to SZ 35 -
Er it didn’t change for some reason.
Okay this is definitely the right map.
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Arg marker errors. I need to stop experimenting with moves in between saves.
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sorry its taking so long, i may have separated my shoulder during a rugby yesterday…i can barely move my arm atm. I have yet to confer with my ally about the present japanese expansion.
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*rugby game
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And I had a face to face game.
Here is the map. I am all allies
Axis controlled by one player.Saved on turn 6: German to move.
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Sure thing Auswander. Take your time.
Things are looking pretty good for you in that game, James.
A few very interesting things though. Italians in 125? :lol:
I guess that solves the Russian NO problem. -
I messed up Jehol, there are only 2 mech, and 3 armor there….but yea, he took London after 2 waves, India was a disaster…I hit him, 26 units on 26, I had 4 1’s, 18 2’s, 3 3’s, and 1 four vs 25 2’s, 1 three…I hit 6, he hit 12…game over for India. I stayed 3 rounds, since his whole airforce could take india if I didn’t kill the land units…then retreated the air units to china…
Outside of that…I traded London for Italy…when turn 4 was obvious…(since turn 3 sea lion failed)…I flew the planes and Americans to 92…then knocked out Italy. He had the z125 italians in z110 to protect the German transports from the UK/US air force…axis turn 1 attack meant I had USA units in London.
Sorry for the delay, I have online college homework, Andy’s wife was off work, and he is hurt…so I can’t type, he can’t talk or type…Tomorrow I will try to post before work if able.
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USA turn 5:
Production: 82
6 Bombers=72
Save 10
72+10=82Combat Moves:
To z6: sub,trn-z25 loaded with inf,arm ; 3ftr,3tac-Mid vs dd (3 ftr if you scramble…assuming you won’t, if you want roll 3 dice and finish the battle that results on Italy’s turn) vs dd (no Kamikaze as attack is trn,subs, and air units)
Rolls: 1@2 3@3 3@4; Total Hits: 51@2: (1)3@3: (2, 2, 5)3@4: (5, 3, 4)
Rolls: 1@2; Total Hits: 01@2: (3)
To Kor: inf,arm-z6; bmbr-Wus vs inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (4)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (2) -
z6: Japan loses dd; USA no loss
Kor: Japan loses inf; USA loses bmbrNoncombat Moves:
To Sib: 3ftr,3tac-z6
To z33: bb,3ca,3cv,6ftr,dd-z25; sub-z26; sub-z54
To Que: 7 Bombers-Wus
To z26: trn-z10 loaded with inf-Wus, UK-armPlacement:
Wus: 6 bmbrsCollection: 88 (78+10 Saved)
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You can’t move units into Russian territories on the Pacific Map unless Russia is at war with Japan.
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China turn 5:
Production: 5
1 inf=3
Save 2
3+2=5Combat Moves:
To Kan: inf-Tsi; inf,ftr-She vs inf
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1)2
To Sui: inf-She uncontested -
Ok, redoing allies
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I’ll have to confer with Andy on this one…