• Customizer

    Question:

    When will the Pacific half be available?

    I have the map finalized, I just need to redraw in in higher resolution.  It needs to be playtested more as well, and then it needs to be play tested as a combined game.  I could use some playtesters.

  • Customizer

    Question:

    In the rules, you don’t state if ships can intercept when out at sea.  Can they?

    Ships (unless on convoy duty) will always begin and end the turn in a port.  Your ships begin the turn in port.  On your turn, you will decide if you want the ships to perfrom a mission or stay in port.

    If the ships do perfrom a mission, they will have a movement allowance of 10 spaces, but they must return to the same port they originated from.

    Ships can rebase to another port, but must do so in Redeployment phase.

  • Customizer

    A peek at Pacific.

    China is broken up into Nationalist (light green) and Communist (red).  There are rules to simulate the friction between the 2.

    jp5.JPG
    photo.JPG

  • Customizer

    More:

    jp2.JPG
    jp3.JPG

  • Customizer

    And finally:

    jp4.JPG

  • Customizer

    Start date is spring 1941.  Working on this as well as a fall 1939 and spring 1943 set up.

  • Customizer

    A Europe game in progress.  Germany has advanced making a strong push through the center.  Russia is holding a defensive line behind the Dnieper River in the south.

    It is fall 1941.  Winter is next - trouble for the Axis.

    thea.JPG
    inv.JPG

  • Customizer

    UK is keeping all her convoy lanes filled.  German subs and BB are waiting to hit one of these on the next turn.

    Italy is facing off against the UK fleet that has managed to get a forward base for its fleet in North Africa.

    conv.JPG
    med.JPG

  • Customizer

    Italy has managed to land in Alexandria and cut off the UK forces in Egypt.  The Italians are keeping themselves supplied via a convoy.

    cut.JPG

  • Customizer

    To mark the convoys, I use a water soluble marker.  Convoys are not permanently marked, as the routes can change or be abandoned altogether.  New convoys will be created as the needs arise in order to collect money from across water, or to keep armies supplied.

    To mark all possible convoys on the map overcluttered the map and made it confusing.  The best solution was to use these water soluble markers in order to draw and erase the convoys as needed.

  • Sponsor '17 TripleA '11 '10

    jim-

    What is your map printed on in order to use these markers? Are they dry erase like for a white board?

  • Customizer

    I laminate my maps to use this way.

    Oherwise, use the frontier markers from Battle of the Bulge to mark a convoy route.

    Or you can use strips of paper/cardstock and use blue for Allies and red for Axis.

  • Customizer

    Hey, you said you had rules for generals?

    Yes, I do.  I have cards that explain the attributes for each admiral/general.  Each leader starts the game with the rank they actually had.  As the game progresses, the leader’s rank is upgraded at certain points to reflect promotions.  These promotions allow the leader to influence more units.

    I’m still playtesting them.

  • TripleA '12

    Hey guys, what does ¦nbsp mean? Thanks.

  • Customizer

    Where are you seeing this?

  • TripleA '12

    Thanks Jim010. I am seeing it here:

    Yes, I do. ¦nbsp;I have cards that explain the attributes for each admiral/general. ¦nbsp;Each leader starts the game with the rank they actually had. ¦nbsp;As the game progresses, the leader’s rank is upgraded at certain points to reflect promotions. ¦nbsp;These promotions allow the leader to influence more units.

    Maybe it’s my internet browser. I’m at work and I don’t think they update the software much here.

  • Sponsor '17 TripleA '11 '10

    On mine screen that shows as a ? inside a diamond. It’s a funny glitch on the board here when you use a double space after the period I think. Use single spaces and they don’t happen.

  • Customizer

    I’m really fuzzy about how naval movement works.  I’m just not getting it.

    The side that has initiative on that front gets to move its ships first.

    Each ship has a movement of 10 spaces, but each ship must also use that movement range to return to the port it started from.

    Once you decide what ships you are moving, and to where, you declare what space you intend to patrol, if any.  (By patrolling a space, you are saying that you intend to do combat with any ships that are found in that space.)

    Now the other side moves its ships.  They go about it the same way as you did, but they obviously have seen where your ships are.  If the other side patrols the same space as you, then there will be combat.

  • Customizer

    If you are patrolling a space the other side passes through (but which the other side is NOT patrolling) then you have to roll to see if you intercept the enemy ships (and vis versa).

    When combat is done, survivors then return to port.


  • Thank you for posting here. Have now bought it and am looking forward to reading the rules.
    If I like it(which I do not doubt), you know I will be buying Italy.
    I only have a very old Avalon Hill Italian campaign and I have never got along with it.

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