@theROCmonster:
I have yet to loose a game as axis and my japan has yet to meet much ressistance. I will never give america the oppertunity to kill my ships unless I am extremely favored to win the battle. Say I loose 80 worth of IPC value and he looses 140. Japan can take these losses all day. My japan has me building a factory turn 1 and 3 ground units a turn after that. This has been enough in each of my games to easily over run china and UK india. Since US has to build in Western US your fleet will always be smaller than mine until turn 9 at earliest since I won’t cound fleet built off western US until it gets to pearl and can be a threat. Also Japan buys first so you have to take that into account also. My japan every game has made in the 70’s from turn 4-6 onward. 12 of those are destined for ground units in my factory, but I will build 60 dollars worth of ships after these. That is 10 subs. With Japans starting air force it will take forever for US to start Island hopping and taking away Japans money. Also you are building transports as US. This doesn’t constitute as a naval ship that is even less navy that you are buying. I agree that 5 subs and 5 destroyers is tough for japan to deal with and eventually you will outproduce japan in navy, but by then UK india will be gone for sure and russia would have lost a ton of land in its underbelly and soviet far east area. Japan would be making 80 dollars or even more. UK india is not hard to kill. Around turn 4 on India will be making 4-6 dollars a turn at most. while japan is still pumping out 3 ground units a turn as well as having completely killed off china and the 21 planes japan starts with India is toast. I don’t see a way to stop it.
You obviously didn’t read the blue print in which I started this thread. If you are buying factories and ground units to get the income you claim you will have, than my plan has our fleets at equal strength as early as round 3. You are confusing my strategy with your opponents who allows you the freedom to build, without matching you boat for boat, and spends at least half of his income in Europe, thats not my blueprint. My strategy has America spending at least 90% of their money in the Pacific, in later rounds its 100%. I don’t see how Japan’s income can compete with that seeing as the positioning of my fleet will make it near impossible for Japan to land on dutch islands, and the parade of destroyers and cruisers on their way to disrupt convoys will shot down aircraft later in the game, but if you think your taking Calcutta without loosing planes or sinking my navy without losing yours, than you’ve lost me. The scenario you present has Japan running over China, capturing Calcutta, hoping on Islands, and out producing the US navy…… IN WHAT GAME, AND WITH WHICH OPPONENT???. I’m not saying my plan is full proof or without risk, but the victory condition in the Pacific states that you must have 6 victory cities at the end of a round, my strategy makes that end impossible, I don’t care how much you’re making. If you setup you’re board and make the US purchases and movements stated my blue print, you will see that you will never do everything you claim your Japan can do. No offense.