@The_Good_Captain Fight to the death!
Axisplaya (Axis) vs Wheatbear(Allies) G40-A3
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All right, last set-up from 10 / 23 / 11
Alpha 3G1
Buy:
1AC (16)
2tr (14)CM
sz106
1ss sz117sz110 (CA, BB) (POSSIBLE SCRAMBLE)
ss sz103
ss sz108
2fgt, 2tac Wger
2bmb Gerss 111 (dd, BB) (POSSIBLE SCRAMBLE)
ss sz118
fgt Nor
fgt Hol
tac Wger
tac Gersz112 (2CA)
ss sz124
CA, BB sz112
Tac PolFra (6inf, 2art, 2tnk, fgt, AAgun)
3inf, art, 4mec Ger
3tnk Sgr
3inf, art, 3tnk HolWfr (inf, art)
inf, art HolYugo (5inf)
2inf, tnk, fgt Hun
inf, tnk Rom
tnk Pol
3inf, art SgrNEED SCRAMBLING ORDERS FOR SZ110 AND 111
CM MAP
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No scrambling in either SZ
Have fun :-D
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sz106 (1st hit win)
Rolls: 10@2; Total Hits: 310@2: (2, 5, 4, 5, 4, 5, 6, 2, 2, 5)
Rolls: 10@2; Total Hits: 210@2: (3, 3, 6, 5, 6, 3, 5, 1, 2, 4)
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sz106 cwol
sz110
Rolls: 2@2 2@3 4@4; Total Hits: 42@2: (3, 5)2@3: (1, 3)4@4: (6, 2, 2, 5)
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3)
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sz110 cwlo 2ss
sz111
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (2)2@3: (5, 2)2@4: (3, 2)
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)
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sz111 cwlo 1ss, 1fgt :x
sz112 (if ss hits, 1st dice of defense will be ignored)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (2, 1)1@4: (5)
Rolls: 2@3; Total Hits: 12@3: (1, 5)
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sz112 cwol, BB damaged
Fra
Rolls: 8@1 4@2 6@3; Total Hits: 68@1: (3, 6, 5, 1, 6, 1, 6, 5)4@2: (5, 1, 4, 5)6@3: (2, 5, 1, 5, 1, 5)
Rolls: 8@2 2@3 1@4; Total Hits: 68@2: (4, 1, 6, 1, 2, 5, 1, 3)2@3: (4, 3)1@4: (3)
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Fabulous defensive dices for allies so far…… :|
Fra rd 2 (took your AA gun as 1st casualtie)
Rolls: 2@1 4@2 6@3; Total Hits: 82@1: (5, 1)4@2: (1, 5, 3, 2)6@3: (1, 4, 2, 2, 3, 2)
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (3, 1, 3)2@3: (6, 4)1@4: (1)
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Fra twlo 6inf, 2mec…. :roll:
Wfr
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Rolls: 2@2; Total Hits: 12@2: (5, 2)
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Wfr twlo 1inf
Yugo
Rolls: 5@1 2@2 4@3; Total Hits: 45@1: (6, 1, 3, 4, 1)2@2: (3, 4)4@3: (2, 1, 6, 4)
Rolls: 5@2; Total Hits: 25@2: (1, 5, 2, 4, 6)
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Yugo rd2
Rolls: 3@1 2@2 4@3; Total Hits: 13@1: (3, 2, 3)2@2: (4, 4)4@3: (5, 6, 4, 3)
Rolls: 1@2; Total Hits: 01@2: (4)
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USSR 1
Buy (37/37)
6 inf
2 art
1 tactNCM:
1 cru SZ115 >> SZ114
1 sub SZ127 >> SZ125
2 inf kar >> nov
3 inf vyb >> nov
6 inf, 1 art, 1 aa gun nov >> bel
3 inf bal >> bel
2 inf epl >> bel
2 inf bes >> nukr
3 inf sukr >> nukr
1 mech, 1 tank rus >> sam
1 mech, 1 tank vol >> sam
2 aa gun rus >> bry
2 inf cau >> kaz
1 inf arch >> bel
1 inf, 1 art rus >> sam
1 fig nov >> sukr
1 fig rus >> sukr
6 inf, 2 aa gun sak >> amu
6 inf bury >> amuMobilize:
3 inf nov
2 inf, 1 art sukr
1 inf, 1 art vol
1 tact rusCollect 37 IPC
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I don’t normally mass on AMU, but wanted to see how it works with A3.
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I don’t normally mass on AMU, but wanted to see how it works with A3.
well….i think it’s much worse than in Alpha 2 because you can only shot at 6 of my planes instead of every plane in A2.
J1
Buy:
1Mic (12)
2tr (14)CM
Amu (18inf, 2AAGun)
all units Man + Kor
inf Oki » tr sz19 » sz6 pick up 1tnk Jap » sz5 » Amu
art Jap » tr sz6 » sz 17 pick up 1inf Iwo » sz5 » Amu
2fgt, 2tac sz6
2fgt, 2tac Jap
fgt Oki
1CA sz6 » sz5 BombardCha
2inf, art Jeh walk inHun (2inf)
2inf, art Ksi
fgt ForYun (4inf)
2inf, art Kwa
fgt, tac Ksu
2bmb JapAnh
3inf, art Ksu walk inAmu AAGUN (in that order : 4fgt, 2tac)
Rolls: 6@1; Total Hits: 06@1: (5, 2, 3, 4, 4, 5)
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Amu
Rolls: 11@1 4@2 10@3 6@4; Total Hits: 1311@1: (4, 3, 3, 2, 2, 1, 3, 1, 5, 5, 3)4@2: (3, 3, 2, 3)10@3: (3, 3, 6, 5, 1, 6, 6, 5, 1, 2)6@4: (4, 2, 4, 6, 2, 2)
Rolls: 18@2; Total Hits: 518@2: (4, 5, 4, 5, 6, 5, 2, 1, 4, 6, 4, 1, 2, 5, 3, 5, 2, 3)
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Amu rd 2 (will take your AAguns as 1st casualties)
Rolls: 6@1 4@2 10@3 6@4; Total Hits: 126@1: (2, 1, 2, 1, 6, 3)4@2: (1, 6, 5, 5)10@3: (6, 1, 2, 6, 1, 5, 4, 3, 1, 3)6@4: (2, 2, 2, 6, 6, 5)
Rolls: 7@2; Total Hits: 27@2: (1, 3, 5, 4, 2, 6, 4)
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Amu twlo 7 inf
Hun
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (4, 4)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
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Hun rd 2
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 3)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (4, 1)
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Hun twlo 2inf
Yun
Rolls: 1@1 2@2 1@3 3@4; Total Hits: 51@1: (2)2@2: (2, 2)1@3: (3)3@4: (1, 4, 5)
Rolls: 4@2; Total Hits: 24@2: (2, 2, 6, 3)